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KVLTGAMES

KVLTGAMES

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Currently working on multiple epic games.

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Announcement: We hereby announce that we are going to announce the announcement of Dverghold's release date any minute now!

A new lore video about the monsters of Dverghold is up! https://www.youtube.com/shorts/6GdTE3P75ow

Yes, Dverghold is a classic dungeon crawler, but it's also quite a bit more than that. The original pitch for the game was "W
+1
Yes, Dverghold is a classic dungeon crawler, but it's also quite a bit more than that. The original pitch for the game was "What if you take roster- and camp-management like in Darkest Dungeon but the dungeon delving part is a "Blobber" crawler like Eye of the Beholder?" Dverghold creates a genuinely new experience from those ingredients, by combining these elements we add depth to the parts that were kept simpler in the games we drew inspiration from: DD had proc-gen "disposable" dungeons for quick runs whereas we have one big handcrafted continuous dungeon with an unfolding story, tactical combat, puzzles etc., making that part of the game richer and more like a tradional RPG. The classic dungeon crawler formula gains a new layer, encounters have deeper consequences beyond moment-to-moment gameplay. A bad fight on level 2 means a veteran benched for three days and having to take a green recruit next time. Free demo & wishlist on Steam at https://store.steampowered.com/app/4216280/Dverghold/

Yes, Dverghold is a classic dungeon crawler, but it's also quite a bit more than that. The original pitch for the game was "W
+1
Yes, Dverghold is a classic dungeon crawler, but it's also quite a bit more than that. The original pitch for the game was "What if you take roster- and camp-management like in Darkest Dungeon but the dungeon delving part is a "Blobber" crawler like Eye of the Beholder?" Dverghold creates a genuinely new experience from those ingredients, by combining these elements we add depth to the parts that were kept simpler in the games we drew inspiration from: DD had proc-gen "disposable" dungeons for quick runs whereas we have one big handcrafted continuous dungeon with an unfolding story, tactical combat, puzzles etc., making that part of the game richer and more like a tradional RPG. The classic dungeon crawler formula gains a new layer, encounters have deeper consequences beyond moment-to-moment gameplay. A bad fight on level 2 means a veteran benched for three days and having to take a green recruit next time. Free demo & wishlist on Steam at https://store.steampowered.com/app/4216280/Dverghold/

The throne room in the Royal Quarters in Dverghold ... something very bad must have happened here ... sound on for a short snippet of the game's soundtrack by Dungeon Synth artist Splendorius! Play the free demo & wishlist here: ttps://store.steampowered.com/app/4216280/Dverghold

A bunch of recent videos of the Dverghold demo that have recently been made. We are working hard on getting Early Access ready... https://youtu.be/yX6XzEAdyO0?t=592 https://youtu.be/QHHuH5lnjYA https://www.youtube.com/watch?v=jQZxXR3laL8

Dverghold so far has suffered from a severe lack of skeletons, but we finally fixed this now.

Check out our new dev update for Dverghold on Steam: https://t.co/GwZwaPSvS4

Pro-tip: you can just stack tiles on top of each other to make rooms higher! (sound on) Free demo for our dungeon crawler Dverghold available on Steam now, download and wishlist! https://store.steampowered.com/app/4216280/Dverghold

Interesting post showing how much of so-called "indie gaming" is actually totally fake & gay, as has just been highlighted again by "Mixtape". https://fixupx.com/poorlocke/status/2053097466732388593

We have now added the option to add (up to) 4 characters to the party in Dverghold after all. This made it necessary to overhaul the HUD and change the layout a bit, what do you think? Also, we added a nice little 3D compass at the bottom :)

Leaked photos of me and the boys testing Dverghold.
Leaked photos of me and the boys testing Dverghold.

photo content

The interview I did on Lotus Eaters with Harry is now live. https://www.lotuseaters.com/interview-wilhem-ivorsson-15-04-2026

Working on implementing randomly generated characters, recruiting and the need to rotate party members to let them recover fo
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Working on implementing randomly generated characters, recruiting and the need to rotate party members to let them recover for some time in Dverghold. You can still deploy battle weary characters, but they will have severe disadvantages. This changes the game's dynamic quite a bit and since we left that element out of the demo, it's only now that the final game is coming together like we envisioned it. Next stop: Randomly generated character portraits.

Today we are posting the first entry in the Dverghold Monster Manual to give you an overlook over what perils lurk in the dungeons on the isle of Rekestt ... YT: https://www.youtube.com/shorts/S_6OCgcmzFg Play the free demo & wishlist now on Steam: https://store.steampowered.com/app/4216280/Dverghold

Check out this review of Serene Estates: Last Guy! https://www.youtube.com/watch?v=N4GyCfN8V7s Get our Y2k inspired action adventure now for -25% launch discount on Steam here https://store.steampowered.com/app/3724910/Serene_Estates_Last_Guy/