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Repost from Hurt's so Good
Key : akame_ga_kill
100 % working vesion
More features coming soon
And it main id safe
And only work in ff max 2019118045
Repost from Hurt's so Good
Root detect bypass and also work to avoid some small blacklist is issue zygisk.zip only work in Free max
OLD FREE FIRE OB32
By - https://t.me/TOBI_X_TEAM
For Android 15,16 - 32 Bit
https://www.mediafire.com/file/l9vq2889at2ztee/FreeFire2022Indian-server-32bit.xapk/fileOther Than 15,16 - 64 Bit
https://www.mediafire.com/file/ghc10fwgosoggon/com.dts.freefireth_v1.70.0.xapk/file?fbclid=PAZXh0bgNhZW0CMTEAc3J0YwZhcHBfaWQPNTY3MDY3MzQzMzUyNDI3AAGnM8dkun66N4atrMsNsychSMEx2Jq_jjUIQSKRkZUDkfsj48PlCMkHbCjquhc_aem_naxayYw2a9ezg2X60fYBfw&dkey=vl980j96ia6&r=784
NOTE - TRY BOTH IF YOU FACE ERROR
For Any Problem dm - @Putin_Jio
SETUP - IN VIDEO 1 Go to download folder -Find download ZIP file 2USE BRAVE BROWSER FOR GETTING PERMANENT KEY IN 10 SECONDS Give Reactions if you like ❤️Do not ExtractJUST change its name extension to .xapk
Repost from Hurt's so Good
Free Fire - 2019121040
#ifndef
OFFSET_H
#define OFFSET_H
namespace Offsets {
// Base
constexpr long GameFacade = 0xAE90C98;
constexpr long StaticGameFacade = 0xB8;
// General
constexpr long CurrentMatch = 0x90;
constexpr long MatchStatus = 0xC0;
constexpr long LocalPlayer = 0xD8;
constexpr long DictionaryEntities = 0xC0;
// Dictionary<UInt32, ReplicationEntity> layout (IL2CPP 64-bit)
constexpr long Dict_EntriesPtr = 0x18;
constexpr long Dict_Count = 0x20;
constexpr long Dict_ArrayHead = 0x20;
constexpr long Dict_EntryStride = 0x18;
constexpr long Dict_EntryValue = 0x10;
// Player
constexpr long Player_IsDead = 0x6C;
constexpr long Player_Name = 0x428;
constexpr long Player_Data = 0x70;
constexpr long Player_ShadowBase = 0x2278;
constexpr long XPose = 0x80;
constexpr long IsBot = 0x438;
// Health System
constexpr long HealthBase = 0x68;
constexpr long HealthOffset1 = 0x10;
constexpr long HealthOffset2 = 0x20;
constexpr long Health = 0x18;
constexpr long MaxHealth = 0x1C;
// Death / Knock State
constexpr long DeadCheck = 0x1CF0;
constexpr long DeadCheckOffset = 0x18;
constexpr long IsKnock = 0x10;
constexpr long KnockState = 0x8;
// Avatar
constexpr long AvatarManager = 0x708;
constexpr long Avatar = 0x138;
constexpr long Avatar_IsVisible = 0x101;
constexpr long Avatar_Data = 0x28;
constexpr long Avatar_Data_IsTeam = 0x81;
// Camera
constexpr long FollowCamera = 0x628;
constexpr long Camera = 0x30;
constexpr long AimRotation = 0x5AC;
constexpr long MainCameraTransform = 0x380;
constexpr long CameraBase = 0x10;
constexpr long Matrix = 0xD8;
// Weapon
constexpr long Weapon = 0x4C0;
constexpr long WeaponData = 0x78;
constexpr long WeaponRecoil = 0x18;
constexpr long ViewMatrixV1 = 0x130;
constexpr long ViewMatrixV2 = 0x48;
// Silent Aim
constexpr long sAim1 = 0x7D0;
constexpr long sAim2 = 0xDC8;
constexpr long sAim3 = 0x40;
constexpr long sAim4 = 0xD0;
// Weapon & Sniper No-Scope
constexpr long Player_WeaponOnHand = 0x1718;
constexpr long Player_ActiveUISightingWeapon = 0x598;
constexpr long Weapon_Data = 0x98;
constexpr long WeaponData_Type = 0x60;
constexpr long WeaponData_AimType = 0xC8;
// Sniper Scope (SightAttachmentParams)
constexpr long Scope_Start = 0x2C;
constexpr long Scope_SnapRange = 0x48;
constexpr long Scope_DistPrioCoef = 0x58;
// ESP in Observer
constexpr long CurrentObserver = 0x80;
constexpr long ObserverPlayer = 0x30;
// Misc
constexpr long NoReload = 0xC1;
constexpr long PlayerAttributes = 0x618;
constexpr long AimbotVisible = 0x5E8;
constexpr long GameTimer = 0x18;
constexpr long FixedDeltaTime = 0x2C;
// Bones
constexpr long Head = 0x638;
constexpr long Breast = 0x648;
constexpr long Root = 0x660;
constexpr long Hip = 0x640;
constexpr long LeftHand = 0x6B8;
constexpr long RightHand = 0x6B0;
constexpr long LeftShoulder = 0x6A0;
constexpr long RightShoulder = 0x6A8;
constexpr long LeftElbow = 0x6C8;
constexpr long RightElbow = 0x6C0;
constexpr long LeftFoot = 0x680;
constexpr long RightFoot = 0x688;
constexpr long LeftAnkle = 0x670;
constexpr long RightAnkle = 0x678;
// Position layout
constexpr long NameOffset = 0x14;
constexpr long PosOffset1 = 0x10;
constexpr long PosOffset2 = 0x10;
constexpr long PosOffset3 = 0x38;
constexpr long PosMatrix = 0xB0;
}
#endif // OFFSET_H
