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Prompts(NEW ART)

Prompts(NEW ART)

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NEW ART | نیو آرت ارتباط @alinafaripour وبسایت: www.newartgp.com اینستاگرام: https://www.instagram.com/newartgp?igsh=MXVtdHU0ZGtwcWdqMw== کل کانال هامون: https://t.me/memari170/4416

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NEW ART️ ️️Red:NEW ART️ ️️El país no está especificadoLa categoría no está especificada
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Repost from NEW ART️ ️️
⭕️اوضاع اینترنت داره هی خراب تر میشه حتما اینجا رو داشته باشيد که قطع نشيد! کانال نیو آرت در پلتفرم های ایرانی👇 روبیکا . بله . سروش . ایتا ✅وبسایت: newartgp.com

+2
Use Image1 as the exact starting frame and empty-site reference, and use Image2 as the exact final architectural target and completed design reference.
Create a 10-second ultra-photorealistic architectural assembly animation in which the empty dusty plot from Image1 gradually transforms into the completed modern luxury villa from Image2.
CRITICAL CAMERA LOCK:
Maintain the exact same elevated isometric aerial angle, camera position, lens, composition, scale, framing, and perspective as Image1 and Image2 throughout the entire video.
Do not move the camera. No zoom, no pan, no tilt, no cuts, no reframing.
Scene transformation:
Start with the completely empty walled plot of land from Image1, with the same road, gate, perimeter walls, trees, surrounding vegetation, rocky hillside, and neighboring context fully preserved.
The transformation should happen as a clean architectural montage / assembly sequence:
First, structural base lines and foundation elements subtly appear on the site.
Then large architectural components begin to float elegantly in the air and assemble into place.
Flat roof slabs, horizontal beams, stone wall sections, white concrete volumes, glass panels, window frames, wooden louvers, terrace slabs, pergola elements, and stairs all fly in and lock into position with smooth controlled motion.
The two-story villa massing forms progressively from top to bottom and inside to outside.
The long infinity pool assembles from panels and edges, then fills with realistic turquoise water.
Landscaping elements, lawn, palm trees, shrubs, sun loungers, outdoor seating, driveway paving, and exterior details appear last.
By the end of the video, the final result must match Image2 as closely as possible in:
architecture
proportions
materials
pool position
terrace layout
landscaping
driveway
overall site composition
Style and motion:
Elegant premium CGI architectural visualization, smooth assembly motion, satisfying montage effect, realistic material transitions, refined sunlight, high-end real-estate visualization quality.
Important restrictions:
No people, no workers, no text, no logos, no sudden morphing, no distortion, no random design changes, no camera motion, no changes to the surrounding site boundaries or neighborhood context.
Output:
10 seconds, cinematic, ultra-realistic, 16:9, 4K.

⬇️جلسه سی و سوم دوره هوش مصنوعی ➕ دسترسی به گوگل فلو با تغییر ریجن برای دسترسی بی نهایت رایگان به نانو بنانا و گوگل امنی برای
⬇️جلسه سی و سوم دوره هوش مصنوعی ➕ دسترسی به گوگل فلو با تغییر ریجن برای دسترسی بی نهایت رایگان به نانو بنانا و گوگل امنی برای تولید ویدئو 🔽تماشا دوره:
https://newartgp.com/product/ai-for-architecture/

Repost from Ai(NEW ART)
⬇️جلسه سی و دوم دوره هوش مصنوعی ➕آموزش هوش مصنوعی کلاد شروع دنیای جدید در دوره هوش مصنوعی 🔽تماشا دوره: https://newartgp.com/
⬇️جلسه سی و دوم دوره هوش مصنوعی ➕آموزش هوش مصنوعی کلاد شروع دنیای جدید در دوره هوش مصنوعی 🔽تماشا دوره:
https://newartgp.com/product/ai-for-architecture/

MODE: Reverse-puzzle restoration reveal.

INPUTS
Image 1 = ruined bathroom, exact starting frame.
Image 2 = clean restored bathroom, exact ending frame.

Create a 10-second photorealistic cinematic transformation in one continuous shot.

CORE EFFECT
The ruined appearance of Image 1 is a removable outer shell covering the restored bathroom of Image 2.

Break this distressed shell into irregular interlocking puzzle-like sections. Each section peels away from its original surface, lifts toward the camera, and exits past the edges of the frame.

