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LIFE IS GOOD (LIG๐ŸŒ๐Ÿ“ฃ)

๐Ÿ’ Binary ๐Ÿ’ BITCOIN IMPERSONATION ๐Ÿ’ BANK LOGS TUTORIAL ๐Ÿ’ APP FINANCES And so many other stunts will be ON in this channel, yโ€™all put on the notification button

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Vyper Squad ยฎ โ„ข

๐—›๐—ผ๐˜„ ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐——๐—ถ๐˜€๐—ฐ๐—ผ๐—ฟ๐—ฑ ๐—ต๐—ฎ๐—ป๐—ฑ๐—น๐—ฒ ๐—ฎ ๐—บ๐—ถ๐—น๐—น๐—ถ๐—ผ๐—ป ๐—ผ๐—ป๐—น๐—ถ๐—ป๐—ฒ ๐˜‚๐˜€๐—ฒ๐—ฟ๐˜€ ๐—ถ๐—ป ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐˜€๐—ฒ๐—ฟ๐˜ƒ๐—ฒ๐—ฟ? As time passed, the overall size of Discord's user base, including its most prominent communities, has grown massively. This affected servers that started to slow down and hit their throughput limits. So, they needed to scale individual Discord servers from tens of thousands to millions of concurrent users. Whenever someone sends a message on Discord or joins a channel, they need to update the date UI of everyone online on that server. They call that server a "๐—ด๐˜‚๐—ถ๐—น๐—ฑ," which runs in a ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐—˜๐—น๐—ถ๐˜…๐—ถ๐—ฟ ๐—ฝ๐—ฟ๐—ผ๐—ฐ๐—ฒ๐˜€๐˜€, while there is another process (a "๐˜€๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป") for each connected client. The guild process tracks sessions of users who are members of that guild and are responsible for actions to those sessions. When sessions get updates, forward them to the web socket socket to the client. The main issue is that ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐—บ๐—ฒ๐˜€๐˜€๐—ฎ๐—ด๐—ฒ ๐—ป๐—ฒ๐—ฒ๐—ฑ๐˜€ ๐˜๐—ผ ๐—ด๐—ผ ๐˜๐—ผ ๐˜๐—ต๐—ฒ ๐—ป๐˜‚๐—บ๐—ฏ๐—ฒ๐—ฟ ๐—ผ๐—ณ ๐—ฝ๐—ฒ๐—ผ๐—ฝ๐—น๐—ฒ ๐—ผ๐—ป๐—น๐—ถ๐—ป๐—ฒ on that server, which means if a server has 1000 people online and they all send a message once, that's 1 million notifications.

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Vyper Squad ยฎ โ„ข

๐—›๐—ผ๐˜„ ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐——๐—ถ๐˜€๐—ฐ๐—ผ๐—ฟ๐—ฑ ๐—ต๐—ฎ๐—ป๐—ฑ๐—น๐—ฒ ๐—ฎ ๐—บ๐—ถ๐—น๐—น๐—ถ๐—ผ๐—ป ๐—ผ๐—ป๐—น๐—ถ๐—ป๐—ฒ ๐˜‚๐˜€๐—ฒ๐—ฟ๐˜€ ๐—ถ๐—ป ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐˜€๐—ฒ๐—ฟ๐˜ƒ๐—ฒ๐—ฟ? As time passed, the overall size of Discord's user base, including its most prominent communities, has grown massively. This affected servers that started to slow down and hit their throughput limits. So, they needed to scale individual Discord servers from tens of thousands to millions of concurrent users. Whenever someone sends a message on Discord or joins a channel, they need to update the date UI of everyone online on that server. They call that server a "๐—ด๐˜‚๐—ถ๐—น๐—ฑ," which runs in a ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐—˜๐—น๐—ถ๐˜…๐—ถ๐—ฟ ๐—ฝ๐—ฟ๐—ผ๐—ฐ๐—ฒ๐˜€๐˜€, while there is another process (a "๐˜€๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป") for each connected client. The guild process tracks sessions of users who are members of that guild and are responsible for actions to those sessions. When sessions get updates, forward them to the web socket socket to the client. The main issue is that ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐—บ๐—ฒ๐˜€๐˜€๐—ฎ๐—ด๐—ฒ ๐—ป๐—ฒ๐—ฒ๐—ฑ๐˜€ ๐˜๐—ผ ๐—ด๐—ผ ๐˜๐—ผ ๐˜๐—ต๐—ฒ ๐—ป๐˜‚๐—บ๐—ฏ๐—ฒ๐—ฟ ๐—ผ๐—ณ ๐—ฝ๐—ฒ๐—ผ๐—ฝ๐—น๐—ฒ ๐—ผ๐—ป๐—น๐—ถ๐—ป๐—ฒ on that server, which means if a server has 1000 people online and they all send a message once, that's 1 million notifications.

