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GH Arena | Season 3

GH Arena | Season 3

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Fight x Level Up x Earn $GH Game: @GHArenaBot Chat: @ghgenchat Support: @gamehunters_support_bot X: https://x.com/gh_jetton

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📈 Análisis del canal de Telegram GH Arena | Season 3

El canal GH Arena | Season 3 (@gh_coin) en el segmento lingüístico de Inglés es un actor destacado. Actualmente la comunidad reúne a 16 000 suscriptores, ocupando la posición 7 053 en la categoría Criptomonedas y el puesto 2 375 en la región EEUU.

📊 Métricas de audiencia y dinámica

Desde su creación el невідомо, el proyecto ha mostrado un crecimiento acelerado, reuniendo a 16 000 suscriptores.

Según los últimos datos del 28 junio, 2026, el canal mantiene una actividad estable. En los últimos 30 días la variación de miembros fue de -514, y en las últimas 24 horas de -17, conservando un alto alcance.

  • Estado de verificación: No verificado
  • Tasa de interacción (ER): El promedio de interacción de la audiencia es 2.48%. Durante las primeras 24 horas tras publicar, el contenido suele obtener N/A% de reacciones respecto al total de suscriptores.
  • Alcance de las publicaciones: Cada publicación recibe en promedio 0 visualizaciones. En el primer día suele acumular 0 visualizaciones.
  • Reacciones e interacción: La audiencia responde de forma activa: el promedio de reacciones por publicación es 0.

📝 Descripción y política de contenido

El autor describe el recurso como un espacio para expresar opiniones subjetivas:
Fight x Level Up x Earn $GH Game: @GHArenaBot Chat: @ghgenchat Support: @gamehunters_support_bot X: https://x.com/gh_jetton

Gracias a la alta frecuencia de actualizaciones (últimos datos recibidos el 29 junio, 2026), el canal mantiene la vigencia y un amplio alcance. La analítica demuestra que la audiencia interactúa activamente con el contenido, lo que lo convierte en un punto de referencia dentro de la categoría Criptomonedas.

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Archivo de publicaciones
Endless Dungeon 2 Update 🎉 Version 1.1.4 has passed moderation on Playhop. Changelog: - Three new bonuses have appeared on the run preparation screen — save pockets for various resources. Now, when you die in the Dungeon, you lose all your loot unless you had an active save pocket. We want to note that this is how the mechanic was originally intended to work, but due to our mistake, blueprints and other resources were preserved after death. With this update, the game is now closer to the originally planned level of hardcore difficulty. - An “Auto-turn” mode has been added to the settings: the “End Turn” button is hidden, and your turn is considered finished once you choose your attack and defense zones. Fewer clicks, faster battles! - Fixed several visual bugs and interface issues.

Endless Dungeon 2 Update 🎉 Version 1.1.1 has finally passed moderation on Playhop. Although the current version is already 1.1.4, so we’re waiting for moderation again 😭 Changelog: - Added starting floor selection before a run: you can now start the dungeon from floors you have already unlocked. - Added category tabs in the Forge for easier navigation when crafting and dismantling: weapons, armor, accessories, and blueprints. - Added dismantling of extra blueprints for gold. - The Torch now lights up 9 rooms instead of 3. - Reworked the armor formula for bots, especially Bosses. Battles on deeper floors should now be shorter. - Added display of the daily counter for ad revives. - Bonuses to attack, defense, and maximum health are now correctly displayed as percentage effects. - Added tooltips for bonus limits, such as crit and vampirism. - Fixed active run recovery after reloading or returning to the game. - Fixed many minor bugs and interface inconveniences based on your feedback.

The first season of Endless Dungeon 2 is over! 🎉 Congratulations to the winners! We’re already sending out the 50 USDT prize
The first season of Endless Dungeon 2 is over! 🎉 Congratulations to the winners! We’re already sending out the 50 USDT prize pool. What’s next? 🤔 We’re currently waiting for Playhop moderation to review the new patch. In this patch, we’ve taken your feedback into account, fixed bugs, and added lots of small improvements. At the same time, we’re working on the next update, which will make the gameplay even more hardcore and exciting. We hope that by the start of the third season (in one week) the patch will already be available, and we’ll be able to run that season with a prize pool. Additionally 🤪 The game is also now available on CrazyGames: https://www.crazygames.com/game/endless-dungeon-2 The patch with bug fixes and the option to choose a floor on the equipment screen is already live there. Accounts are separate across different platforms, but the leaderboard is shared. In the current CrazyGames version, ads and revival by watching ads are disabled. We’d really appreciate it if you liked the game’s page — it would help the project a lot.

