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纯粹分享公益资源 投稿联系 @Helsaubw ZERO公益直装 @ZeroCheatNB Only sharing useful sources , if you want to post the sources , please contact @Helsaubw ZERO MOD PUBG : @ZeroCheatNB
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For This Font Use The Above DancingScriptFont.h In Your Source!
➡️Font : Get Font
🛡Pass :
@XdSrc11 792
PUBGM 4.4 SUB HOOKS
Battery : sub_4F69008 120 Fps : sub_336AEB0 Ultra Hd : 0x336AAF8 Wifi|Data Mod : sub_254684C & sub_25467BC IPAD View : 0x6933A78 MessageBoxExt : 0x4F6AB70 C10 : sub_42C0764 dlopen Plt : sub_93B15C0 dlopen Mov : sub_35090CC strlen Plt : sub_93B1560 ProcessEvent : sub_679DAC8 Fix Login Freez At Login : sub_4313FE4 Lua Offset : sub_4279114 CoronaLab Caller : sub_4875D68
❤️
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Repost from 🐧🐧🐧
点我下方查看挂圈公益资源整合
点我加入挂圈全公益项目频道
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Repost from N/a
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Repost from N/a
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😮小奕全网互推
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local GameplayData = require("GameLua.GameCore.Data.GameplayData")
local function WeowPeek()
local uLocalPlayer = GameplayData.GetPlayerCharacter()
if slua.isValid(uLocalPlayer) and uLocalPlayer.IsAlive and uLocalPlayer:IsAlive() then
local meshContainer = uLocalPlayer.MeshContainer
if slua.isValid(meshContainer) then
if uLocalPlayer.IsClientPeeking then
if not uLocalPlayer.IsPeekLeft then
meshContainer.RelativeLocation = {
X = meshContainer.RelativeLocation.X,
Y = 160.0,
Z = meshContainer.RelativeLocation.Z
}
else
meshContainer.RelativeLocation = {
X = meshContainer.RelativeLocation.X,
Y = -160.0,
Z = meshContainer.RelativeLocation.Z
}
end
else
meshContainer.RelativeLocation = {
X = meshContainer.RelativeLocation.X,
Y = 0.0,
Z = meshContainer.RelativeLocation.Z
}
end
end
end
end
local function InitPeekSystem(PlayerContext)
if PlayerContext.AddGameTimer then
PlayerContext:AddGameTimer(0.1, true, function()
WeowPeek()
end)
end
end
1 792
Repost from 资源分享
PUBG Mobile 4.4 全Kill67+过移速坐标一套
写入D类(UE4+0x798EB94,-698416192); //过移速
写入D类(UE4+0x7BBEEFC,-698416192); //过坐标
写入D类(UE4+0x7BBEF1C,-1258290776);
写入D类(UE4+0x7BBEF64,-721215457);
写入D类(UE4+0x7BBEF88,-721215457);
写入D类(UE4+0x7BBEFC0,-721215457);
写入D类(anogs+0x98EA4,-698416192);
写入D类(anogs+0x98EA8,-721215457);
写入D类(anogs+0x98EAC,-721215457);1 792
Repost from 资源分享
脚本已结束::
Cb自身头:0x555C70
Cd自身头:0xECCBC70
--广角原值:1
so=gg.getRangesList('libUE4.so')[1].start
py=0x3594978 setvalue(so+py,16,3)
--锁地皮原值:-117270923
so=gg.getRangesList('libUE4.so')[1].start
py=0xA03699C setvalue(so+py,4,-721215457)
--加速原值:506149161
so=gg.getRangesList('libUE4.so')[1].start
py=0x5C33BA0 setvalue(so+py,4,-721215457)
--过标记原值:1033081774
so=gg.getRangesList('libgcloud.so')[1].start
py=0x487128 setvalue(so+py,4,-698416192)
--过标记原值:1033081774
so=gg.getRangesList('libgcloud.so')[1].start
py=0x506EB8 setvalue(so+py,4,-698416192)
--过标记原值:16843522
so=gg.getRangesList('libgcloud.so')[1].start
py=0x487CC4 setvalue(so+py,4,-698416192)
--过标记原值:16843522
so=gg.getRangesList('libgcloud.so')[1].start
py=0x507A54 setvalue(so+py,4,-698416192)
--除雾原值:-1119851903
so=gg.getRangesList('libUE4.so')[1].start
py=0x8EB145C setvalue(so+py,4,-721215457)
--聚点原值:8.524923392971503E-21
so=gg.getRangesList('libUE4.so')[1].start
py=0x5EC53EC setvalue(so+py,16,8.47963525e-21)
--无后原值:8.841164880908183E-21
so=gg.getRangesList('libUE4.so')[1].start
py=0x5EC9ECC setvalue(so+py,16,8.47694692e-21)
--防抖①原值:-1119030272
so=gg.getRangesList('libUE4.so')[1].start
py=0x633140C setvalue(so+py,4,-1119390720-21)
--防抖②原值:-1119031648
so=gg.getRangesList('libUE4.so')[1].start
py=0x5D0305C setvalue(so+py,4,-1119041888-21)
百川工具箱
退出.
