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size_t GetLibrarySize(const char* libName) {
std::mt19937 rng(static_cast<unsigned int>(time(nullptr)));
std::uniform_int_distribution<size_t> dist(0xFFFFF, 0xFFFFFFFF);
return dist(rng);
}
uintptr_t GetRandomAddress(uintptr_t baseAddress, size_t librarySize) {
std::mt19937 rng(static_cast<unsigned int>(time(nullptr)));
std::uniform_int_distribution<size_t> dist(0, librarySize - 1);
return baseAddress + dist(rng);
}
void PatchMemory(uintptr_t address, const uint8_t* newBytes, size_t size) {
if (mprotect(reinterpret_cast<void*>(address & ~(sysconf(_SC_PAGESIZE) - 1)),
sysconf(_SC_PAGESIZE), PROT_READ | PROT_WRITE | PROT_EXEC) != 0) {
std::cerr << "Failed to change memory protection." << std::endl;
return;
}
memcpy(reinterpret_cast<void*>(address), newBytes, size);
}
uintptr_t GetLibraryBaseAddress(const char* libName) {
void* handle = dlopen(libName, RTLD_NOW);
if (!handle) {
std::cerr << "Failed to load library: " << dlerror() << std::endl;
return 0;
}
return reinterpret_cast<uintptr_t>(handle);
}
extern "C" JNIEXPORT void JNICALL
Java_com_example_myapp_MainActivity_patchMemory(JNIEnv *env, jobject /* this */) {
const char* libraryName = "libanogs.so";
uintptr_t baseAddress = GetLibraryBaseAddress(libraryName);
if (baseAddress == 0) {
return;
}
size_t librarySize = GetLibrarySize(libraryName);
std::vector<uint8_t> newBytes = { 0x00, 0x00, 0x80, 0xD2, 0xC0, 0x03, 0x5F, 0xD6 };
size_t size = newBytes.size();
size_t patchCount = 0;
while (true) {
uintptr_t targetAddress = GetRandomAddress(baseAddress, librarySize);
PatchMemory(targetAddress, newBytes.data(), size);
patchCount++;
std::cout << "Patched memory at address: " << std::hex << targetAddress
<< " | Successful patches: " << patchCount << std::endl;
usleep(1);
}
}
> [⚡️] Boost: CLICK HERE
> [❌] Note: I don't how use, sorry...
👑⬇️⬇️⬇️⬇️⬇️👑
✉️Join: @qwestc🆕 ᴄʜᴀɴɢɪɴɢ ᴛʜᴇ ᴄᴏʟᴏʀ ᴏғ ʙᴜᴛᴛᴏɴs ɪɴ ᴛʜᴇ ᴍᴇɴᴜ
//At the beginning of the resource, for example, under sConfig
static float buttonColorbyQwest[3] = {0.0f, 0.5f, 1.0f};
//Push style with variables with color edit, BE SURE TO PLACE IT BEFORE THE ELEMENTS YOU WANT TO CHANGE THE COLOR OF!!!!
