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Televerse

Televerse

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A pioneering gaming infrastructure developed by experienced WeChat Mini-game leaders. Our projects: Portex:https://github.com/portex-app Bot: @TeleverseOdyssey_bot GameVa:https://www.gameva.ai/ Chat: @Televerse_Chat Support: @north_clear @TeleverseAdmin

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📈 Analytical overview of Telegram channel Televerse

Channel Televerse (@televerseodyssey) in the English language segment is an active participant. Currently, the community unites 99 833 subscribers, ranking 727 in the Games category and 646 in the International region.

📊 Audience metrics and dynamics

Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 99 833 subscribers.

According to the latest data from 22 December, 2025, the channel demonstrates stable activity. Although there has been a change in the number of participants by -2 151 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 0%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 0 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
  • Thematic interests: Content is focused on key topics such as televerse, avatar, captain, caton, odyssey.

📝 Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
A pioneering gaming infrastructure developed by experienced WeChat Mini-game leaders. Our projects: Portex:https://github.com/portex-app Bot: @TeleverseOdyssey_bot GameVa:https://www.gameva.ai/ Chat: @Televerse_Chat Support: @north_clear @Televerse...

Thanks to the high frequency of updates (latest data received on 23 December, 2025), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

99 833
Subscribers
No data24 hours
-4277 days
-2 15130 days
Attracting Subscribers
December '25
December '250
in 0 channels
November '250
in 0 channels
Get PRO
October '250
in 0 channels
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September '250
in 1 channels
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August '250
in 1 channels
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July '250
in 0 channels
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June '250
in 1 channels
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May '250
in 2 channels
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April '250
in 0 channels
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March '250
in 2 channels
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February '25
+1 591
in 51 channels
Get PRO
January '25
+3 343
in 68 channels
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December '24
+32 459
in 2 channels
Get PRO
November '24
+75 104
in 8 channels
Get PRO
October '24
+27 096
in 7 channels
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September '24
+37 500
in 3 channels
Get PRO
August '24
+36 217
in 0 channels
Get PRO
July '24
+4 761
in 5 channels
Date
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Channel Posts
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