As each ruined section detaches, reveal the corresponding clean, restored area from Image 2 directly underneath. The finished scene becomes complete piece by piece, like a puzzle being completed through the removal of its damaged outer layer.

IMPORTANT MOTION DIRECTION
All detached pieces travel FROM the room TOWARD the camera and out of frame.
No pieces fly inward to assemble the room.
The restored scene remains stationary underneath the departing shell.

REFERENCE AND CAMERA LOCK
Preserve the exact reference framing, aspect ratio, camera position, perspective, room dimensions, window geometry, and fixture locations.

The camera is completely stationary. No cuts, zoom, pan, rotation, or reframing.

Match Image 2 for the final bathtub, cabinets, sink, taps, glass, mirrors, curtains, textiles, accessories, materials, colors, and object placement. Do not redesign or rearrange the room.

SHELL BEHAVIOR
Apply the removable shell effect to the ruined walls, floor, and damaged surfaces of existing fixtures and furnishings.

Each piece carries the visible distressed texture of the surface it came from. Give pieces thin, believable thickness and subtle edge shadows. They separate along clean irregular seams, lift outward, then accelerate gently toward the lens.

Reveal the clean scene only within the footprint of each removed piece. Keep the surrounding unreleased areas ruined until their own pieces detach.

Do not pull out entire walls or move the underlying fixtures. Only the damaged outer appearance breaks away. Preserve architectural geometry and keep restored surfaces stable.

Use medium-sized readable pieces, released in staggered groups. Avoid tiny shards, explosive debris, dust clouds, or a dense wall of fragments obscuring the reveal.

ACTION TIMELINE
00:00–00:01:
Hold the ruined scene matching Image 1.

00:01–00:03:
Fine irregular seams appear across the damaged wall surfaces. The first sections lift away and move toward the camera, revealing clean restored patches beneath.

00:03–00:07:
The peeling wave spreads across both walls, the fixtures, and the floor. Interlocking sections detach in coordinated staggered groups, rotate slightly, and pass out of frame near the lens. The restored bathroom progressively becomes complete.

00:07–00:08:
The last remaining ruined sections detach and leave the frame, revealing all remaining details from Image 2.

00:08–00:10:
Hold the unobstructed restored bathroom matching Image 2 as closely as possible. No floating pieces, seams, debris, or residual effects remain.

VISUAL STYLE
Photorealistic architectural imagery with a precise cinematic peeling effect. Preserve natural daylight and realistic material detail. Use subtle motion blur on departing pieces only. Keep the revealed room sharp and stable.

SOUND
Soft cracking and peeling sounds as sections separate, followed by gentle layered whooshes as pieces pass the camera. Finish with quiet room ambience. No explosion sounds.

NEGATIVE PROMPT
Incoming puzzle pieces, pieces assembling from outside the frame, whole-scene crossfade, different bathroom, redesigned interior, camera movement, shifted architecture, moving fixtures, collapsing walls, deep holes behind removed pieces, shattered glass explosion, flying furniture, melting surfaces, excessive dust, obscured final scene, visible puzzle seams in the completed room, text, watermark.

MODE: Reference-locked magical restoration.

INPUTS
Image 1 = ruined bathroom, exact starting frame.
Image 2 = restored bathroom, exact final visual target.

Create a 10-second photorealistic cinematic video in one continuous shot. A wizard enters the ruined bathroom, taps the floor with a magic staff, and instantly restores the entire room through a brilliant wave of light.

REFERENCE AND CAMERA LOCK
This must remain the EXACT bathroom shown in the references. Preserve the camera position, framing, aspect ratio, perspective, room dimensions, window position, architectural layout, and exterior view.

Keep the camera completely stationary. No cuts, zoom, pan, rotation, or reframing.

Use Image 2 as the strict target for all final fixtures, furnishings, materials, colors, curtains, mirrors, accessories, and their exact placement. Do not redesign the bathroom or introduce new decor.

ACTION TIMELINE
00:00–00:02:
Show the ruined bathroom matching Image 1. A realistic wizard wearing a dark, subtly weathered robe enters from the foreground left, staying within the available floor space. The wizard carries a wooden staff and does not pass through any fixtures.

00:02–00:04:
The wizard stops in the foreground, raises the staff slightly, then strikes its tip against the floor once. A concentrated warm-white glow appears exactly at the contact point.

