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AI with Papers - Artificial Intelligence & Deep Learning

AI with Papers - Artificial Intelligence & Deep Learning

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All the AI with papers. Every day fresh updates about #DeepLearning #MachineLearning #LLM & #ComputerVision Curated by Alessandro Ferrari | https://www.linkedin.com/in/visionarynet/ #AI #chatGPT

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📈 Análisis del canal de Telegram AI with Papers - Artificial Intelligence & Deep Learning

El canal AI with Papers - Artificial Intelligence & Deep Learning (@ai_deeplearning) en el segmento lingüístico de Inglés es un actor destacado. Actualmente la comunidad reúne a 17 262 suscriptores, ocupando la posición 7 543 en la categoría Tecnologías y Aplicaciones y el puesto 2 144 en la región Malasia.

📊 Métricas de audiencia y dinámica

Desde su creación el невідомо, el proyecto ha mostrado un crecimiento acelerado, reuniendo a 17 262 suscriptores.

Según los últimos datos del 26 octubre, 2026, el canal mantiene una actividad estable. En los últimos 30 días la variación de miembros fue de 250, y en las últimas 24 horas de 1, conservando un alto alcance.

  • Estado de verificación: No verificado
  • Tasa de interacción (ER): El promedio de interacción de la audiencia es 17.43%. Durante las primeras 24 horas tras publicar, el contenido suele obtener 7.04% de reacciones respecto al total de suscriptores.
  • Alcance de las publicaciones: Cada publicación recibe en promedio 3 008 visualizaciones. En el primer día suele acumular 1 216 visualizaciones.
  • Reacciones e interacción: La audiencia responde de forma activa: el promedio de reacciones por publicación es 16.
  • Intereses temáticos: El contenido se centra en temas clave como framework, object, dataset, tba, depth.

📝 Descripción y política de contenido

El autor describe el recurso como un espacio para expresar opiniones subjetivas:
“All the AI with papers. Every day fresh updates about #DeepLearning #MachineLearning #LLM & #ComputerVision Curated by Alessandro Ferrari | https://www.linkedin.com/in/visionarynet/ #AI #chatGPT”

Gracias a la alta frecuencia de actualizaciones (últimos datos recibidos el 27 octubre, 2026), el canal mantiene la vigencia y un amplio alcance. La analítica demuestra que la audiencia interactúa activamente con el contenido, lo que lo convierte en un punto de referencia dentro de la categoría Tecnologías y Aplicaciones.

17 262
Suscriptores
+124 horas
+97 días
+25030 días
Archivo de publicaciones
🥤NanoSAM: SAM on low-cost boards🥤 👉NanoSAM is a Segment Anything variant capable of running in real-time on #NVIDIA Jetson Orin with TensorRT 😎Review https://t.ly/UErq_ 😎Tutorial https://github.com/NVIDIA-AI-IOT/nanosam

🪛 PACE: in-the-wild SOTA Motion 🪛 👉#Nvidia unveils the novel SOTA to estimate the human motion in a global scene from moving cams. Stunning results. 😎Review https://t.ly/20you 😎Project https://nvlabs.github.io/PACE 😎Paper https://arxiv.org/pdf/2310.13768.pdf

🧡 Rotoscoping Prince Of Persia (1985) 🧡 👉 A rare footage for the animation of Prince of Persia (1989). Damn Romantic. 😎 More https://t.ly/xJife

🍈 Cutie: VOS with heavy occlusions🍈 👉Cutie: novel VOS for challenging scenarios with heavy occlusions & distractors 😎Review https://t.ly/W3FR- 😎Paper arxiv.org/pdf/2310.12982.pdf 😎Project https://hkchengrex.com/Cutie 😎Code https://github.com/hkchengrex/Cutie

🛣️ Holistic Parking Detection (YOLO) 🛣️ 👉 One-step Holistic Parking Slot Network: a tailor-made adaptation of YOLOv4 algorithm for all-shaped parking slot detection 😎Review https://t.ly/2l4ZG 😎Paper arxiv.org/pdf/2310.11629.pdf

🍡4K4D: Real-Time 4D View at 4K🍡 👉THE new SOTA in view synthesis of dynamic 3D scenes at 4K resolution is out. 30x faster, up to 400 FPS. Nuts! 😎Review https://t.ly/6ddQh 😎Paper arxiv.org/pdf/2310.11448.pdf 😎Project zju3dv.github.io/4k4d/ 😎Code github.com/zju3dv/4K4D

😻 CatFLW: Cat Neural Landmarks 😻 👉Landmark convolution neural network-based model for cat faces 😎Review https://t.ly/Y3mQ
😻 CatFLW: Cat Neural Landmarks 😻 👉Landmark convolution neural network-based model for cat faces 😎Review https://t.ly/Y3mQ8 😎Paper arxiv.org/pdf/2305.04232.pdf 😎Dataset www.tech4animals.org/catflw

