DARK • BYPASS
前往频道在 Telegram
This Channel is not intended to violate any condition of use. Copyright Disclaimer Under Section 107 of Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting. OWNER ➠ @DARKxAZANUR
显示更多1 968
订阅者
+324 小时
+267 天
-16530 天
帖子存档
1 967
Ban Ana Ka Baad Sabka Koi Na Koi Excuses Ready Raheta Hai 😂😂
Be Like Anpard = Uneducated 😂
10 Year Ban = Cracking Or Changing Lib What The Excuse 😂
1 967
Imgui done with aimbot + bt + magic
Skyshot added + 90^ bt
Internal xhases
Single bypass set on sale imgui magic support ✨
Dm @COLDXFIREE
1 967
UI> Up
══════════════════
~ Game > BGMI
~ Bit > 64
~ Base Features
~ Smooth Esp
~ Bullet Track
~ Aimbot Smart
══════════════════
> Password:-
Join - @GALVNIC_BYPASS
Abhi Ke time Per Ye source Me Sare A To Z Feuters Hai..Best SrC
✅𝗝𝗼𝗶𝗻 𝗙𝗼𝗿 𝗠𝗼𝗿𝗲 ✧━━━━▣✧❅✦❅✧▣━━━━✧ ✬➜ 𝗝𝗼𝗶𝗻 : @GALVNIC_BYPASS ✬➜ 𝗝𝗼𝗶𝗻 : @GALVNIC_BYPASS ✬➜ 𝗝𝗼𝗶𝗻 : @GALVNIC_BYPASS ✧━━━━▣✧❅✦❅✧▣━━━
1 967
Repost from COLD X OFFICIAL
Imgui done with aimbot + bt + magic
Skyshot added + 90^ bt
Internal xhases
Single bypass set on sale imgui magic support ✨
Dm @COLDXFIREE
1 967
Grenade Tracking 4.4 BGMI SDK Based:
#pragma once
#include "SDK.hpp"
#include <string>
// credits : @knoxy_dev
inline std::string GrenadeWarning(SDK::AActor* actor, SDK::ASTExtraBaseCharacter* localPlayer) {
if (!actor || !localPlayer) return "";
if (actor->IsA(SDK::ASTExtraGrenadeBase::StaticClass())) {
auto uaeProjectile = (SDK::AUAEProjectile*)actor;
if (uaeProjectile->IsServerAlreadyExplodedCpp) {
return "";
}
std::string name = actor->GetName();
if (name.find("Smoke") != std::string::npos ||
name.find("Flash") != std::string::npos ||
name.find("Stun") != std::string::npos ||
name.find("Apple") != std::string::npos ||
name.find("Snowball") != std::string::npos) {
return "";
}
SDK::FVector gLoc = actor->K2_GetActorLocation();
SDK::FVector myLoc = localPlayer->K2_GetActorLocation();
float dx = gLoc.X - myLoc.X;
float dy = gLoc.Y - myLoc.Y;
float dz = gLoc.Z - myLoc.Z;
if ((dx*dx + dy*dy + dz*dz) <= 100000000.0f) {
auto grenade = (SDK::ASTExtraGrenadeBase*)actor;
if (auto instigator = (SDK::ASTExtraBaseCharacter*)grenade->Instigator) {
if (instigator == localPlayer || instigator->TeamID == localPlayer->TeamID) {
return "";
}
}
if (!grenade->HasBeenThrowedOut()) {
return "Grenade in Hand!!!";
} else {
return "Grenade Thrown!!!";
}
}
}
return "";
}1 967
𝗨𝗣𝗗𝗔𝗧𝗘 𝗕𝗟𝗢𝗖𝗞 𝗢𝗙𝗙𝗦𝗘𝗧
𝐁𝐆𝐌𝐈 4.4 32 𝐁𝐈𝐓
32 𝗕𝗜𝗧
MemoryPatch::createWithHex("libhdmpve.so", 0x12CAE0,"00 20 70 47").Modify();// update skip
;
𝐅𝐈𝐍𝐃 𝐁𝐘:- @Manish8x @darkxdevoloper @darkxdevoloper @darkxdevoloper
1 967
UI> CLICK HERE
══════════════════
~ Game > BGMI
~ Bit > 64
~ Version > 4.4.0
~ Base Features
~ Smooth Esp
~ Bullet Track
~ Aimbot
~ X-Hit Effect
~ No Recoil
~ Small Cross
~ Ipad View
══════════════════
> Password:- ANTICRACK
══════════════════
现已上线!2025 年 Telegram 研究 — 年度关键洞察 
