DARK • BYPASS
前往频道在 Telegram
This Channel is not intended to violate any condition of use. Copyright Disclaimer Under Section 107 of Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting. OWNER ➠ @DARKxAZANUR
显示更多1 977
订阅者
-624 小时
+157 天
+8130 天
帖子存档
1 978
SOURCE WALA
0x67866e4 1F 20 03 D5
0x5952f70 00 00 80 D2 C0 03 5F D6
0x5aeef64 00 00 80 D2 C0 03 5F D6
0x5bfe3e4 00 00 80 D2 C0 03 5F D6
0x6c50334 00 00 80 D2 C0 03 5F D6
0x5bfd0fc 00 00 80 D2 C0 03 5F D6
0x62b7a1c 00 00 80 D2 C0 03 5F D6
PATCH_LIB("libanogs.so","0x1DEA8C","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x41CBC4","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x4B03BC","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x4C9C48","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x505A44","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x507938","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x50C1F8","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x51E4BC","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x51EE78","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x37FD78","00 00 80 D2 C0 03 5F D6");
0x228168
0x330494
0x3315A0
0x338680
0x373064
0x3A564C
0x51FA80
Dominator Dump1 978
𝐏𝐔𝐁𝐆 𝐌𝐎𝐁𝐈𝐋𝐄 4.4.0 𝐗64 𝐁𝐈𝐓
#define ACharacter_Mesh 0x510
#define AStaticMeshComponent_StaticMesh 0x9a8
#define AActor_RootComponent 0x208
#define USceneComponent_RelativeLocation 0x1e4
#define USceneComponent_ComponentVelocity 0x2c0
#define AUAEPlayerController_PlayerKey 0x980
#define AUAECharacter_PlayerName 0x960
#define AUAECharacter_PlayerKey 0x980
#define AUAECharacter_TeamID 0x998
#define AUAECharacter_bIsAI 0xa40
#define ASTExtraCharacter_Health 0xe60
#define ASTExtraCharacter_HealthMax 0xe64
#define ASTExtraCharacter_bDead 0xe7c
#define ASTExtraBaseCharacter_WeaponManagerComponent 0x25c8
#define ASTExtraBaseCharacter_NearDeatchComponent 0x1bf8
#define ASTExtraBaseCharacter_NearDeathBreath 0x1c10
#define UWeaponManagerComponent_CurrentWeaponReplicated 0x5c8
#define USTCharacterNearDeathComp_BreathMax 0x1cc
#define USTCharacterNearDeathComp_Breath 0x204
#define ASTExtraShootWeapon_ShootWeaponComponent 0xf80
#define ASTExtraShootWeaponComponent_ShootWeaponEntityComponent 0x398
#define ASTExtraShootWeapon_ShootWeaponEntityComp 0x1360
#define UShootWeaponEntity_BulletFireSpeed 0x560
#define APlayerController_PlayerCameraManager 0x548
#define APlayerCameraManager_CameraCacheEntry 0x520
#define ASTExtraPlayerController_bIsPressingFireBtn 0x3858
#define ASTExtraVehicleBase_VehicleShapeType 0x70d
#define AController_ControlRotation 0x4e0
uintptr_t Position = 0x00000;
uintptr_t RootComponent = 0x208;
uintptr_t SkeletalMeshComponent = 0x510;
uintptr_t FixAttachInfoList = 0x00000;
uintptr_t MinLOD = 0x9a8;
uintptr_t Health = 0xe60;
uintptr_t bDead = 0xe7c;
uintptr_t PlayerName = 0x960;
uintptr_t TeamID = 0x998;
uintptr_t Role = 0x1a8;
uintptr_t bIsAI = 0xa40;
uintptr_t ActorChildren = 0x1f8;
uintptr_t WeaponEntityComp = 0x7e8;
uintptr_t DrawShootLineTime = 0x134;
uintptr_t UploadInterval = 0x170;
uintptr_t CurBulletNumInClip = 0x0;
uintptr_t bIsGunADS = 0x1134;
uintptr_t bIsWeaponFiring = 0x1818;
uintptr_t Controller = 0x4e8;
uintptr_t ControlRotation = 0x4e0;
uintptr_t WeaponManagerComponent = 0x25c8;
uintptr_t CurrentWeaponReplicated = 0x5c8;
uintptr_t ShootWeaponEntityComp = 0x1360;
uintptr_t BulletFireSpeed = 0x560;
uintptr_t AccessoriesVRecoilFactor = 0xbc8;
uintptr_t AccessoriesHRecoilFactor = 0xbd0;
uintptr_t AccessoriesRecoveryFactor = 0xbcc;
uintptr_t RecoilKickADS = 0xcf0;
uintptr_t ExtraHitPerformScale = 0xcf8;
uintptr_t ShootInterval = 0x5a0;
uintptr_t GameDeviationFactor = 0xc2c;
uintptr_t AnimationKick = 0xcf4;
uintptr_t SwitchWeaponSpeedScale = 0x2bfc;
uintptr_t FieldOfView = 0x39c;
int bDead = 0xe7c;
int health = 0xe60;
int teamID = 0x998;
int isBot = 0xa40;
int name = 0x960;
int me = 0x1a8;
int headLocPntr = nil;
int headLoc = 0x00000;
int locationPntr = 0x208;
int boneStruct = 0x510;
int boneMatrix = 0x208;
int bonePntr = 0x9a8;
int bonechest = 4;
int bonepelvis = 2;
int weaponBase = 0x1f8;
int weaponValidation = 0x138;
int weaponValidationValue = 2;
int ammo = 0x72122d4
int weaponIDPntr = 0x7e8;
int weaponID = 0x1e0;
int isGunADS = 0x1134;
int isGunFiring = 0x1818;
int Controller = 0x4e8;
int Rotator = 0x4e0;
;
4.4.0 𝐄𝐗𝐓𝐄𝐑𝐍𝐀𝐋 𝐎𝐅𝐅𝐒𝐄𝐓 𝐏𝐔𝐁𝐆 𝐌𝐎𝐁𝐈𝐋𝐄 𝐗64 𝐃𝐔𝐌𝐏 𝐁𝐘:- @Manish8x @darkxdevoloper @darkxdevoloper @darkxdevoloper
1 978
4.4.0 𝐏𝐔𝐁𝐆 𝐌𝐎𝐁𝐈𝐋𝐄 64 𝐁𝐈𝐓 𝐄𝐒𝐏 𝐎𝐅𝐅𝐒𝐄𝐓
Gname Offset: 0xE776400) + 0x110);
GWorld Offset: 0xECF575C - 0x20) + 0x30);
VMatrix Offset: 0xECCBC70) + 0xc0);
Vworld Offset: 0xEA2A2D0
#define GNames_Offset 0x85DBCEC
#define GEngine_Offset 0xECCBC70 //UEngine
#define GEngine_Offset 0xECF15C0 //ULocalPlayer
#define GUObject Offset: 0xEA30C8C
#define GetActorArray_Offset 0xA34A0D0
#define CanvasMap_Offset 0xEA2A2D0
#define GNativeAndroidApp_Offset 0xE775F90
#define Actors_Offset 0xA0
#define Postrender_Offset 0xA253214
#define K2_DrawText_Offset: 0xA8453EA;
@darkxdevoloper @darkxdevoloper @darkxdevoloper