00:04–00:05:
The impact releases one rapid, brilliant wave of warm-white light that expands across the floor, climbs the walls, and fills the room. Briefly obscure the interior with luminous bloom while preserving the fixed camera.

At the peak of the flash, transform the ruined bathroom directly into the restored state of Image 2. Make this a single sudden magical restoration, not a gradual construction sequence.

00:05–00:07:
The light quickly recedes, revealing the completed bathroom. All surfaces are clean and intact; every fixture and accessory matches Image 2. A few subtle glowing particles fade away. Maintain the original daylight after the flash.

00:07–00:08:
The wizard lowers the staff and exits through the same foreground edge.

00:08–00:10:
Hold an unobstructed final view matching Image 2 as closely as possible. No wizard, staff, particles, debris, or magical glow remains.

TRANSFORMATION DETAILS
Use the flash to conceal the change between the two reference states. Do not show walls bending, furniture melting, fixtures flying, or objects changing size.

Architectural elements remain fixed throughout. Restored objects appear directly at their exact final reference positions. The flash must clear completely so the final materials and details remain visible.

VISUAL STYLE
Photorealistic bathroom and wizard, believable human proportions, natural fabric movement, realistic shadows and reflections. Cinematic magical light with controlled bloom. Preserve the photographic appearance of the reference room.

SOUND
Quiet abandoned-room ambience, approaching footsteps, a clear staff impact, one rising magical whoosh followed by a bright resonant chime. Resolve into calm room ambience as the restored bathroom is revealed.

NEGATIVE PROMPT
Different room, redesigned bathroom, altered architecture, shifted window, moved fixtures, camera movement, cuts, cartoon style, distorted wizard, duplicated character, multiple staff strikes, explosion, fire, flying debris, melting furniture, warped walls, extra decor, lingering fog, overexposed final frame, wizard remaining in the final composition, text, watermark.

MODE: Reference-locked renovation timelapse with construction workers.

INPUTS
Image 1: the ruined bathroom — exact starting frame.
Image 2: the clean, restored bathroom — exact final visual target.

Create a 15-second photorealistic renovation timelapse in one continuous shot. Construction workers enter the ruined bathroom, carry out visible restoration work, clean the space, and leave it matching Image 2 as closely as possible.

REFERENCE FIDELITY — HIGHEST PRIORITY
Restore THIS EXACT bathroom. Do not create a different bathroom or introduce a new design.

Lock the camera position, framing, aspect ratio, perspective, room dimensions, window geometry, and architectural layout. Preserve the exterior view and daylight direction.

Use Image 2 as the strict reference for the bathtub, cabinets, sink, taps, shower glass, mirrors, curtains, shelves, textiles, accessories, colors, and materials. Match their positions, sizes, shapes, and orientations. Do not add objects absent from Image 2.

The two images show different conditions of the same room. Preserve shared architectural features throughout. Do not move walls, windows, or fixtures to compensate for reference differences.

WORKERS AND ACTION
Two or three realistically proportioned renovation workers enter through the foreground, carrying appropriate tools and supplies. They work within the available space without walking through fixtures or blocking the entire view.

Show a readable sequence of practical renovation tasks:
- Collect loose debris and carry it out in bags.
- Remove damaged components only where necessary.
- Scrape peeling surfaces, repair cracks, apply plaster, and repaint to match Image 2.
- Repair or replace damaged cabinet fronts and restore countertops.
- Restore the bathtub, sink, and metal fittings.
- Clean and restore the shower glass and mirrors.
- Replace worn curtains and textiles with the exact versions in Image 2.
- Place the final accessories at their reference locations.
- Vacuum, wipe surfaces, and remove all tools and waste.

TRANSFORMATION RULE
Every visible improvement must follow a worker’s relevant action. Changes occur locally where workers scrape, repair, paint, install, or clean.

Use accelerated work and natural worker occlusion to show progress. Do not use magical transformations, a whole-scene crossfade, or instant room replacement.

Carry replacement components visibly into frame before installing them. Remove discarded components visibly. Keep objects rigid, correctly scaled, and physically supported.

Do not duplicate fixtures. Once restored or installed, each item remains stable in its final reference position.