The release you didn’t ask for! We launched Endless Dungeon 2 — our experimental project and sandbox where we test new mechan
The release you didn’t ask for! We launched Endless Dungeon 2 — our experimental project and sandbox where we test new mechanics, balance, and tech stuff. This is not Arena 2.0 yet, but in terms of midcore gameplay and amount of content, it is already much closer to it than GH Arena in Telegram. You will enter an endless dungeon where it is not only about random luck anymore. Tactics, your character build, and smart progression matter too. You can play it on Playhop: https://playhop.com/ru/app/endless-dungeon-2-517212 What’s inside: - 75 craftable items - 29 dungeon bonuses - 8 in-run items - 4 enemy archetypes - endless progress between seasons This version is not connected to our token. This is a platform rule, since the game is published on external portal. But your support is still very important for this experiment. To join a separate competition for GH Arena players, go to Settings and enter the promo code: ARENA After that, you will be added to a special leaderboard where only Arena players compete. The first season lasts 7 days. At the end of it, the top 3 players with the ARENA promo code will share the USDT prize pool: Top 1: 25 USDT Top 2: 15 USDT Top 3: 10 USDT For now, the prize pool is only planned for the first season. But we’ll see what happens next. Important: your character stats and items do not reset between seasons. So even if you don’t win a prize in the first season, it still makes sense to keep playing.

​​Hello! In DevNotes 3 we share what we managed to build in January: the city hub, the map generator, and the alchemy system. 👉 Read it here 👈

​​🎉 Happy New Year, Arena heroes! 🎉 2025 was a year of experiments for us. You probably noticed: we were trying to find our niche, testing different modes, and investing a lot to bring in new players from other apps. By the end of summer we understood one thing: Telegram Mini Apps aren’t really growing, and the stuff that wins is usually simple gambling mechanics. We saw it ourselves — Totem Rush was our best experiment. Business-wise, it would’ve made sense to turn Totem Rush into a separate project and focus only on that, even if it meant leaving Arena battles behind. But back in spring 2024, we started GH Arena as a real game and a community around it. That hasn’t changed. Thanks to everyone who stayed with us this past year — you truly helped us see where to go next. So, as you already know from our devlog, since August 2025 we’ve been working on GH Arena 2.0 — a big, cross-platform game for real. We hope to run the first alpha tests before the end of this winter. In 2026, we wish our beloved players all the best and the patience to wait for the release — and for us, enough energy and grit to get it done. Happy New Year!

​​Hey everyone! In DevNotes 2 we quickly touched on the game’s lore and explained how traveling between locations works. 👉 Read it here 👈

​​Hey everyone! For the past two months, the current version of the game has been in support-only mode while the team focuses on GH Arena 2.0. It’s time to launch a series of posts where we’ll talk about the new game. 👉 Read DevNotes 1 👈

Totem Rush №3: Results The event is over — time to look at the numbers: - Final prize pool: 635,200 GH - 945 unique players, 160,778 total spins - 1,304,079 Energy spent - USDT dropped 3,811 times, totaling 1,512.3 USDT When is the next event? We can’t say yet, but you definitely have time to stock up on Energy! ⚡️ How to get Energy between events 1️⃣ +20 Energy per day — watch ads in Farm. 2️⃣ +5 Energy — for each Dungeon entry. 3️⃣ Bonus Energy — for holding our NFTs. NFT Collection | PvP Guide | GH Price

💎 3x Gem Boost! For 24 hours, gem drop chances are tripled — a great chance to upgrade your totems! 👑 Prize Pool Surpasses 500,000 GH As of this post, the prize pool has reached 506,900 GH (~ $3,225). ⚠️ Reminder The GH prize pool will be shared only by the Top 25 in the Silver League. Top 25 in the Bronze League will share a separate pool of 300 Dungeon Tickets. NFT Collection | PvP Guide | GH Price

⚔️ PvP Battle Guide A few days ago, we updated the PvP mechanics: zone modifiers were added and the critical hit system was reworked. We also added new level 30 items to the shop — available only for GH. We know that builds are now much more diverse, and players need time to experiment. That’s why all level 30 items temporarily cost just 100 GH. Prices will go up later. To help you understand the updated PvP system and new builds, we’ve put together a short guide that answers most common questions. Read it here: https://gh-arena.gitbook.io/game-hunters/pvp-guide NFT Collection | Roadmap

​​🥳 Totem Rush Event №3 is live! - Duration: 7 days. - The slot machine drops USDT instead of Dungeon Tickets. Base drop is 0.1 USDT, and it scales with your bet — with an x100 bet you can get up to 10 USDT per spin. - Two leagues only: Bronze (prize pool in Dungeon Tickets) and Silver (prize pool in GH). - Silver prize pool: our contribution of 150,000 GH + 50% of Energy purchases. - Top 25 in each league get rewards. - Event Pass and extra Energy can be purchased with GH only. NFT Collection | Roadmap

