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「HSR 4.5.51」
There's two currencies for the blindboxes, Coins and Tickets.
"RPG.Client.BlindBox.Pool.BlindBoxPool::get_CoinItem7"
"RPG.Client.BlindBox.Pool.BlindBoxPool::get_TicketItem6"
There's also gonna be different rarities.
"RPG.Client.Pet.BlindBox.BlindBoxPet::get_Rarity11"
And they'll have paths(?)
"RPG.Client.Pet.BlindBox.BlindBoxPetAppearance::get_IconPath8"
You'll also be able to recycle either the blindboxes or whats inside them.
#TeamRhinedottir
Repost from Istaroth Leaks (Sakiko)
[HSR 4.5.51]
Added 12 special models named NPC_Special_Chimera_*_BlindBox_NoEffect_Config.json
Repost from Istaroth Leaks (Sakiko)
That’s the reason we called it Seal Slammers yes, it’s basically identical
Imagine every character in the game became Evanescia, what would you do.
「HSR 4.5.51」
I believe that you'll need to aim where your marble goes in the marble gamemode thing(?)
"OnAimTooLong"
"OnAimAction"
And there will be turns.
"OnPlayerTurnStart"
And skills.
"OnSkillAction"