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Vyper Squad ยฎ โ„ข

๐—›๐—ผ๐˜„ ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐——๐—ถ๐˜€๐—ฐ๐—ผ๐—ฟ๐—ฑ ๐—ต๐—ฎ๐—ป๐—ฑ๐—น๐—ฒ ๐—ฎ ๐—บ๐—ถ๐—น๐—น๐—ถ๐—ผ๐—ป ๐—ผ๐—ป๐—น๐—ถ๐—ป๐—ฒ ๐˜‚๐˜€๐—ฒ๐—ฟ๐˜€ ๐—ถ๐—ป ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐˜€๐—ฒ๐—ฟ๐˜ƒ๐—ฒ๐—ฟ? As time passed, the overall size of Discord's user base, including its most prominent communities, has grown massively. This affected servers that started to slow down and hit their throughput limits. So, they needed to scale individual Discord servers from tens of thousands to millions of concurrent users. Whenever someone sends a message on Discord or joins a channel, they need to update the date UI of everyone online on that server. They call that server a "๐—ด๐˜‚๐—ถ๐—น๐—ฑ," which runs in a ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐—˜๐—น๐—ถ๐˜…๐—ถ๐—ฟ ๐—ฝ๐—ฟ๐—ผ๐—ฐ๐—ฒ๐˜€๐˜€, while there is another process (a "๐˜€๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป") for each connected client. The guild process tracks sessions of users who are members of that guild and are responsible for actions to those sessions. When sessions get updates, forward them to the web socket socket to the client. The main issue is that ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐—บ๐—ฒ๐˜€๐˜€๐—ฎ๐—ด๐—ฒ ๐—ป๐—ฒ๐—ฒ๐—ฑ๐˜€ ๐˜๐—ผ ๐—ด๐—ผ ๐˜๐—ผ ๐˜๐—ต๐—ฒ ๐—ป๐˜‚๐—บ๐—ฏ๐—ฒ๐—ฟ ๐—ผ๐—ณ ๐—ฝ๐—ฒ๐—ผ๐—ฝ๐—น๐—ฒ ๐—ผ๐—ป๐—น๐—ถ๐—ป๐—ฒ on that server, which means if a server has 1000 people online and they all send a message once, that's 1 million notifications.

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Vyper Squad ยฎ โ„ข

๐—›๐—ผ๐˜„ ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐——๐—ถ๐˜€๐—ฐ๐—ผ๐—ฟ๐—ฑ ๐—ต๐—ฎ๐—ป๐—ฑ๐—น๐—ฒ ๐—ฎ ๐—บ๐—ถ๐—น๐—น๐—ถ๐—ผ๐—ป ๐—ผ๐—ป๐—น๐—ถ๐—ป๐—ฒ ๐˜‚๐˜€๐—ฒ๐—ฟ๐˜€ ๐—ถ๐—ป ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐˜€๐—ฒ๐—ฟ๐˜ƒ๐—ฒ๐—ฟ? As time passed, the overall size of Discord's user base, including its most prominent communities, has grown massively. This affected servers that started to slow down and hit their throughput limits. So, they needed to scale individual Discord servers from tens of thousands to millions of concurrent users. Whenever someone sends a message on Discord or joins a channel, they need to update the date UI of everyone online on that server. They call that server a "๐—ด๐˜‚๐—ถ๐—น๐—ฑ," which runs in a ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐—˜๐—น๐—ถ๐˜…๐—ถ๐—ฟ ๐—ฝ๐—ฟ๐—ผ๐—ฐ๐—ฒ๐˜€๐˜€, while there is another process (a "๐˜€๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป") for each connected client. The guild process tracks sessions of users who are members of that guild and are responsible for actions to those sessions. When sessions get updates, forward them to the web socket socket to the client. The main issue is that ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐—บ๐—ฒ๐˜€๐˜€๐—ฎ๐—ด๐—ฒ ๐—ป๐—ฒ๐—ฒ๐—ฑ๐˜€ ๐˜๐—ผ ๐—ด๐—ผ ๐˜๐—ผ ๐˜๐—ต๐—ฒ ๐—ป๐˜‚๐—บ๐—ฏ๐—ฒ๐—ฟ ๐—ผ๐—ณ ๐—ฝ๐—ฒ๐—ผ๐—ฝ๐—น๐—ฒ ๐—ผ๐—ป๐—น๐—ถ๐—ป๐—ฒ on that server, which means if a server has 1000 people online and they all send a message once, that's 1 million notifications.

