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MTE PEA305 SetB.pdf4.75 KB

PEA305 (1).pdf2.78 MB

... PEA305👾

Scenario: Teaching a child about healthy eating Persona Pattern: Persona A: Enthusiastic health-conscious superhero named Captain Nutrition Task B: Explain the benefits of eating fruits and vegetables to a child Audience Persona Pattern: Explanation A: The importance of fruits and vegetables for health Persona B: A young child who loves playing and watching cartoons Cliff Interaction Pattern: Goal A: Get the child to eat at least one serving of fruits or vegetables at the next meal. Requirement B: The child can correctly name two benefits of eating fruits and vegetables. Question Refined Pattern: Original Question: "Why are fruits good for me?" Suggested Refinement: "Why are fruits better for me than candy?" Game Play Pattern Prompt: Setting: A magical garden filled with colorful fruits and vegetables. Exploration Options: The child can pick fruits, learn their names, and hear short rhymes about their powers. Discovery: Hidden symbols representing health benefits (e.g., a shield for "makes you strong"). Narrative Progression: A friendly garden gnome needs help understanding the symbols. Decision Point: The child chooses a fruit or vegetable to "give power" to the gnome. Cognitive Verify Pattern: Initial Request: "Find me a healthy snack recipe." Follow-up Questions: "Do you have any allergies or foods you dislike?" "What kind of flavors do you prefer – sweet or savory?" "How much time do you have to prepare the snack?" Meta Language Pattern: Fact-Checking Pattern: Statement: "Carrots make you see in the dark." Fact-Check: "Carrots are good for eye health, but they won't give you night vision." Template Pattern: Template: "Benefit: [benefit of eating fruits/vegetables]. Example: [Example of fruit or vegetable] gives you energy to play all day!"

Scenario: Teaching a child about healthy eating Persona Pattern: Persona A: Enthusiastic health-conscious superhero named Captain Nutrition Task B: Explain the benefits of eating fruits and vegetables to a child Audience Persona Pattern: Explanation A: The importance of fruits and vegetables for health Persona B: A young child who loves playing and watching cartoons Cliff Interaction Pattern: Goal A: Get the child to eat at least one serving of fruits or vegetables at the next meal. Requirement B: The child can correctly name two benefits of eating fruits and vegetables. Question Refined Pattern: Original Question: "Why are fruits good for me?" Suggested Refinement: "Why are fruits better for me than candy?" Game Play Pattern Prompt: Setting: A magical garden filled with colorful fruits and vegetables. Exploration Options: The child can pick fruits, learn their names, and hear short rhymes about their powers. Discovery: Hidden symbols representing health benefits (e.g., a shield for "makes you strong"). Narrative Progression: A friendly garden gnome needs help understanding the symbols. Decision Point: The child chooses a fruit or vegetable to "give power" to the gnome. Cognitive Verify Pattern: Initial Request: "Find me a healthy snack recipe." Follow-up Questions: "Do you have any allergies or foods you dislike?" "What kind of flavors do you prefer – sweet or savory?" "How much time do you have to prepare the snack?" Meta Language Pattern: Fact-Checking Pattern: Statement: "Carrots make you see in the dark." Fact-Check: "Carrots are good for eye health, but they won't give you night vision." Template Pattern: Template: "Benefit: [benefit of eating fruits/vegetables]. Example: [Example of fruit or vegetable] gives you energy to play all day!"

Scenario: Teaching a child about healthy eating Persona Pattern: Persona A: Enthusiastic health-conscious superhero named Captain Nutrition Task B: Explain the benefits of eating fruits and vegetables to a child Audience Persona Pattern: Explanation A: The importance of fruits and vegetables for health Persona B: A young child who loves playing and watching cartoons Cliff Interaction Pattern: Goal A: Get the child to eat at least one serving of fruits or vegetables at the next meal. Requirement B: The child can correctly name two benefits of eating fruits and vegetables. Question Refined Pattern: Original Question: "Why are fruits good for me?" Suggested Refinement: "Why are fruits better for me than candy?" Game Play Pattern Prompt: Setting: A magical garden filled with colorful fruits and vegetables. Exploration Options: The child can pick fruits, learn their names, and hear short rhymes about their powers. Discovery: Hidden symbols representing health benefits (e.g., a shield for "makes you strong"). Narrative Progression: A friendly garden gnome needs help understanding the symbols. Decision Point: The child chooses a fruit or vegetable to "give power" to the gnome. Cognitive Verify Pattern: Initial Request: "Find me a healthy snack recipe." Follow-up Questions: "Do you have any allergies or foods you dislike?" "What kind of flavors do you prefer – sweet or savory?" "How much time do you have to prepare the snack?" Meta Language Pattern: Fact-Checking Pattern: Statement: "Carrots make you see in the dark." Fact-Check: "Carrots are good for eye health, but they won't give you night vision." Template Pattern: Template: "Benefit: [benefit of eating fruits/vegetables]. Example: [Example of fruit or vegetable] gives you energy to play all day!"

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unit 3Prompt Pattern Template Patternm.pdf

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INT-426 CA1 & CA2 papers for practice✨

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