War Thunder
Official War Thunder telegram channel. https://warthunder.com/en/game/about/ Rules: https://legal.gaijin.net/communityguidelines
Mostrar más📈 Análisis del canal de Telegram War Thunder
El canal War Thunder (@warthunder) en el segmento lingüístico de Inglés es un actor destacado. Actualmente la comunidad reúne a 13 596 suscriptores, ocupando la posición 6 645 en la categoría Juegos y el puesto 2 742 en la región EEUU.
📊 Métricas de audiencia y dinámica
Desde su creación el невідомо, el proyecto ha mostrado un crecimiento acelerado, reuniendo a 13 596 suscriptores.
Según los últimos datos del 27 junio, 2026, el canal mantiene una actividad estable. En los últimos 30 días la variación de miembros fue de 339, y en las últimas 24 horas de 14, conservando un alto alcance.
- Estado de verificación: Verificado (confirmado oficialmente por Telegram)
- Tasa de interacción (ER): El promedio de interacción de la audiencia es 23.97%. Durante las primeras 24 horas tras publicar, el contenido suele obtener 15.45% de reacciones respecto al total de suscriptores.
- Alcance de las publicaciones: Cada publicación recibe en promedio 3 258 visualizaciones. En el primer día suele acumular 2 100 visualizaciones.
- Reacciones e interacción: La audiencia responde de forma activa: el promedio de reacciones por publicación es 38.
- Intereses temáticos: El contenido se centra en temas clave como vehicle, thunder, missile, ground, gun.
📝 Descripción y política de contenido
El autor describe el recurso como un espacio para expresar opiniones subjetivas:
“Official War Thunder telegram channel.
https://warthunder.com/en/game/about/ Rules: https://legal.gaijin.net/communityguidelines”
Gracias a la alta frecuencia de actualizaciones (últimos datos recibidos el 28 junio, 2026), el canal mantiene la vigencia y un amplio alcance. La analítica demuestra que la audiencia interactúa activamente con el contenido, lo que lo convierte en un punto de referencia dentro de la categoría Juegos.
📆When: From June 26th (12:00 GMT) until July 1st (11:00 GMT).Nuclear Escalation will run in the same format as it did on the dev server. Check out the changes since April below! We’ve refined and improved the large-scale nuclear conflict that you experienced back in April and made numerous changes, but the main ones include:
▪️Players can now fly their own aircraft from any nation ▪️An AI-controlled fleet has been added to the mission ▪️The overall front line has been increasedThere’s also changes to game mechanics, various tweaks, improvements and new features. Let’s take a look at them below! ⚡️The Tension is Mounting!
All in-game nations can now participate in this version of Nuclear Escalation! Battle Ratings now range from 13.0 to 14.7, and the matchmaking system utilizes Battle Rating brackets within this range as needed, ensuring balanced encounters in every battle. We’ve also expanded the front line: the line of contact has been extended to the mountains, increasing the map’s tactical depth. Carrier strike groups, supported by missile ships, have been added to control the coastal zone. More modern AI-controlled ground vehicles have been introduced for higher-rank battles in the mode as well.🆕New Opportunities
We’ve made some major changes to the general event mechanics. The escalation system has been reworked, removing the need for strategic bombers with megaton bombs. Nuclear strikes will now be carried out with bombs of 5 and 30 kiloton yields, carried by the same aircraft that carry nuclear bombs in Ground Battles, depending on the Battle Rating bracket. The behemoths from the April event, the B-52H and Tu-95M bombers, may return as a separate Nuclear Escalation event in the future. The match completion conditions have also changed. The main base is now easier to destroy, but destroying it no longer grants instant victory. Victory is now determined by the total number of points earned for destroying any target: enemy aircraft, AI-controlled vehicles, and airfields. In addition, the marker system has been improved when viewing from an aircraft. Markers for ground and surface targets are now displayed depending on the angular size of the target, meaning that markers for buildings are visible 3-5 times further than markers for ground vehicles. A new respawn mechanic has been introduced. Aircraft are now temporarily locked from respawing on the airfields from which they departed from. Respawning with the same aircraft from other airfields is possible immediately. This change is intended to prevent players from instantly returning to combat in the same position and encourage more cautious, tactical behavior. And finally, the minimap now features tooltips for respawn bases. Hovering over them provides information about the airfield’s status. This new feature simplifies navigation and improves situational awareness for the team. The fire control system for air defense vehicles has undergone significant changes here too. Target filters have been implemented, meaning that air defense systems will now engage guided missiles (especially air-to-air missiles and surface-to-air missiles) significantly less frequently. This will only occur if there are no aircraft in the firing range and the air defense system considers the missile an immediate threat.The event is already live, so buckle up and give ‘em hell!
