Televerse
A pioneering gaming infrastructure developed by experienced WeChat Mini-game leaders. Our projects: Portex:https://github.com/portex-app Bot: @TeleverseOdyssey_bot GameVa:https://www.gameva.ai/ Chat: @Televerse_Chat Support: @north_clear @TeleverseAdmin
Show more📈 Analytical overview of Telegram channel Televerse
Channel Televerse (@televerseodyssey) in the English language segment is an active participant. Currently, the community unites 99 833 subscribers, ranking 727 in the Games category and 646 in the International region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 99 833 subscribers.
According to the latest data from 22 December, 2025, the channel demonstrates stable activity. Although there has been a change in the number of participants by -2 151 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 0%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as televerse, avatar, captain, caton, odyssey.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“A pioneering gaming infrastructure developed by experienced WeChat Mini-game leaders.
Our projects:
Portex:https://github.com/portex-app
Bot: @TeleverseOdyssey_bot
GameVa:https://www.gameva.ai/
Chat: @Televerse_Chat
Support: @north_clear @Televerse...”
Thanks to the high frequency of updates (latest data received on 23 December, 2025), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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