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3.0.0 version verification moved to GetReportdata2 Behavior is divided into moving type and fire type. The resulting behavior detects your abnormality. "Mobile type" means that the player's coordinates are abnormal or the player's movement speed is abnormal and are detected by behavior. "Fire type" is divided into three stages: push, acquisition and release. Version 3.0.0 adds case35 one-day detection, which is related to the fire category. class push data The three stages of fire type also prove that there are three stages of behavior detection. The last stage is all the checksum data of a player's fire. All released, behavioral detection is extremely stressful "Fire Type" detects your ballistic report, hit rate, hit location, damage data, and firing status It takes ten years to kill birds with hip fire, and there is no abnormality in shooting birds with the scope open. The first stage of behavior detection is just push verification, detecting your firing status and then relying on this status to enable the remaining detection methods to judge together. "Other behaviors" are divided into "high risk" and "safe period". "High risk" means Tencent Games Mrpcs anti-cheating detection. If you successfully bypass the control of Mrpcs, then Mrpcs will make a behavioral judgment to determine that you are a normal player, and then push a high-risk detection "Safety period" means that the ace detection server has accessed your account, received reports from multiple people, and then started the interface to upload data, which will lead to a safe period. "Self-aiming for ten years" is behavior and "perspective for ten years" is artificiality Think about it carefully. Behavior detection is "behavior" detection. It is impossible to detect your device hardware environment and whether you have enabled this perspective. Assembly instructions //////////// [{{ "CBZ" determines whether the register = 0 Format: "CBZ X0, [PC, #0x jump offset]" "CBNZ" determines whether the register is !=0. Format: "CBNZ X0, [PC, #0x jump offset]" "TBZ" determines whether the register = 0. Format: "TBZ X0, [PC, #0x jump offset]" "TBNZ" determines whether the register is !=0. Format: "TBNZ X0, [PC, #0x jump offset]" "Jump offset": Use its own value as the offset head to move up or down according to the offset. "X0": It is the register being judged. "B.EQ" Comparison of two variables = 0 Format: "CMP W1, W0" link "B.EQ [PC, #0x offset]" "B.NE" compares two variables to see if !=0 Format: "CMP W1, W0" link "B.NE [PC, #0x offset]" "B.GE" Whether the first variable ≥ another comparison variable Format: "CMP W1, W0" link "B.GE [PC, #0x offset]" "B.LT" Whether the first variable < another comparison variable Format: "CMP W1, W0" link "B.LT [PC, #0x offset]" "B.GT" Whether the first variable > another comparison variable Format: "CMP W1, W0" link "B.GT [PC, #0x offset]" "B.LE" Whether the first variable ≤ another comparison variable Format: "CMP W1, W0" link "B.LE. [PC, #0x offset]" "Offset": Use its own value as the offset head to move up or down according to the offset. "W1": the first variable. "W0": Another comparison variable. "B" jumps unconditionally. In the ida assembly view, there are generally "B" instructions for blue line jumps, and "loc_262144" is the line they link to and jump to. At the same time, there is no blue line. "sub_131072" simply calls this address and turns it on. "BL" conditional jump. In the ida assembly view, the situation is divided into opening an address independently or being passed parameters and then opening the address. In the first case there is only one BL "BL sub_16384" and in the second case there are some assignment instructions linked together. example: "MOV X1, X2" --int 64 a1 // x1 "MOV X2, X3" --int 64 a2 // x2 "BL sub_32768" --int 64 a3 // x3 What is displayed in pseudo code language (pseudo c) is: "sub_32768(a1,a2,a3)" The parameters in parentheses are passed (parameters passed), and the sub function is passed in and starts normally, otherwise it cannot be started.