▪️20-50% Research Point booster for 3-10 battles ▪️20-50% Silver Lion booster for 3-10 battles ▪️3-5 universal backups ▪️1 day of Premium accountPlease note: After finishing the task, you need to collect the reward manually.
📆When: From June 25th (11:00 GMT) until July 2nd (11:00 GMT), get standalone packs with a 50% discount!🛍F/A-18C Hornet (Swiss) Pack - 50% 🛍F-2A ADTW Pack - 50% 🛍T58 Pack - 50% 🛍Leopard 2 (OTCo) Pack - 50% 🛍BMPT-72 "Terminator-2" Pack -50% 🛍Su-30MKK (China) Pack -50% ➡️And over 30 more offers with a 50% discount!
❗️Note! The following packs will be removed from sale on all platforms: ▪️PzH 2000 Pack ▪️JH-7A Prototype Pack ▪️Type 74 Red Star Pack Note! The offer is available to PC users only.
❗️Please note that this update requires more data to be downloaded than usual. About 20 GB more for the standard client and 35 GB more for clients with ultra-high quality for ground vehicle textures. This is because we have changed the compression format of all ground vehicle textures, helping to improve their quality without virtually any increase in the total size of the textures.
‼️Please note that this update requires more data to be downloaded than usual. About 20 GB more for the standard client and 35 GB more for clients with ultra-high quality for ground vehicle textures. This is because we have changed the compression format of all ground vehicle textures, helping to improve their quality without virtually any increase in the total size of the textures.So that players with login streaks don’t miss out, the resetting of the daily login counter after not logging in for some time has been been temporarily disabled. The counter will resume operating under normal rules after June 26th at 08:00 GMT. Be sure to catch up on what content is coming in this update by looking at our dev blogs while you wait for your game to download. The major update announcement and full major changelog will be published when the update is released and ready to play. Thank you for your understanding.
❗️As a reminder, helicopter ammunition will not have man-in-the-loop capabilities in this update. We plan to add it in the next major update once most nations have helicopters with suitable armament.❓Our Future Plans This update will introduce the technical ability to change lift coefficient based on Mach number. It increases at subsonic speeds, drops sharply at transonic speeds, and gradually decreases at supersonic speeds. The first missiles to be simulated with this physics feature will be the AIM-7 and R-27 series missiles. We’re currently working on refining their flight models to bring their drag, thrust, and maneuverability data closer to real-world counterparts, and plan to release these changes after the Heavy Cavalry major update. Mechanics for changing lift coefficient based on speed will be added to all missiles in the game in the future, and we will keep updating the flight models of various bombs and missiles based on your reports and emerging data, while simultaneously implementing various new mechanics for older missiles. That’s all for today! The Heavy Cavalry major update is coming soon, and you’ll be able to try out the updated missiles for yourself.
▪️Add-on armor package ▪️DM53 APFSDS ▪️High mobility👋Introducing the Leopard 2RI! Today we’re taking a look at a main new addition to the Japanese Ground Forces tree in the Heavy Cavalry major update. Meet the Leopard 2RI, featuring additional armor and high-end ammunition, all while retaining good mobility and a modern fire control system. Let’s see what it’s all about! 🔼You can greatly speed up the research of the Leopard 2RI with these packs:
🔹Type 90B "Fuji" Pack 🔹Senrai Maidens: Usagi
There is no confirmed data on the specific hull armor properties of the M1A2 SEP V3, the only thing that’s provable is that some modification was made to the armor array in the frontal hull. The hull armor of the SEP V3 will be strengthened in game, in relation to the only reasonable assumption we’re able to make based on the known change in weight. In the game, the tank’s hull will be better protected when compared to previous variants of the Abrams. This improvement is in line with what the engineers would be able to achieve without redesigning the entire vehicle from scratch. In addition, and perhaps more importantly, we are currently working on the hull and turret armor of all tanks in the Abrams family. Part of this work includes converting sections of the armor to the volumetric model, which will improve survivability universally. This improves protection around the upper hull area and the turret ring, which we consider to be more impactful in game than the lower plate itself.
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