TIMING
00:00–00:01: Show the ruined starting scene clearly; workers enter.
00:01–00:04: Remove debris and damaged finishes; prepare surfaces.
00:04–00:08: Repair walls and floor finishes; restore cabinetry and fixtures.
00:08–00:11: Complete painting, fittings, glass, mirrors, curtains, and textiles.
00:11–00:13: Place reference accessories and perform final cleaning.
00:13–00:14: Workers carry all tools and waste out of frame.
00:14–00:15: Hold the clean completed bathroom with no workers present, matching Image 2 as closely as possible.

CAMERA AND VISUAL STYLE
Stationary architectural camera, one uninterrupted shot, realistic renovation timelapse. Natural human movement, believable tool use, consistent perspective, stable geometry, realistic material textures, contact shadows, and daylight.

Keep the room visible during the work. No camera movement, cuts, dramatic lighting changes, or transition effects.

SOUND
Accelerated but subtle renovation sounds: scraping, sanding, light drilling, tool handling, debris collection, and wiping. Fade into quiet room ambience for the completed final shot. No dialogue.

NEGATIVE PROMPT
Different bathroom, redesigned interior, altered layout, shifted windows, moved fixtures, changed camera angle, zoom, pan, cuts, full-frame dissolve, magical renovation, spontaneous object appearance, floating tools, workers passing through objects, distorted bodies, duplicated workers, duplicated fixtures, warped geometry, flicker, missing reference details, extra decor, tools or debris remaining in the final frame, text, watermark.

+2

+2
MODE: Reference-locked renovation reveal.

INPUTS
Image 1 = exact starting frame: the empty, unfinished scene.
Image 2 = exact ending frame: the completed version of the SAME scene.

Create a 10-second continuous shot transitioning from Image 1 to Image 2 through the movement of one realistic paint roller.

REFERENCE PRIORITY
The supplied images define the scene. Do not reinterpret, redesign, restyle, or replace the environment. Do not generate a similar room.

FRAME AND GEOMETRY LOCK
Maintain the exact camera position, focal length, framing, perspective, vanishing points, room boundaries, window and door positions, and architectural proportions established by the references.

Keep the camera completely stationary throughout. No pan, tilt, orbit, zoom, reframing, cropping, or perspective shift. Preserve the input aspect ratio.

Only change the surfaces and objects that differ between Image 1 and Image 2. Architectural elements shared by both images must remain fixed in the same image coordinates throughout.

FINAL APPEARANCE
Use Image 2 as the strict visual target for every revealed element:
- Exact furniture and fixture designs, quantities, sizes, orientations, and positions.
- Exact material placement, colors, textures, and finish boundaries.
- Exact curtains, mirrors, fittings, accessories, and decorative details visible in Image 2.
- Preserve the reference lighting and exterior view.

Do not substitute objects or add details that are absent from Image 2.

ROLLER ACTION
One realistic paint roller moves through the scene along a connected route over the visible floor and wall surfaces. Its sleeve rotates consistently with its movement and remains in contact with the surface being treated.

Choose the roller’s path to suit the existing scene. Never alter the room or move reference objects to accommodate the roller.

A localized reveal boundary follows immediately behind the roller. Only the area swept by this boundary changes from its Image 1 state into its corresponding Image 2 state.

Reveal three-dimensional fixtures and furnishings progressively at their exact final locations as the boundary reaches their footprints. Once revealed, they remain stationary and unchanged. The roller must not pass through completed objects.

No changes ahead of the reveal boundary. No full-frame crossfade or scene replacement.

TIMING
0–1 seconds: Hold the exact starting composition; the roller enters.
1–8 seconds: The roller progressively reveals the completed scene.
8–9 seconds: Complete the remaining reference details; the roller exits the frame.
9–10 seconds: Hold the completed scene, matching Image 2 as closely as possible, with no roller obscuring it.

PRIORITY ORDER
1. Preserve reference geometry and framing.
2. Match the final reference objects and materials.
3. Show a coherent roller-driven reveal.
If the roller action conflicts with reference fidelity, simplify the roller’s path rather than changing the scene.

NEGATIVE PROMPT
Different room, redesigned interior, altered layout, shifted window, resized architecture, changed viewpoint, camera movement, new furniture designs, substituted fixtures, extra objects, missing reference objects, moving furniture, geometry drift, warped walls, morphing, flicker, floating roller, duplicated roller, cuts, text, watermark.