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Vyper Squad ยฎ โ„ข

๐—›๐—ผ๐˜„ ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐——๐—ถ๐˜€๐—ฐ๐—ผ๐—ฟ๐—ฑ ๐—ต๐—ฎ๐—ป๐—ฑ๐—น๐—ฒ ๐—ฎ ๐—บ๐—ถ๐—น๐—น๐—ถ๐—ผ๐—ป ๐—ผ๐—ป๐—น๐—ถ๐—ป๐—ฒ ๐˜‚๐˜€๐—ฒ๐—ฟ๐˜€ ๐—ถ๐—ป ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐˜€๐—ฒ๐—ฟ๐˜ƒ๐—ฒ๐—ฟ? As time passed, the overall size of Discord's user base, including its most prominent communities, has grown massively. This affected servers that started to slow down and hit their throughput limits. So, they needed to scale individual Discord servers from tens of thousands to millions of concurrent users. Whenever someone sends a message on Discord or joins a channel, they need to update the date UI of everyone online on that server. They call that server a "๐—ด๐˜‚๐—ถ๐—น๐—ฑ," which runs in a ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐—˜๐—น๐—ถ๐˜…๐—ถ๐—ฟ ๐—ฝ๐—ฟ๐—ผ๐—ฐ๐—ฒ๐˜€๐˜€, while there is another process (a "๐˜€๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป") for each connected client. The guild process tracks sessions of users who are members of that guild and are responsible for actions to those sessions. When sessions get updates, forward them to the web socket socket to the client. The main issue is that ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐—บ๐—ฒ๐˜€๐˜€๐—ฎ๐—ด๐—ฒ ๐—ป๐—ฒ๐—ฒ๐—ฑ๐˜€ ๐˜๐—ผ ๐—ด๐—ผ ๐˜๐—ผ ๐˜๐—ต๐—ฒ ๐—ป๐˜‚๐—บ๐—ฏ๐—ฒ๐—ฟ ๐—ผ๐—ณ ๐—ฝ๐—ฒ๐—ผ๐—ฝ๐—น๐—ฒ ๐—ผ๐—ป๐—น๐—ถ๐—ป๐—ฒ on that server, which means if a server has 1000 people online and they all send a message once, that's 1 million notifications.

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Vyper Squad ยฎ โ„ข

๐—›๐—ผ๐˜„ ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐——๐—ถ๐˜€๐—ฐ๐—ผ๐—ฟ๐—ฑ ๐—ต๐—ฎ๐—ป๐—ฑ๐—น๐—ฒ ๐—ฎ ๐—บ๐—ถ๐—น๐—น๐—ถ๐—ผ๐—ป ๐—ผ๐—ป๐—น๐—ถ๐—ป๐—ฒ ๐˜‚๐˜€๐—ฒ๐—ฟ๐˜€ ๐—ถ๐—ป ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐˜€๐—ฒ๐—ฟ๐˜ƒ๐—ฒ๐—ฟ? As time passed, the overall size of Discord's user base, including its most prominent communities, has grown massively. This affected servers that started to slow down and hit their throughput limits. So, they needed to scale individual Discord servers from tens of thousands to millions of concurrent users. Whenever someone sends a message on Discord or joins a channel, they need to update the date UI of everyone online on that server. They call that server a "๐—ด๐˜‚๐—ถ๐—น๐—ฑ," which runs in a ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐—˜๐—น๐—ถ๐˜…๐—ถ๐—ฟ ๐—ฝ๐—ฟ๐—ผ๐—ฐ๐—ฒ๐˜€๐˜€, while there is another process (a "๐˜€๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป") for each connected client. The guild process tracks sessions of users who are members of that guild and are responsible for actions to those sessions. When sessions get updates, forward them to the web socket socket to the client. The main issue is that ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐—บ๐—ฒ๐˜€๐˜€๐—ฎ๐—ด๐—ฒ ๐—ป๐—ฒ๐—ฒ๐—ฑ๐˜€ ๐˜๐—ผ ๐—ด๐—ผ ๐˜๐—ผ ๐˜๐—ต๐—ฒ ๐—ป๐˜‚๐—บ๐—ฏ๐—ฒ๐—ฟ ๐—ผ๐—ณ ๐—ฝ๐—ฒ๐—ผ๐—ฝ๐—น๐—ฒ ๐—ผ๐—ป๐—น๐—ถ๐—ป๐—ฒ on that server, which means if a server has 1000 people online and they all send a message once, that's 1 million notifications.