Totem Rush Event starts tomorrow! Start time: 2 September at 16:00 CET. - Duration: 7 days. - The slot machine drops USDT instead of Dungeon Tickets. Base drop is 0.1 USDT, and it scales with your bet — with an x100 bet you can get up to 10 USDT per spin. - Two leagues only: Bronze (prize pool in Dungeon Tickets) and Silver (prize pool in GH). - Silver prize pool: our contribution of 150,000 GH + 50% of Energy purchases. - Top 25 in each league get rewards. - Event Pass and extra Energy can be purchased with GH only. NFT Collection | Roadmap

⏳ Totem Rush Event delayed Unfortunately, due to unexpected issues, the Totem Rush event has been postponed until next week. We’ll announce the new start date at least 24 hours in advance. 🎁 NFT Giveaway is live! There’s an ongoing lottery in the game — the prize is a Fren NFT (floor price ~47 TON). 🎟 Each ticket costs 50 $GH. Your chances of winning are shown before you place a bet. The winner will be announced on September 3rd. NFT Collection | Roadmap

Item Rebalance for Level 25 Based on player feedback, we’ve adjusted several Level 25 items: 1. Off-set helmets. The Enemy Crit and Enemy Dodge modifiers were reduced by roughly 2x. Example: Warbringer used to reduce the opponent’s dodge chance by 15%, now it’s 8%. 2. Shadowstep & Furystrike sets. Set bonuses were updated. Example: a full Shadowstep set now gives +7% dodge instead of +30%. The maximum crit or dodge chance (item bonuses + the character’s base 5%) cannot exceed 12%. ⚒️ We’re currently working on Level 30 items and sets to broaden viable tactics, and we’ll soon introduce a new zone modifiers system to make different builds play more uniquely. NFT Collection | Roadmap

Totem Rush returns next week! We’ll announce the exact start date in advance. Here are a few details about the event: - Duration: 7 days. - The slot machine drops USDT instead of Dungeon Tickets. Base drop is 0.1 USDT, and it scales with your bet — with an x100 bet you can get up to 10 USDT per spin. - Two leagues only: Bronze (prize pool in Dungeon Tickets) and Silver (prize pool in GH). - Silver prize pool: our contribution of 150,000 GH + 50% of Energy purchases. - Top 25 in each league get rewards. - Event Pass and extra Energy can be purchased with GH only. NFT Collection | Roadmap

⚔️ Experimental PvP Update We’ve slightly reworked the combat rules to add more tactics. What changed: - Each attack and defense zone now has 3 charges per battle. - When a zone runs out of charges, it becomes unavailable. - In the battle log, you can see how many charges are left for each of your opponent’s defense zones. - Your opponent’s attack charges are shown only for the zone of their last attack — this is intentional to avoid “checkers-style” play and keep some bluff. - A fight is limited to 9 rounds. If both players are alive after round 9, the winner is the one with more HP. - As we collect data and feedback, both the numbers and the mechanics may change. We know the new battle screen has some rough edges — we’ll fix them in the next updates. 💰 To gather stats faster, we’re temporarily increasing the daily GH prize pool from our treasury. The base pool still comes from every battle, and we add extra GH on top. ⚠️ Attention If you see an old version of the game, tap the three dots in the top-right and choose “Reload page.” If that doesn’t help, restart the bot with /start or clear the Telegram cache. NFT Collection | Roadmap

Ranked PvP Rewards Update We’ve slightly adjusted how the daily prize pool is split among the top 15 players. GH rewards are now distributed more smoothly across the leaderboard. NFT Collection | Roadmap

⚔️ PvP mode is back! Changes: - The winner gets +15 GH added to their stake, the loser loses 30 GH. - 15 GH from every battle goes to the daily prize pool, which is shared among the Top 15 players on the leaderboard. - Dungeon Tickets are no longer given — rewards are now in GH tokens, which you can use for Tickets or withdraw to your TON wallet. - Your first 10 matches each day are qualification matches — your rating and leaderboard position will be hidden during this stage. - The ranking now considers both your Elo (battle performance) and the number of matches played during the day. The maximum multiplier is reached at 30 matches. ⚠️ Please note: these are experimental changes. We’ll monitor player data and your feedback to improve the system and ranking logic. P.S. By popular request, we’ve started working on rebalancing the PvP combat system — making it more tactical, more challenging, and less luck-based. More info coming closer to release. NFT Collection | Roadmap

⚔️ PvP is on pause We're updating the ranking system, leaderboard, and rewards. To do this, the PvP mode is temporarily disabled for maintenance. ⏳ Estimated downtime: up to 24 hours — but we’ll try to finish sooner. NFT Collection | Roadmap