ida analysis.
"AnoSDKGetReportdata" gets the anti-cheating data report "AnoSDKGetReportdata2" gets game verification data "AnoSDKGetReportdata3" gets the fire detection report "AnoSDKDelReportdata3" releases fire data report "Get" Get "Delete" Delete "gettimeday" timestamp "acetimetable" acetimetable "Username" player ID "bilibili" coordinates "Config2.xml" and "Config3.xml" hashing algorithms "AnoSDKUserInfo" game text segment initialization "AnoSDKinit" game protection initialization "Cheat" cheat string "ioctlold" local detection function "device dependent" "ioctl" local total "case1" push and issue 67 "case35" push "case37" get "case38" release "BLR" allocates Ca memory "crc" detects modified game data "mrpcs" Tencent game anti-cheating detection "comm.dat" issues crc "lock/unlock" mutex lock "socket" server link "COR and Monitor" heartbeat package and monitor "malloc" memory allocation "j'free" memory release can only release the memory page address allocated by malloc and calloc, but cannot release static memory. "memset" memory write sets all specified memory blocks to a specific value "memcpy" memory reading "mmap" memory mapping "src" initial address of copied data "67 detection" virtual memory page fault data divided into front and back ends The front-end is detected by "67 small modules" and is pushed and distributed by "anogs" The backend is "67 main detection" data 67 loading: "initmrpcs→mrpcsmgr→allocate 67 data type→ioctlold→Reportdata→Reportdata2→ioctl" Ca memory relies on "device hardware" to generate Tencent Game Ace Detection - "AntiCheatExpert" has the capabilities of real-time monitoring, behavior analysis, hardware analysis and data verification ace is divided into cloud and local. It is a process that is pushed from the cloud ACE to the local. It is very easy to pass the ACE in the cloud. It is equivalent to passing all the detection of the entire SO locally. The ace lobby server issues the user agreement and then pushes the security feature SDK to the client through the game client. It then obtains the security SDK release information and reports it to the battle server, transfers the online data to the server, and cyclically pushes the light feature data to the ace game svr loop. The ace Tencent detection interface is divided into anti-cheating interface, heartbeat interface, and anti-stripping interface. The heartbeat is divided into heartbeat packets and listeners. When the heartbeat runs abnormally or becomes unresponsive, ACE will push data for verification, resulting in 3650. Tencent Games Mrpcs anti-cheating detection - "Multi-layered Real-time Protection and Countermeasure System" All detection of Tencent Games is based on Mrpcs server. Currently, only Tencent games have mrpcs capabilities, and no other games have mrcps capabilities. Tencent Games HIT Security System Anti-Cheat Detection - "Hit - Safe System AntiCheat" 2024-11-05 A new anti-cheating detection for the 1.21.19 version update of Peace Elite mobile game. It has the capabilities of equipment hardware detection, falcon system, real-time monitoring, and dynamic judgment. An ecosystem based on "mrpcs" anti-cheating detection. Strengthen the crackdown on kernel-driven plug-ins and underlying file detection. The underlying logic has not yet been explored and known. "Behavior Detection" and "Anti-Cheating Detection" "Anti-cheating detection" is mainly divided into Tencent game "Ace" and "Mrpcs" anti-cheating detection The main tests include "banned network" and "modified game data" Modifying game data means that crc successfully reports and issues the ban data and then blocks your game account through init. Network ban is a common verification of Tencent games. Triggering heartbeat or verification is normal. And "behavior detection" is a new detection in the 3.0.0 update in PUBG MOBILE.

20 op working
20 op working

Nice working sir ji ❤️
Nice working sir ji ❤️

Start sir ji
Start sir ji

Noods say that cannot fix ofline ban 😂😂😂😂 rip to noob developer😜😜😜

Src + Bypass Available In Cheap Price Dm :- @mr_manny01
+2
Src + Bypass Available In Cheap Price Dm :- @mr_manny01

Key Issues Fixed Done ✅

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new mod.apk

Ofline ban fixer and egl Available @mr_manny01😂😂😂
Ofline ban fixer and egl Available @mr_manny01😂😂😂

Two tips for image ofline ban fix Just fix egl and update drawing code 😂😂😂😂 full working 1000%
By @mr_manny01

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Nice 👍
Nice 👍

Nice 👍
Nice 👍

I need paid mod tester dm me fast @mr_manny01