โž•Add your channelโž•
๐Ÿ“ฃ Paid Promotion Available ๐Ÿ‘โ€๐Ÿ—จ
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Vyper Squad ยฎ โ„ข

๐—›๐—ผ๐˜„ ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐——๐—ถ๐˜€๐—ฐ๐—ผ๐—ฟ๐—ฑ ๐—ต๐—ฎ๐—ป๐—ฑ๐—น๐—ฒ ๐—ฎ ๐—บ๐—ถ๐—น๐—น๐—ถ๐—ผ๐—ป ๐—ผ๐—ป๐—น๐—ถ๐—ป๐—ฒ ๐˜‚๐˜€๐—ฒ๐—ฟ๐˜€ ๐—ถ๐—ป ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐˜€๐—ฒ๐—ฟ๐˜ƒ๐—ฒ๐—ฟ? As time passed, the overall size of Discord's user base, including its most prominent communities, has grown massively. This affected servers that started to slow down and hit their throughput limits. So, they needed to scale individual Discord servers from tens of thousands to millions of concurrent users. Whenever someone sends a message on Discord or joins a channel, they need to update the date UI of everyone online on that server. They call that server a "๐—ด๐˜‚๐—ถ๐—น๐—ฑ," which runs in a ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐—˜๐—น๐—ถ๐˜…๐—ถ๐—ฟ ๐—ฝ๐—ฟ๐—ผ๐—ฐ๐—ฒ๐˜€๐˜€, while there is another process (a "๐˜€๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป") for each connected client. The guild process tracks sessions of users who are members of that guild and are responsible for actions to those sessions. When sessions get updates, forward them to the web socket socket to the client. The main issue is that ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐—บ๐—ฒ๐˜€๐˜€๐—ฎ๐—ด๐—ฒ ๐—ป๐—ฒ๐—ฒ๐—ฑ๐˜€ ๐˜๐—ผ ๐—ด๐—ผ ๐˜๐—ผ ๐˜๐—ต๐—ฒ ๐—ป๐˜‚๐—บ๐—ฏ๐—ฒ๐—ฟ ๐—ผ๐—ณ ๐—ฝ๐—ฒ๐—ผ๐—ฝ๐—น๐—ฒ ๐—ผ๐—ป๐—น๐—ถ๐—ป๐—ฒ on that server, which means if a server has 1000 people online and they all send a message once, that's 1 million notifications.

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Vyper Squad ยฎ โ„ข

๐—›๐—ผ๐˜„ ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐——๐—ถ๐˜€๐—ฐ๐—ผ๐—ฟ๐—ฑ ๐—ต๐—ฎ๐—ป๐—ฑ๐—น๐—ฒ ๐—ฎ ๐—บ๐—ถ๐—น๐—น๐—ถ๐—ผ๐—ป ๐—ผ๐—ป๐—น๐—ถ๐—ป๐—ฒ ๐˜‚๐˜€๐—ฒ๐—ฟ๐˜€ ๐—ถ๐—ป ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐˜€๐—ฒ๐—ฟ๐˜ƒ๐—ฒ๐—ฟ? As time passed, the overall size of Discord's user base, including its most prominent communities, has grown massively. This affected servers that started to slow down and hit their throughput limits. So, they needed to scale individual Discord servers from tens of thousands to millions of concurrent users. Whenever someone sends a message on Discord or joins a channel, they need to update the date UI of everyone online on that server. They call that server a "๐—ด๐˜‚๐—ถ๐—น๐—ฑ," which runs in a ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐—˜๐—น๐—ถ๐˜…๐—ถ๐—ฟ ๐—ฝ๐—ฟ๐—ผ๐—ฐ๐—ฒ๐˜€๐˜€, while there is another process (a "๐˜€๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป") for each connected client. The guild process tracks sessions of users who are members of that guild and are responsible for actions to those sessions. When sessions get updates, forward them to the web socket socket to the client. The main issue is that ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐—บ๐—ฒ๐˜€๐˜€๐—ฎ๐—ด๐—ฒ ๐—ป๐—ฒ๐—ฒ๐—ฑ๐˜€ ๐˜๐—ผ ๐—ด๐—ผ ๐˜๐—ผ ๐˜๐—ต๐—ฒ ๐—ป๐˜‚๐—บ๐—ฏ๐—ฒ๐—ฟ ๐—ผ๐—ณ ๐—ฝ๐—ฒ๐—ผ๐—ฝ๐—น๐—ฒ ๐—ผ๐—ป๐—น๐—ถ๐—ป๐—ฒ on that server, which means if a server has 1000 people online and they all send a message once, that's 1 million notifications.

