Editpars/آموزش ویدیو ترند
前往频道在 Telegram
مشاوره جهت ثبت نام آموزش ها👇: @eeditpars پیج اینستاگرام👇: Instagram.com/editpars آدرس سایت👇: editpars.ir
显示更多📈 Telegram 频道 Editpars/آموزش ویدیو ترند 的分析概览
频道 Editpars/آموزش ویدیو ترند (@editpars) 波斯语 语言赛道中的 是活跃参与者。目前社区聚集了 70 458 名订阅者,在 教育 类别中位列第 2 285,并在 伊朗 地区排名第 4 724 位。
📊 受众指标与增长动态
自 невідомо 创建以来,项目保持高速增长,吸引了 70 458 名订阅者。
根据 01 十月, 2026 的最新数据,频道保持稳定运转。过去 30 天订阅人数变化为 397,过去 24 小时变化为 82,整体触达仍然可观。
- 认证状态: 未认证
- 互动率 (ER): 平均受众互动率为 6.63%。内容发布后 24 小时内通常能获得 2.94% 的反应,占订阅者总量。
- 帖子覆盖: 每篇帖子平均可获得 4 669 次浏览,首日通常累积 2 071 次浏览。
- 互动与反馈: 受众积极参与,单帖平均反应数为 28。
- 主题关注点: 内容集中在 وایرالیت, سمینار, محسن, ریلز, ادیت 等核心主题上。
📝 描述与内容策略
作者将该频道定位为表达主观观点的平台:
“مشاوره جهت ثبت نام آموزش ها👇:
@eeditpars
پیج اینستاگرام👇:
Instagram.com/editpars
آدرس سایت👇:
editpars.ir”
凭借高频更新(最新数据采集于 02 十月, 2026),频道始终保持新鲜度与高覆盖。分析显示受众积极互动,使其成为 教育 类别中的关键影响点。
70 458
订阅者
+8224 小时
+8427 天
+39730 天
帖子存档
Foto hiper-realistis seorang pria Asia usia sekitar 30 tahun, rambut buzzcut sangat pendek, badan sedikit maskulin, duduk santai di ujung kapal pesiar.
Pose: duduk menghadap kamera, satu tangan memegang railing kapal, satu bagian bertumpu santai, kaki terbuka natural, ekspresi tenang dan confident.
Outfit: kemeja linen biru muda lengan panjang digulung, kancing terbuka bagian atas, celana pendek putih, kacamata hitam, jam tangan hitam, kalung tipis minimalis.
Background: laut biru kehijauan jernih, ombak kecil tenang, pulau batu kecil di kejauhan, langit cerah dengan awan tipis tropis.
Lighting natural sunlight bright day, cahaya lembut dari atas, bayangan realistis, skin tone terlihat natural.
Camera & Lens: DSLR / mirrorless, eye-level angle, 35mm lens, aperture f/2.8, depth of field ringan, fokus tajam pada subjek.
Color grading: tropical clean look, warna biru dan hijau vivid tapi natural, contrast medium, highlight lembut, tone kulit dan kain realistis rich.
Ambience: ...
چنل: @editpars
Photorealistic smartphone photo, wide-angle perspective on wet airport tarmac in overcast rainy weather. Soft diffused light, subtle reflections on wet asphalt, shallow depth of field, slight grain.
SUBJECT: Young adult, preserve facial identity, natural skin, realistic proportions, long loose hair. Happy walking back to a camera toward airplane stair/trap. Left hand holding hard-shell suitcase with travel bag on top. Small sling bag over shoulder, relaxed casual posture. Slight variations in pose, torso tilt, and arm position allowed
ENVIRONMENT: Emirates airplane parked right at trap, engine and fuselage visible, stair/trap close to subject, wet tarmac with subtle reflections, cones/markers nearby, control tower faint in background.
Create a single clean 8-panel camera-angle reference collage for video production, arranged as a precise 2×4 grid. Show the same young female Instagram influencer/model in every panel with consistent facial identity, hair, body proportions, outfit, environment, and overall styling. Each panel demonstrates a clearly different camera angle while maintaining realistic iPhone photography. Panel 1 — EYE-LEVEL / STRAIGHT-ON: Camera directly at eye height, facing the subject straight-on, natural perspective, medium framing. Include the small subtle text “eye-level” inside this panel. Panel 2 — LOW ANGLE: Camera positioned slightly below the subject and angled upward, making her appear taller and more confident while keeping realistic proportions. Include the small subtle text “low angle” inside this panel. Panel 3 — HIGH ANGLE: Camera positioned slightly above the subject and angled downward, creating a softer casual social-media composition. Include the small subtle text “high angle” inside this panel. Panel 4 — OVER-THE-SHOULDER: Camera behind and slightly beside the subject, with her shoulder/hair creating natural foreground depth while she turns toward the camera. Include the small subtle text “over-the-shoulder” inside this panel. Panel 5 — THREE-QUARTER / 45°: Camera positioned approximately 45 degrees from the front, clearly showing both the front and side contours of the subject. Include the small subtle text “three-quarter” inside this panel. Panel 6 — PROFILE / SIDE: Camera positioned approximately 90 degrees to the subject, capturing her natural side profile and silhouette. Include the small subtle text “profile” inside this panel. Panel 7 — DUTCH ANGLE: Camera slightly tilted clockwise, creating an energetic editorial composition while keeping the subject and environment realistic. Include the small subtle text “dutch angle” inside this panel. Panel 8 — POV / CLOSE CANDID: Camera very close to the subject at natural handheld height, creating an intimate close candid perspective as if photographed naturally by another person. The subject is looking toward the camera with a relaxed, confident expression. NO hand holding the phone, NO visible selfie-taking gesture, NO arm extended toward the camera, and NO selfie pose. The camera itself remains completely unseen. Include the small subtle text “POV close-up” inside this panel. CHARACTER: Young female influencer in her early 20s, attractive European model-level beauty, natural facial features, visible pores, freckles, subtle imperfections, natural skin texture, realistic hair and anatomy. Consistent identity across all eight panels. CAMERA: iPhone photo aesthetic, realistic handheld photography, natural 35mm-like perspective, authentic framing, subtle imperfections, candid dump vibe. STYLING: Instagram influencer / model-level aesthetic, fashionable contemporary outfit, polished but believable