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GalaxyEngine - BattleGrounds India🛍️ Architecture > arm64 - v8a
🖥️Emulator & Android Support
Bluestacks 5 P64 - A10 to A15
Features🚀
× Esp × Aimbot × Bullet Track × HiT Effect Rainbow × Lite Flash (custom) × Knocked Speed × Outfit & Weapon Skins Fully Anti 10 Year Online & Offline🖲️ Framerate boost 120 Fps💨 No any types of Random crash and Bans like other cheats. Play Wisely 🚀For Support> @GodL_RikYYY

Rooted Lib (permit 755)

GalaxyEngine - BattleGrounds India🛍️ Architecture > arm64 - v8a
🖥️Emulator & Android Support
Bluestacks 5 P64 - A10 to A15
Features🚀
× Esp × Aimbot × Bullet Track × HiT Effect Rainbow × Lite Flash (custom) × Knocked Speed × Outfit & Weapon Skins Fully Anti 10 Year Online & Offline🖲️ Framerate boost 120 Fps💨 No any types of Random crash and Bans like other cheats. Play Wisely 🚀For Support> @GodL_RikYYY

5hr Trial?

Selling will be started soon 🪦 🚀Features? • World ESP • Items ESP • Vehicles ESP • Games Information • Aim Simulation • Bullet Track ( Powerfull) • Hit Effect Rainbow • Flash (lite speed) • Knocked Speed • Outfit Skins • Weapon Skins Supports Emulator & Android Both. No Lag 120Fps Unlock Regards> @GodL_RikYYY

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gand padi lobby ki pc main bc
+2
gand padi lobby ki pc main bc

Dead
Dead

if (Cheat::Memory::Magic)
            {
                uintptr_t mesh = *(uintptr_t *)((uintptr_t)Cheat::localPlayer + 0x320);
                if (!mesh) return;

                uintptr_t skeletalMesh = *(uintptr_t *)(mesh + 0x248);
                if (!skeletalMesh) return;

                uintptr_t asset = *(uintptr_t *)(skeletalMesh + 0x3C);
                if (!asset) return;

                uintptr_t array = *(uintptr_t *)(asset + 0x18);
                if (!array) return;

                uintptr_t bodySetup = *(uintptr_t *)(array + sizeof(uintptr_t) * 13);
                if (!bodySetup) return;

                uintptr_t boxElems = *(uintptr_t *)(bodySetup + 0x28);
                if (!boxElems) return;

                float *MinX = (float *)(boxElems + 0x50);
                float *MaxX = (float *)(boxElems + 0x54);
                float *MaxY = (float *)(boxElems + 0x58);

                if (*MinX != -1000.0f || *MaxX != 1000.0f || *MaxY != 1000.0f)
                {
                    *MinX = -1000.0f;
                    *MaxX = 1000.0f;
                    *MaxY = 1000.0f;
                }
*Here is the Updated magic bullet codes for 3.9.0 only 64 Bit

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Ready to go Esp BT & Flash lite🚀
Ready to go Esp BT & Flash lite🚀

Get Ready Esp BT with Flash🚀
Get Ready Esp BT with Flash🚀

High end device experienced tester dm @GodL_RikYYY

Soon

almost every imgui dev's using the same source which was made by me on 3.3 someone leaked it without any of my credits on 3.5 Here is the more optimised, refined and clean version of that source which you can use🚀 mf give credit - @GodL_RikYYY

almost every imgui dev's using the same source which was made by me on 3.3 someone leaked it without any of my credits on 3.5 Here is the more optimised, refined and clean version of that source which you can use🚀 mf give credit - @GodL_RikYYY

pass - sourcebyrikyyy Ui - fuck updated to 3.9.0 arm64 Reason - it was shared to someone