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Vyper Squad ยฎ โ„ข

๐—›๐—ผ๐˜„ ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐——๐—ถ๐˜€๐—ฐ๐—ผ๐—ฟ๐—ฑ ๐—ต๐—ฎ๐—ป๐—ฑ๐—น๐—ฒ ๐—ฎ ๐—บ๐—ถ๐—น๐—น๐—ถ๐—ผ๐—ป ๐—ผ๐—ป๐—น๐—ถ๐—ป๐—ฒ ๐˜‚๐˜€๐—ฒ๐—ฟ๐˜€ ๐—ถ๐—ป ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐˜€๐—ฒ๐—ฟ๐˜ƒ๐—ฒ๐—ฟ? As time passed, the overall size of Discord's user base, including its most prominent communities, has grown massively. This affected servers that started to slow down and hit their throughput limits. So, they needed to scale individual Discord servers from tens of thousands to millions of concurrent users. Whenever someone sends a message on Discord or joins a channel, they need to update the date UI of everyone online on that server. They call that server a "๐—ด๐˜‚๐—ถ๐—น๐—ฑ," which runs in a ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐—˜๐—น๐—ถ๐˜…๐—ถ๐—ฟ ๐—ฝ๐—ฟ๐—ผ๐—ฐ๐—ฒ๐˜€๐˜€, while there is another process (a "๐˜€๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป") for each connected client. The guild process tracks sessions of users who are members of that guild and are responsible for actions to those sessions. When sessions get updates, forward them to the web socket socket to the client. The main issue is that ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐—บ๐—ฒ๐˜€๐˜€๐—ฎ๐—ด๐—ฒ ๐—ป๐—ฒ๐—ฒ๐—ฑ๐˜€ ๐˜๐—ผ ๐—ด๐—ผ ๐˜๐—ผ ๐˜๐—ต๐—ฒ ๐—ป๐˜‚๐—บ๐—ฏ๐—ฒ๐—ฟ ๐—ผ๐—ณ ๐—ฝ๐—ฒ๐—ผ๐—ฝ๐—น๐—ฒ ๐—ผ๐—ป๐—น๐—ถ๐—ป๐—ฒ on that server, which means if a server has 1000 people online and they all send a message once, that's 1 million notifications.

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Vyper Squad ยฎ โ„ข

๐—›๐—ผ๐˜„ ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐——๐—ถ๐˜€๐—ฐ๐—ผ๐—ฟ๐—ฑ ๐—ต๐—ฎ๐—ป๐—ฑ๐—น๐—ฒ ๐—ฎ ๐—บ๐—ถ๐—น๐—น๐—ถ๐—ผ๐—ป ๐—ผ๐—ป๐—น๐—ถ๐—ป๐—ฒ ๐˜‚๐˜€๐—ฒ๐—ฟ๐˜€ ๐—ถ๐—ป ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐˜€๐—ฒ๐—ฟ๐˜ƒ๐—ฒ๐—ฟ? As time passed, the overall size of Discord's user base, including its most prominent communities, has grown massively. This affected servers that started to slow down and hit their throughput limits. So, they needed to scale individual Discord servers from tens of thousands to millions of concurrent users. Whenever someone sends a message on Discord or joins a channel, they need to update the date UI of everyone online on that server. They call that server a "๐—ด๐˜‚๐—ถ๐—น๐—ฑ," which runs in a ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐—˜๐—น๐—ถ๐˜…๐—ถ๐—ฟ ๐—ฝ๐—ฟ๐—ผ๐—ฐ๐—ฒ๐˜€๐˜€, while there is another process (a "๐˜€๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป") for each connected client. The guild process tracks sessions of users who are members of that guild and are responsible for actions to those sessions. When sessions get updates, forward them to the web socket socket to the client. The main issue is that ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐—บ๐—ฒ๐˜€๐˜€๐—ฎ๐—ด๐—ฒ ๐—ป๐—ฒ๐—ฒ๐—ฑ๐˜€ ๐˜๐—ผ ๐—ด๐—ผ ๐˜๐—ผ ๐˜๐—ต๐—ฒ ๐—ป๐˜‚๐—บ๐—ฏ๐—ฒ๐—ฟ ๐—ผ๐—ณ ๐—ฝ๐—ฒ๐—ผ๐—ฝ๐—น๐—ฒ ๐—ผ๐—ป๐—น๐—ถ๐—ป๐—ฒ on that server, which means if a server has 1000 people online and they all send a message once, that's 1 million notifications.

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