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Computer Science and Programming

Computer Science and Programming

前往频道在 Telegram

Channel specialized for advanced topics of: * Artificial intelligence, * Machine Learning, * Deep Learning, * Computer Vision, * Data Science * Python Admin: @otchebuch Memes: @memes_programming Ads: @Source_Ads, https://telega.io/c/computer_science

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📈 Telegram 频道 Computer Science and Programming 的分析概览

频道 Computer Science and Programming (@computer_science_and_programming) 英语 语言赛道中的 是活跃参与者。目前社区聚集了 142 737 名订阅者,在 技术与应用 类别中位列第 816,并在 意大利 地区排名第 87

📊 受众指标与增长动态

невідомо 创建以来,项目保持高速增长,吸引了 142 737 名订阅者。

根据 14 六月, 2026 的最新数据,频道保持稳定运转。过去 30 天订阅人数变化为 -1 292,过去 24 小时变化为 -44,整体触达仍然可观。

  • 认证状态: 未认证
  • 互动率 (ER): 平均受众互动率为 6.29%。内容发布后 24 小时内通常能获得 1.82% 的反应,占订阅者总量。
  • 帖子覆盖: 每篇帖子平均可获得 8 976 次浏览,首日通常累积 2 595 次浏览。
  • 互动与反馈: 受众积极参与,单帖平均反应数为 17
  • 主题关注点: 内容集中在 sellerflash, github, developer, pricing, waybienad 等核心主题上。

📝 描述与内容策略

作者将该频道定位为表达主观观点的平台:
Channel specialized for advanced topics of: * Artificial intelligence, * Machine Learning, * Deep Learning, * Computer Vision, * Data Science * Python Admin: @otchebuch Memes: @memes_programming Ads: @Source_Ads, https://telega.io/c/computer_sc...

凭借高频更新(最新数据采集于 15 六月, 2026),频道始终保持新鲜度与高覆盖。分析显示受众积极互动,使其成为 技术与应用 类别中的关键影响点。

142 737
订阅者
-4424 小时
-2007
-1 29230
帖子存档
Advancing the state of the art in computer vision with self-supervised Transformers and 10x more efficient training

CS224W: Machine Learning with Graphs - Stanford / Winter 2021 https://www.youtube.com/playlist?list=PLuv1FSpHurUemjLiP4L1x9k6Z9D8rNbYW Full Stack Deep Learning - Spring 2021 - UC Berkeley https://www.youtube.com/playlist?list=PLuv1FSpHurUc2nlabZjCLLe8EQa9fOoa9 Introduction to Deep Learning (I2DL) - Technical University of Munich https://www.youtube.com/playlist?list=PLuv1FSpHurUdmk7v06MDyIx0SDxTrIoqk 3D Computer Vision - National University of Singapore - 2021 https://www.youtube.com/playlist?list=PLuv1FSpHurUflLnJF6hgi0FkeNG1zSFCZ CV3DST - Computer Vision 3: Detection, Segmentation and Tracking https://www.youtube.com/playlist?list=PLuv1FSpHurUd08wNo1FMd3eCUZXm8qexe ADL4CV - Advanced Deep Learning for Computer Vision https://www.youtube.com/playlist?list=PLuv1FSpHurUcQi2CwFIVQelSFCzxphJqz

2021- Courses List of Machine Learning, Deep Learning, and Computer Vision from a top school

Transferable Interactiveness Knowledge forHuman-Object Interaction Detection

Timers and Such: A Practical Benchmark for Spoken Language Understanding with Numbers End-to-end pipeline for Spoken Language
Timers and Such: A Practical Benchmark for Spoken Language Understanding with Numbers End-to-end pipeline for Spoken Language Understanding (SLU)

Github: https://github.com/ai-coodinator/yolact_edge YolactEdge, competitive instance segmentation approach that runs on small edge devices at real-time speeds. Specifically, YolactEdge runs at up to 30.8 FPS on a Jetson AGX Xavier (and 172.7 FPS on an RTX 2080 Ti) with a ResNet-101 backbone on 550x550 resolution images.

YolactEdge Real time Instance Segmentation on the Edge https://www.youtube.com/watch?v=pMDwXkIerw8

CVPR 2021 paper Modular Interactive Video Object Segmentation: Interaction-to-Mask, Propagation and Difference-Aware Fusion (MiVOS)

Detectron2 is a ground-up rewrite of Detectron that started with maskrcnn-benchmark. The platform is now implemented in PyTor
Detectron2 is a ground-up rewrite of Detectron that started with maskrcnn-benchmark. The platform is now implemented in PyTorch.

"Unbiased Teacher for Semi-Supervised Object Detection" from Facebook researchers

End-to-end speech recognition toolkit (based on Pytorch) What's make it different from other ASR toolkits: * Production first
End-to-end speech recognition toolkit (based on Pytorch) What's make it different from other ASR toolkits: * Production first and production ready * Unified solution for streaming and non-streaming ASR * Portable runtime * Light weight

Github: https://github.com/tohinz/CharacterGAN Paper: https://arxiv.org/pdf/2102.03141.pdf You can use also interactive GUI t
Github: https://github.com/tohinz/CharacterGAN Paper: https://arxiv.org/pdf/2102.03141.pdf You can use also interactive GUI to easily repose a given character based on keypoints.

Create Character Animation with small amount of data by using Generative Adversarial Network (GAN)