🔴The transformative power of video games
Hello. My name is Herman, and I've always been struck by how the most important, impactful, tsunami-like changes to our culture and our society always come from those things that we least think are going to have that impact.
I mean, as a computer scientist, I remember when Facebook was just image-sharing in dorm rooms, and depending upon who you ask, it's now involved in toppling elections. I remember when cryptocurrency or automated trading were sort of ideas by a few renegades in the financial institutions in the world for automated trading, or online, for cryptocurrency, and they're now coming to quickly shape the way that we operate. And I think each of you can recall that moment where one of these ideas felt like some ignorable, derisive thing, and suddenly, oh, crap, the price of Bitcoin is what it is. Or, oh, crap, guess who's been elected.
The reality is that, you know, from my perspective, I think that we're about to encounter that again. And I think one of the biggest, most impactful changes in the way we live our lives, to the ways we're educated, probably even to how we end up making an income, is about to come not from AI, not from space travel or biotech -- these are all very important future inventions -- but in the next five years, I think it's going to come from video games.
So that's a bold claim, OK. I see some skeptical faces in the audience. But if we take a moment to try to look at what video games are already becoming in our lives today, and what just a little bit of technological advancement is about to create, it starts to become more of an inevitability. And I think the possibilities are quite electrifying. So let's just take a moment to think about scale.
I mean, there's already 2.6 billion people who play games. And the reality is that's a billion more than five years ago. A billion more people in that time. No religion, no media, nothing has spread like that. And there's likely to be a billion more when Africa and India gain the infrastructure to sort of fully realize the possibilities of gaming. But what I find really special is -- and this often shocks a lot of people -- is that the average age of a gamer, like, have a guess, think about it. It's not six, it's not 18, it's not 12. It's 34. [Average age of an American gamer] It's older than me. And that tells us something, that this isn't entertainment for children anymore. This is already a medium like literature or anything else that's becoming a fundamental part of our lives.
One stat I like is that people who generally picked up gaming in the last sort of 15, 20 years generally don't stop. Something changed in the way that this medium is organized. And more than that, it's not just play anymore, right? You've heard some examples today, but people are earning an income playing games. And not in the obvious ways. Yes, there's e-sports, there's prizes, there's the opportunity to make money in a competitive way. But there's also people earning incomes modding games, building content in them, doing art in them. I mean, there's something at a scale akin to the Florentine Renaissance, happening on your kid's iPhone in your living room. And it's being ignored.