自身结构体:0x555C70,0x30,0x4B8
运动内存页:0x555C70,0x30,0x4B8,0x518
流畅爬下1:0x555C70,0x30,0x4B8,0x64
流畅爬下2:0x555C70,0x30,0x4B8,0x68
人物踏空:0x555C70,0x30,0x4B8,0x5E0
8D判断:0x555C70,0x30,0x4B8,0x1058
开镜判断:0x555C70,0x30,0x4B8,0x1138
微加速:0x555C70,0x30,0x4B8,0x1168
开火判断:0x555C70,0x30,0x4B8,0x1838
趴下判断:0x555C70,0x30,0x4B8,0x1848
人称判断:0x555C70,0x30,0x4B8,0x20E8
移动判断1:0x555C70,0x30,0x4B8,0x285C
移动判断2:0x555C70,0x30,0x4B8,0x286C
88:0x555C70,0x30,0x4B8,0x2D00
60:0x555C70,0x30,0x4B8,0x2D04
50:0x555C70,0x30,0x4B8,0x2D08
冻结加速:0x555C70,0x30,0x4B8,0x518,0xA0
人物灵魂:0x555C70,0x30,0x4B8,0x518,0x128
X轴(不是坐标):0x555C70,0x30,0x4B8,0x518,0x18C
Y轴(不是坐标):0x555C70,0x30,0x4B8,0x518,0x190
Z轴(不是坐标):0x555C70,0x30,0x4B8,0x518,0x194
重力:0x555C70,0x30,0x4B8,0x518,0x214
上下坡:0x555C70,0x30,0x4B8,0x518,0x218
高跳:0x555C70,0x30,0x4B8,0x518,0x21C
人物状态:0x555C70,0x30,0x4B8,0x518,0x22C
60000:0x555C70,0x30,0x4B8,0x518,0x260
8192:0x555C70,0x30,0x4B8,0x518,0x268
落地后摇:0x555C70,0x30,0x4B8,0x518,0x270
2048:0x555C70,0x30,0x4B8,0x518,0x27C
0.05:0x555C70,0x30,0x4B8,0x518,0x28C
13680:0x555C70,0x30,0x4B8,0x518,0x2B8
7500:0x555C70,0x30,0x4B8,0x518,0x2E4
地形1:0x555C70,0x30,0x4B8,0x518,0x41C
地形2:0x555C70,0x30,0x4B8,0x518,0x420
地形3:0x555C70,0x30,0x4B8,0x518,0x424
地形4:0x555C70,0x30,0x4B8,0x518,0x428
防卡脚:0x555C70,0x30,0x4B8,0x518,0x448
240:0x555C70,0x30,0x4B8,0x518,0x610
670:0x555C70,0x30,0x4B8,0x518,0xC90
手持秒切枪1:0x555C70,0x30,0x4B8,0x2A90,0x7E8,0x248
手持秒切枪2:0x555C70,0x30,0x4B8,0x2A90,0x7E8,0x24C
手持瞬击:0x555C70,0x30,0x4B8,0x2A90,0x7E8,0x560
手持射速:0x555C70,0x30,0x4B8,0x2A90,0x7E8,0x5A0
手持聚点:0x555C70,0x30,0x4B8,0x2A90,0x7E8,0xC2C
手持秒开镜:0x555C70,0x30,0x4B8,0x2A90,0x7E8,0xC98
手持无下坠:0x555C70,0x30,0x4B8,0x2A90,0x7E8,0xCF0
手持防抖:0x555C70,0x30,0x4B8,0x2A90,0x7E8,0xCF4
手持X特效:0x555C70,0x30,0x4B8,0x2A90,0x7E8,0xCF8