Create a high fashion editorial magazine cover inspired by luxury fashion publications. Use the reference image of the female
Create a high fashion editorial magazine cover inspired by luxury fashion publications. Use the reference image of the female subject. Black and white portrait photography with a clean off white studio background. Subject is posed confidently from a low angle, looking slightly upward, soft parted lips, tousled wavy hair with natural volume. Outfit includes a dark turtleneck layered under a textured tailored plaid blazer. Lighting is soft yet dramatic, creating sculpted facial shadows and elegant contrast. Magazine layout design with oversized serif masthead text at the top reading “VOGUE”, partially hidden behind the subject’s head. Minimal premium typography across the page. Add side text “FASHION”, issue date “2026 MAY”, left side headline “27 DIFFERENT STYLES”, and bold bottom right cover line “LOOK FAMOUS”. Include a small red translucent square overlay on one eye area with the word “CATCHY”. Style should feel premium, modern, cinematic, clean composition, sharp focus, ultra realistic skin texture, editorial luxury aesthetic, balanced negative space, timeless fashion cover design. Vertical

MODE: Motion Transfer
SOURCE: Reference video (white truck losing balance, hero truck entering and stabilizing it)
DURATION / FORMAT: 10 seconds, 9:16 vertical, one continuous shot, realistic cinematic commercial style, rear tracking camera exactly as in source video — no cuts.
REFERENCE MAPPING:
Image 1 (White Truck Character Sheet) → the truck already present in the source footage from 00:00. Preserve exact truck model, white cab, light-gray canvas, "YOUR BUSINESS" wordmark centered on rear canvas in dark navy, clean sans-serif, no background panel.
Image 3 (KASBORA Hero Truck Character Sheet) → the truck entering from the right at ~00:04. Preserve exact truck model, matte black full body, KASBORA lime-green "K" icon + white wordmark centered on rear canvas, no background box.
Image 2 (Storyboard) → use only for timing/action reference (frames 01–10), not for branding.
ACTION TIMELINE (from storyboard, keep exact pacing):
00:00–00:03: White truck (Image 1) drives normally on highway, then begins tilting toward the right, tilt increasing, cargo body descending — physically grounded, motion-blur consistent with speed.
00:04: KASBORA hero truck (Image 3) enters frame from the right, positions itself beside the white truck.
00:05–00:06: Hero truck closes the gap, gently supports/leans into the white truck's cargo body, rotation stops.
00:07: Cargo-to-cargo metal contact, rotation fully arrested.
00:08–00:09: White truck gradually recovers to upright position.
00:09–00:10: Both trucks upright, aligned, driving forward together in final composition.
PRESERVE: highway environment, city skyline and mountain backdrop, daylight lighting, rear 3/4 tracking camera angle and movement, road markings, motion blur, truck proportions and structure exactly as in each character sheet, physics of the tilt-and-recover motion.
DO NOT CHANGE: truck models/proportions, camera framing, road/environment, number of vehicles. Do not place any logo anywhere except the rear canvas of each truck. Do not alter or duplicate the logos.
SOUND DESIGN (SFX + Music):
Continuous low diesel engine rumble and tire-on-asphalt hum under the whole shot, rising slightly in pitch as the white truck tilts (tension cue).
Subtle metallic creak/groan as the white truck's cargo leans (00:01–00:03).
Low string tension/rising drone building from 00:00 to 00:03 (suspense).
A brief musical "arrival" hit / low brass swell exactly at 00:04 when the KASBORA hero truck enters frame — this is the hero moment.
Soft metal-to-metal clunk/thud sound effect at the contact point (00:06–00:07), not harsh or crash-like, more of a supportive "catch" sound.
Music shifts from tense to uplifting: a rising orchestral/cinematic swell with light percussion from 00:07 to 00:10, resolving into a confident, steady rhythmic pulse as both trucks drive forward together in the final frame — a triumphant, "rescue accomplished" tone.
Wind whoosh/doppler effect on both trucks throughout, consistent with highway speed.
NEGATIVE PROMPT: no extra logos, no rebranding elsewhere on the trucks, no truck redesign or proportion distortion, no jump cuts, no camera shake/glitches, no unrealistic physics, no additional vehicles, no text overlays.

photo content
+1

A 3x3 photo grid showcasing a modern kitchen and dining space with natural wood and dark grey cabinetry. Wide angles feature
+1
A 3x3 photo grid showcasing
a modern kitchen and dining
space with natural wood and
dark grey cabinetry.
Wide angles feature a stone-
topped island, a dining set
with brown leather chairs,
and a sleek layout. Close-ups
highlight the marble
surfaces, wood textures, a
saucer-like pendant light, BEFORE and a textured abstract
painting.

