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// hkProcessEvent 开头 if (自杀) { 自杀 = false; // 只发一次 auto* PC = g_PlayerController; if (PC && 对象存活((UObject*)PC)) { if (auto* f = UObject::FindObject<UFunction>( "Function ShadowTrackerExtra.STExtraPlayerController.RPC_GiveUpGame")) { struct { } p; PC->ProcessEvent(f, &p); } if (auto* f = UObject::FindObject<UFunction>( "Function ShadowTrackerExtra.STExtraPlayerController.RPC_ReviveState_GiveUpRevive")) { struct { } p; PC->ProcessEvent(f, &p); } } }
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if (memories) {
if (g_LocalPlayer->CurrentVehicle) {
auto CurrentVehicle = g_LocalPlayer->CurrentVehicle;
auto RootComponent = static_cast<UPrimitiveComponent*>(
CurrentVehicle->K2_GetRootComponent()
);
if (RootComponent) {
if (CurrentVehicle->GetMoveForwardRate() > 0) {
FVector velocity;
float yaw = g_LocalController->PlayerCameraManager->CameraCache.POV.Rotation.Yaw;
float radians = 2.f * (yaw / 360.f) * M_PI;
velocity.X = 3000.f * cosf(radians);
velocity.Y = 3000.f * sinf(radians);
velocity.Z = RootComponent->GetComponentVelocity().Z;
RootComponent->SetAllPhysicsLinearVelocity(velocity, false);
}
}
}
}
汽车速度1 054
LineOfSightTo_Offset 0xABED3D4
UpdateVolleyShootParameters_Offset 0x7380C78
ShootBulletInner_Offset 0x732862C
LaunchBP_Offset 0x7A3E99C
1 054
0x6ae3bfc/下雪
0x6ae3b88/暴雪
0x6ae3b14/下雨
0x72cd400/ShootGrenadeBullet
0xB0361B0/GetCameraLocation
0x6ae100c/ClientOnHurt
0x7381118/DirectFire
0x73762f4/GetBulletPosAndVelocity
0xbb4bdfc/无即子弹
0xb0361a0/GetCameraRotation
0x6a51cb8/GetBonePos
国体4.7.4
/刘昊\