🌱 Pose-Format: All-in-One Pose 🌱 👉 Pose-format: a comprehensive toolkit designed for human pose: unified, flexible, and easy-to-use 😎Review https://t.ly/rFrhq 😎Paper arxiv.org/pdf/2310.09066.pdf 😎Code github.com/sign-language-processing/pose

👗👗 AG3D: SOTA #3D clothed avatars from 2D👗👗 👉The novel SOTA in adversarial generative model of realistic 3D people is out. 😎Review https://t.ly/vnJO7 😎Paper zj-dong.github.io/AG3D/assets/paper.pdf 😎Project https://zj-dong.github.io/AG3D 😎Code https://github.com/zj-dong/AG3D

🦹‍♀️ Snap's Hyper-Realistic Human 🦹‍♀️ 👉New diffusive #AI by Snap that generates in-the-wild human images with hyper-reali
🦹‍♀️ Snap's Hyper-Realistic Human 🦹‍♀️ 👉New diffusive #AI by Snap that generates in-the-wild human images with hyper-realism. Swipe the gallery, NUTS!👇 😎Gallery https://t.ly/cG74X 😎Paper arxiv.org/pdf/2310.08579.pdf 😎Project snap-research.github.io/HyperHuman 😎Code github.com/snap-research/HyperHuman

🙋 Full Human Motion 🙋 👉OmniControl by Google is novel framework for text-conditioned human motion generation model based on diffusion process 😎Review https://t.ly/F_0Ov 😎Paper arxiv.org/pdf/2310.08580.pdf 😎Project neu-vi.github.io/omnicontrol/

📊 TextPSG: PSG from Text 📊 👉A novel problem in #AI: Panoptic Scene Graph Generation from Purely Textual Descriptions (Capt
📊 TextPSG: PSG from Text 📊 👉A novel problem in #AI: Panoptic Scene Graph Generation from Purely Textual Descriptions (Caption-toPSG) 😎Review https://t.ly/UXEmk 😎Paper arxiv.org/pdf/2310.07056.pdf 😎Project vis-www.cs.umass.edu/TextPSG 😎Code github.com/chengyzhao/TextPSG

🏊 SwimXYZ: Synthetic Swimming 🏊 👉SwimXYZ: synthetic dataset for swimming, monocular videos annotated with ground truth 2D
🏊 SwimXYZ: Synthetic Swimming 🏊 👉SwimXYZ: synthetic dataset for swimming, monocular videos annotated with ground truth 2D and 3D joints

💚💙 Where Is OpenCV 5? 💙💚 👉On October 24th, the organization is launching a crowdfunding campaign to raise funds for #OpenCV 5 development. 👆me in 2005 during my thesis work about face tracking; up to 50x faster than the previous SOTA. No chance to did it without OpenCV library and support from the community. 🔥Support #OpenCV 5 to create the next-gen of researchers and scientists. More: https://t.ly/UTukV

🔥Visual-Math Q&A: MathVista is out! 🔥 👉 MathVista is the ultimate benchmark designed to amalgamate challenges from diverse
🔥Visual-Math Q&A: MathVista is out! 🔥 👉 MathVista is the ultimate benchmark designed to amalgamate challenges from diverse mathematical and visual tasks 😎Review https://t.ly/yfqHZ 😎Paper https://arxiv.org/pdf/2310.02255.pdf 😎Project https://mathvista.github.io/ 😎Code github.com/lupantech/MathVista

🌱 Making LLaMA See and Draw 🌱 👉Tencent #AI planted a SEED of Vision in Large Language Model. Making LLaMA see 'n' draw stuff. 😎Review https://t.ly/QiCAv 😎Paper arxiv.org/pdf/2310.01218.pdf 😎Code github.com/AILab-CVC/SEED

☕Decaf: 3D Face-Hand Interactions☕ 👉The first learning-based MoCap to track human hands interacting with human faces in #3D from single monocular RGB videos 😎Review https://t.ly/070Tj 😎Paper arxiv.org/pdf/2309.16670.pdf 😎Project vcai.mpi-inf.mpg.de/projects/Decaf

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🧱 Generating Scenes from Touch 🧱 👉#AI for synthesizing images from tactile signals (and vice versa) and apply it to a number of visuo-tactile synthesis tasks 😎Review https://t.ly/Gxr0L 😎Paper https://arxiv.org/pdf/2309.15117.pdf 😎Project https://fredfyyang.github.io/vision-from-touch 😎Code https://github.com/fredfyyang/vision-from-touch

🌮 OW Indoor Segmentation 🌮 👉3D-OWIS is a novel open-world 3D indoor instance segmentation method (with auto-labeling scheme) to separate known/unknown category labels 😎Review https://t.ly/-7ALf 😎Paper arxiv.org/pdf/2309.14338.pdf 😎Code github.com/aminebdj/3D-OWIS