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float moveY; if (distanceY > 0) { if (currentVelocityY > 0) moveY = -brakingStep; else moveY = brakingStep * 0.3f; } else { if (currentVelocityY < 0) moveY = brakingStep; else moveY = -brakingStep * 0.3f; } moveY = Math.Clamp(moveY, -3f, 3f); moveY += mouseMoveRemainder.Y; int intMoveY = (int)Math.Round(moveY); mouseMoveRemainder.Y = moveY - intMoveY; if (intMoveY != 0) MoveMouse(0, intMoveY); } private static void MoveMouse(int dx, int dy) { INPUT[] inputs = new INPUT[1]; inputs[0].type = INPUT_MOUSE; inputs[0].mi.dx = dx; inputs[0].mi.dy = dy; inputs[0].mi.dwFlags = MOUSEEVENTF_MOVE; inputs[0].mi.time = 0; inputs[0].mi.dwExtraInfo = IntPtr.Zero; SendInput(1, inputs, Marshal.SizeOf(typeof(INPUT))); } public static void SetTargetPosition(Vector2? position) { TargetPos = position; } public static Vector2? GetTargetPosition() { return TargetPos; } } }

if (ShouldBrake(currentMousePos, targetPosition, isLeftButtonPressed)) { UpdateVelocity(currentMousePos, deltaTime); UpdateHoldTime(deltaTime); ApplyMouseBraking(currentMousePos, targetPosition, deltaTime); } else { UpdateVelocity(currentMousePos, deltaTime); } lastDeltaTime = deltaTime; Thread.Sleep(1); } } private static void ResetState() { currentVelocityY = 0f; mouseMoveRemainder = Vector2.Zero; buttonHoldTime = 0f; holdTimer.Reset(); if (GetCursorPos(out POINT resetPos)) { lastMousePos = new Vector2(resetPos.X, resetPos.Y); } } private static void UpdateHoldTime(float deltaTime) { if (holdTimer.IsRunning) buttonHoldTime += deltaTime; else holdTimer.Start(); } private static void UpdateVelocity(Vector2 currentPos, float deltaTime) { float rawVelocityY = (currentPos.Y - lastMousePos.Y) / deltaTime; float smoothFactor = 0.3f; currentVelocityY = (currentVelocityY * (1 - smoothFactor)) + (rawVelocityY * smoothFactor); if (Math.Abs(currentVelocityY) < 5f) currentVelocityY = 0f; lastMousePos = currentPos; } private static bool ShouldBrake(Vector2 currentPos, Vector2 targetPos, bool isButtonPressed) { if (!Config.MouseBrakingEnabled) return false; if (!isButtonPressed) return false; float distanceToTarget = Math.Abs(targetPos.Y - currentPos.Y); if (distanceToTarget > Config.BrakingZoneRadius) return false; if (distanceToTarget < Config.BrakingDeadzone) return false; bool isMovingTowardTarget = false; if (currentVelocityY > 0 && currentPos.Y < targetPos.Y) isMovingTowardTarget = true; if (currentVelocityY < 0 && currentPos.Y > targetPos.Y) isMovingTowardTarget = true; return isMovingTowardTarget && Math.Abs(currentVelocityY) > 10f; } private static void ApplyMouseBraking(Vector2 currentPos, Vector2 targetPos, float deltaTime) { float distanceY = targetPos.Y - currentPos.Y; float distance = Math.Abs(distanceY); if (distance > Config.BrakingZoneRadius) return; if (distance < Config.BrakingDeadzone) return; float brakeFactor = 1f - (distance / Config.BrakingZoneRadius); brakeFactor = Math.Clamp(brakeFactor, 0.1f, 0.95f); bool isTapFire = buttonHoldTime < 0.15f; bool isHoldFire = buttonHoldTime > 0.5f; if (isTapFire) brakeFactor *= Config.TapBrakingFactor; else if (isHoldFire) brakeFactor *= Config.HoldBrakingFactor; float speedFactor = Math.Abs(currentVelocityY) / 2000f; speedFactor = Math.Clamp(speedFactor, 0.3f, 1.5f); brakeFactor *= speedFactor; float targetDistanceFactor = 1f - (distance / Config.BrakingZoneRadius); if (targetDistanceFactor > 0.7f) brakeFactor *= 1.5f; float brakingStep = (Math.Abs(currentVelocityY) / Config.BrakingSmoothness) * brakeFactor; brakingStep = Math.Min(brakingStep, Math.Abs(currentVelocityY) * 0.25f); brakingStep = Math.Clamp(brakingStep, 0.5f, 4f);

Code C# hỗ trợ ff: using System; using System.Diagnostics; using System.Numerics; using System.Runtime.InteropServices; using System.Threading; using Aotform; using AotForms; using static AotForms.WinAPI; namespace Client { public class MouseBraking { [DllImport("user32.dll")] private static extern int SendInput(int cInputs, INPUT[] pInputs, int cbSize); [DllImport("user32.dll")] private static extern short GetAsyncKeyState(int vKey); [DllImport("user32.dll")] private static extern bool GetCursorPos(out POINT lpPoint); private const int VK_LBUTTON = 0x01; private const int INPUT_MOUSE = 0; private const int MOUSEEVENTF_MOVE = 0x0001; private static Vector2 mouseMoveRemainder = Vector2.Zero; private static Vector2? TargetPos = null; private static float currentVelocityY = 0f; private static Vector2 lastMousePos = Vector2.Zero; private static Stopwatch stopwatch = new Stopwatch(); private static float lastDeltaTime = 0.016f; private static bool isInitialized = false; private static float buttonHoldTime = 0f; private static Stopwatch holdTimer = new Stopwatch(); [StructLayout(LayoutKind.Sequential)] private struct POINT { public int X; public int Y; } [StructLayout(LayoutKind.Sequential)] private struct MOUSEINPUT { public int dx; public int dy; public uint mouseData; public uint dwFlags; public uint time; public IntPtr dwExtraInfo; } [StructLayout(LayoutKind.Sequential)] private struct INPUT { public int type; public MOUSEINPUT mi; } public static void Work() { Thread brakingThread = new Thread(Loop) { IsBackground = true, Name = "MouseBrakingThread" }; brakingThread.Start(); } private static void Loop() { while (true) { float deltaTime = (float)stopwatch.Elapsed.TotalSeconds; if (deltaTime > 0.1f) deltaTime = 0.016f; if (deltaTime < 0.001f) deltaTime = 0.016f; if (!isInitialized) { stopwatch.Start(); holdTimer.Start(); GetCursorPos(out POINT initPos); lastMousePos = new Vector2(initPos.X, initPos.Y); isInitialized = true; Thread.Sleep(1); continue; } bool isLeftButtonPressed = (GetAsyncKeyState(VK_LBUTTON) & 0x8000) != 0; if (!isLeftButtonPressed) { ResetState(); Thread.Sleep(1); continue; } if (!Config.MouseBrakingEnabled) { Thread.Sleep(1); continue; } if (!GetCursorPos(out POINT currentPos)) { Thread.Sleep(1); continue; } Vector2 currentMousePos = new Vector2(currentPos.X, currentPos.Y); Vector2 targetPosition = TargetPos ?? new Vector2(Screen.PrimaryScreen.Bounds.Width / 2, Screen.PrimaryScreen.Bounds.Height / 2); float distanceToTarget = Math.Abs(targetPosition.Y - currentMousePos.Y); if (distanceToTarget > Config.BrakingZoneRadius) { UpdateVelocity(currentMousePos, deltaTime); Thread.Sleep(1); continue; }

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