ALL SRC
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Archivo de publicaciones
750
PFC ADMIN SERVER - BGMI 4.0.zip
This my old src but update kar lo 🤣🤣🤣🤣
ALL TG USER ADMIN SRC FUCKED DONE ✅👍
KRO AB USE BC SB
🍁 UI -
⚡️SMOOTH ESP
⚡️SMART HARD AIMBOT
⚡️LESS RECOIL
⚡️SMALL CROSSHAIR
⚡️X EFFECT
⚡️ITEM ESP
⚡️VISIBILITY CHECK
⚡️REAL TIME FPS
💋 PRIVATE BYPASS ADDED 💋
PASS -: JOIN TG @POWERFULL_LEAKS
UPDATE YOURSELF 4.1750
if (Cheat::Memory::Flash) {
*(int*)(Loda + 0x84 + 0x8) = 0;
*(int*)(PawnRootComponent + 0x160) = 1208775837;
*(int*)(PawnRootComponent + 0x164) = 1211887924;
*(int*)(PawnRootComponent + 0x168) = -1019626176;
sleep(4);
*(float*)(Loda + 0x140) = 150.0f;
*(float*)(Cheat::localPlayer + 0xc50) = 4;
*(float*)(Cheat::localPlayer + 0x1F9C) = 1.2;
*(float*)(Loda + 0x144) = 2200;
y = 0x8D2C680
setvalue(so + py, 4, -721215457)
}
*(float*)(Cheat::localPlayer + 0xc54) = 1314520;
int StuckFix = 0x44;
*(float*)(Cheat::localPlayer + StuckFix) = 0.01f;
*(float*)(Cheat::localPlayer + StuckFix + 0x4) = 0.01f;
*(float*)(Loda + StuckFix + 0x8) = -1.0f;
*(float*)(Loda + StuckFix + 0xC) = 0.01f;
*(float*)(Loda + 0x190) = 0;
*(int*)(Loda + 0x20 + 0x8) = 330000;
*(float*)(Loda + 0x9F8) = 3500;
*(int*)(Loda + 0x378) = 54020;
if (Cheat::Memory::Flash) {
*(int*)(Loda + 0x54 + 0x8) = 1847296; // By
Cheat::Memory::Flash = false;
}
Full Game Flash 64Bit Share
750
int64 a4);
int64 fastcall sub_21966C(int64 a1, const char *a2, int a3, int64 a4)
{
if (strstr(a2,OBFUSCATE("ace_x_task"))
|| strstr(a2,OBFUSCATE("up"))
|| strstr(a2,OBFUSCATE("sc"))
)
{
return 0;
}
return osub_21966C(a1, a2, a3 ,a4);
}
HOOK_LIB("libanogs.so","0x21966C",sub_21966C,osub_21966C);//crash fix750
Instant Hit No Drop: 0xB66F830 //Original 8.95857929e-21 Change 8.95671814E-21
Bgmi x64 4.1
750
Bgmi 6hr time limit fixer
4.1 / 64 bit
if(Island){ MemoryPatch::createWithHex("libhdmpve.so",0x41D77C,"00 00 00 00").Modify(); // }else{ MemoryPatch::createWithHex("libhdmpve.so",0x41D77C,"7D 2B 2B 56").Modify(); // }On island / off after win or die
750
for (int i = 0; i < Actors.size(); i++) {
if (!Actors[i]) continue;
if (Actors[i]->IsA(ASTExtraVehicleBase::StaticClass())) {
auto vehicleBase = (ASTExtraVehicleBase*)Actors[i];
auto vehicleChar = (ASTExtraWheeledVehicle*)Actors[i];
if (vehicleBase && vehicleChar) {
vehicleChar->ExtraBoostFactor = 999.0f;
}
}
}
car speed auto all car's
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