@image = The final destination frame of this
video. It defines the exact form, material, lighting,
overall color grading, target architecture, and
surrounding area.Any mention of target building
or "zone" in this prompt refers exclusively to this
image.The final frame must match this reference
image exactly. 10-second FPV drone one-take
cinematic sequence.A real-time motion-graphics
architectural buildup where the structure is
generated dynamically according to the camera's
movement. The FPV drone starts already
positioned near ground level of the target area
approximately 1-2 meters above the ground.
The building does not exist yet. The camera looks
upward toward the foundation/base area of the
target with a dramatic low-angle look-up
composition. The drone performs a rapid vertical
rise while simultaneously tilting backward in a
powerful whip-up tilt.As the camera rises,
brilliant golden light streaks trace the outer
footprint of the building in real time from the
ground. Glowing wireframe foundations and
structural outlines begin emerging directly behind
the camera's movement. The architecture begins
developing progressively from the foundation
upward. Subtle FPV micro-shakes, realistic inertia
and wide-angle fisheye lens distortion.

Create a 7-second cinematic architectural timelapse using the two provided reference images. The first
image represents the exact initial state of the room, completely empty and unfinished. The second image
represents the exact final state, fully furnished and decorated.Start with the empty white room from the first
image. Keep the camera completely locked in the exact same position, height, focal length, perspective,
framing and composition throughout the entire animation. Do not move, zoom, rotate or change the
camera.Animate the interior progressively assembling itself in a realistic and elegant architectural
construction timelapse. The existing architectural shell remains fixed while the interior elements gradually
appear and are assembled into their final positions. First, the dark wall cabinetry and built-in shelving
progressively materialize and construct themselves along the back wall. Then the wooden herringbone
flooring and large area rug appear progressively. After that, the desk is assembled from its structural
components, followed by the office chair. The computer, desk lamp and other accessories appear naturally
on the desk. Books, plants, vases, sculptures, artwork and decorative objects progressively populate the
shelves. Finally, the pendant chandelier and its individual glass globes assemble overhead, followed by the
warm indirect LED lighting turning on progressively.The transformation should feel like a sophisticated
architectural timelapse, as if the entire interior design is being built and installed at accelerated speed.
Objects should appear through bellevable construction and assembly movements, rather than simply
popping into existence. Furniture components can slide, rise, rotate and lock precisely into their final
positions. Shelving, cabinetry and architectural elements should progressively bulld from their structural
components. Decorative objects should be placed rapidly but naturally.Preserve the exact geometry,
proportions, architectural elements, window positions, celling shape and perspective from the reference
images. The final frame must match the second reference image as closely as possible. Do not introduce
new furniture, objects, materials or architectural elements that are not present in the final reference.

Repost from NEW ART️ ️️
💎📱ادلیست کانال های تلگرام NEW ART 🔽برای عضویت و اضافه شدن کلیک کنید: https://t.me/addlist/WifOlUBlu-4xNDYx ⚡️لینک کانال ها
💎📱ادلیست کانال های تلگرام NEW ART 🔽برای عضویت و اضافه شدن کلیک کنید:
https://t.me/addlist/WifOlUBlu-4xNDYx
⚡️لینک کانال ها به صورت تکی:
https://t.me/memari170/4416

Replace the face of the main character in Video 1 with the face of the person in Image 1. Keep everything else in Video 1 exactly the same: camera movement, framing, character's body motion, head turns, expressions timing, lip movement, costume, hoodie/suit, lighting, color grade, rain/film grain, background and duration. Only change the facial identity. The new face must clearly look like Image 1: same face shape, eyes, eyebrows, nose, jawline, skin tone, short dark hair and hairline, full dark beard and mustache, and clear-framed glasses. Match the lighting, shadows, wet skin highlights and motion blur of the original shot so the face blends naturally with neck, ears and hair. Keep the identity stable across all frames, no flicker, no face morphing, no beauty filter, no generic actor face.