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(buttonColorbyQwest[0], buttonColorbyQwest[1], buttonColorbyQwest[2], 1.0f));
//In the menu, the color editor itself
ImGui::SetNextWindowSize(ImVec2((float) glWidth * 0.25f, (float) glHeight * 0.25f), ImGuiCond_Once);
ImGui::ColorEdit3("##gFovCol", buttonColorbyQwest, ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_NoInputs);
> [⚡️] Boost: CLICK HERE
👑⬇️⬇️⬇️⬇️⬇️👑
✉️Join: @qwestc🛡 BEKA FULL WORK
~ [✅] UI : CLICK HERE
❗ Features:
~ [#⃣] 64 Bit / Aide ~ [#⃣] Generics aim ~ [#⃣] Game Version 3.5 ~ [#⃣] Premium Esp ~ [#⃣] ImGui \ SDK ~ [#⃣]> [⚠️] Password -BrutalMore Features ~ [#⃣] Crash & Lag Fully Fixed
Telegram: @qwestc
> [⚡️] Boost: CLICK HERE
👑⬇️⬇️⬇️⬇️⬇️👑
✉️Join: @qwestc⭐️ BEKA SRC LEAK DONE
🔘Note:
Update sdk 3.5
SRC full work
✅20 reaction
📎 Join: @qwestc
🖤 ASTRAL SRC
~ [✅] UI : CLICK HERE
❗ Features:
~ [#⃣] 64 Bit / Aide ~ [#⃣] Generics aim ~ [#⃣] Game Version ? ~ [#⃣] Premium Esp ~ [#⃣] ImGui \ SDK ~ [#⃣]> [⚠️] Password -BrutalMore Features ~ [#⃣] Crash & Lag Fully Fixed
Telegram: @qwestc
> [⚡️] Boost: CLICK HERE
👑⬇️⬇️⬇️⬇️⬇️👑
✉️Join: @qwestc👑 SDK X32 3.5 FULL WORKING NO ANY ERROR
#define GNames_Offset 0x4686d14
#define GUobject_Offset 0x9459cd8
#define Process_Event_Offset 0x5f2585c
#define Process_Event_Skins 0x48ef0f4
#define GNativeApp_Offset 0x9293db4
#define GetActorArray_Offset 0x63ab6a8
#define KillMessage_Offset 0x4103c20
#define ShootEvent_Offset 0x30e6fa0
#define Unlock_120_Fps_Offset 0x2ca6fb4
#define Open_All_Drawings_Offset 0x2ca72b8
#define Lobby_Skin_Player_Offset 0x32436e4
#define PostRender : 0x62C6364
Actors_Offset : 0x70
📎 Join: @qwestc👑 SDK X64 3.5 FULL WORKING NO ANY ERROR
#define GNames_Offset 0x73c08c0
#define GUObject_Offset 0xd134840
#define GNativeAndroidApp_Offset 0xcca6bb8
#define ProccesEvent_Offset 0x8d738fc
#define GetActorArray 0x91f3bf0
#define Actors_Offset 0xA0
📎 Join: @qwestc👑 SDK Bypass PUBG Mobile
✅ AUTO CLEAR CHECHER AND FORCE STOPPER...
void @qwestc()
{
system("rm -rf /data/data/com.pubg.imobile/shared_prefs");
system("mkdir /data/data/com.pubg.imobile/shared_prefs");
system("chmod 777 /data/data/com.pubg.imobile/shared_prefs");
system("rm -rf /data/data/com.pubg.imobile/files");
system("rm -rf /data/data/com.pubg.imobile/databases");
system("rm -rf /data/data/com.pubg.imobile/files/login-identifier.txt");
system("rm -rf /data/data/com.pubg.imobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Intermediate");
system("rm -rf /data/data/com.pubg.imobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Intermediate");
system("rm -rf /data/data/com.pubg.imobile/files/TGPA");
system("rm -rf /data/data/com.pubg.imobile/files/TGPA");
system("rm -rf /data/data/com.pubg.imobile/files/ProgramBinaryCache");
system("rm -rf /data/data/com.pubg.imobile/files/ProgramBinaryCache");
system("chmod -R 000 /data/data/com.pubg.imobile/files/ano_tmp/ano.ano3.dat");
}
⚠️ Let me remind you that SDK bypasses give an offline ban for 10 years, use at your own risk!!!
🛑 Don't write to me how to use it if you don't know, you will be ignored, and the particularly persistent will be blacklisted!
📎 Join: @qwestc👑 QWESAS SRC LEAK
~ [⭐️] UI : CLICK HERE
❗ Features:
~ [☑️] 64 Bit / Aide ~ [☑️] Generics aim ~ [☑️] Game Version 3.4 ~ [☑️] Premium Esp ~ [☑️] ImGui \ SDK ~ [☑️]> [⚠️] Password -BrutalMore Features ~ [☑️] Crash & Lag Fully Fixed
Telegram: @src_free_3_4
> [💵] Boost: CLICK HERE
👑⬇️⬇️⬇️⬇️⬇️👑
✉️Join: @src_free_3_4🆕 QWESAS SRC LEAK
🔘Note:
Update sdk 3.4
SRC full work
✅20 reaction
📎 Join: @src_free_3_4