accessories and grooming. ENVIRONMENT: One consistent stylish real-world location across all eight panels, with believable background details and natural depth. LIGHTING: Direct harsh iPhone flash, realistic high-contrast shadows, natural highlights, slight grain, candid paparazzi-inspired atmosphere. LAYOUT: Eight clearly separated panels with equal spacing, precise 2×4 grid, clean white or neutral borders, professionally organized as a camera-angle reference sheet. TEXT: Use only the eight small angle-name labels specified above. Keep typography minimal, clean, subtle, and secondary to the images. Place each label neatly inside its corresponding panel without covering the subject’s face or important visual details. Do not add any other text, title, captions, arrows, diagrams, numbers, or logos. CONSISTENCY: Same person, same outfit, same hairstyle, same location, same lighting, and same moment across all eight panels. Only the camera angle, camera height, tilt, distance, and framing change between panels. Natural skin texture, realistic anatomy, believable perspective, no duplicated limbs or facial inconsistencies. For option A, emphasize an Instagram influencer /
این pdf دایرة المعارف پرامپت های ویدیویی
خودم جمع آوریش کردم ارزش نمیشه روش گذاشت🔥🔥
Photorealistic scene of a large metropolitan subway station captured from a ceiling-mounted CCTV camera at a high angle (approximately 35–45°), looking down, vertical 9:16 composition aligned with the escalator direction to create strong vertical depth, the frame overlooking a long escalator filled with a dense flow of people moving in both directions, at the center a single individual with appearance matching the reference image moves quickly down the escalator blending into the crowd, body slightly leaning forward due to motion, one hand holding the escalator handrail and the other holding a small black glossy mini bag, during movement the subject sharply turns their head over the shoulder and looks directly
Transform the exact image into an authentic PlayStation 2 (PS2) low-poly 3D videogame scene while strictly preserving the original image. Keep the exact same composition, framing, camera angle, perspective, environment, objects, lighting direction, atmosphere, proportions, and spatial layout. Do not add, remove, redesign, replace, or reposition any element.
Rebuild the entire scene as a low-poly 3D game level, converting every visible object, structure, terrain, vegetation, vehicle, and prop into authentic PS2-era game assets. Use low polygon-count models, low-resolution textures with visible stretching and tiling, baked lighting, simple materials, minimal geometry, visible edge aliasing, muted PS2 color grading, simple shadow maps or shadow blobs, atmospheric fog, limited draw distance, and subtle compression artifacts typical of early-2000s console graphics.
The final result should look like a real in-game gameplay screenshot captured directly from a PlayStation 2 title such as Silent Hill, Resident Evil, GTA, or Metal Gear Solid, while preserving the original scene exactly. No HUD, no UI, no text, no logos, no photorealism, no ray tracing, no PBR materials, no modern rendering techniques, and no smooth or high-detail surfaces. Ratio 4:5.
A highly stylized 3D cartoon character portrait from the shoulders up, featuring an oversized rounded trapezoid-shaped head with wildly exaggerated proportions, an extremely long and slender neck, a long rectangular nose with soft rounded edges and subtle porous texture, tiny half-closed eyelids with small sleepy eyes creating a bored expression, a tiny downward-curved mouth with minimalist sculpting, oversized fluffy cloud-like hair forming a perfectly symmetrical helmet silhouette with dense ultra-soft fuzzy fibers, smooth sculptural facial planes with gentle silhouette planes organic transitions, handcrafted CGI aesthetic, felt-like microfibers blended with soft velvet and plush textures, subtle subsurface scattering, intentionally simplified anatomy with bold graphic shapes and playful exaggeration, premium animated film quality, cinematic soft studio lighting, delicate rim light, shallow depth of field, centered composition, solid pink background, u-ltra-clean render, whimsical personality, intentionally unrealistic proportions.
+1
اگه انیمیشن ازم میساختن اینطوری میشدم 🥸
این یکی هم بزارم پرامپتشو؟
Rebuild the entire scene from the reference image as a real-time 3D render inside the GTA V Rage engine. Do not apply a filter. Fully reconstruct all people, vehicles, architecture, terrain, and props as polygonal 3D assets native to GTA V. The result should look like an authentic in-game screenshot captured on a high-end PC, ultra settings enabled. All subjects must be converted into clearly modeled geometry with visible polygon structure, baked normal maps, and game-ready textures. Faces, bodies, and clothing should follow GTA V character proportions and anatomy, slightly exaggerated, rigid, and digitally sculpted. Skin is matte and textured, no photographic pores. Hair is clumped, card-based, slightly stiff. Clothing uses flat fabric shaders with visible seams and texture repetition. Environment must feel like Los Santos or Blaine County logic. Buildings are modular, edges slightly sharp, surfaces tiled and optimized. Roads, sidewalks, vegetation, street props, and background elements are simplified but dense, clearly game-built constructed. No real-world photographic depth or lens artifacts. Lighting follows GTA V real-time lighting behavior. Strong directional sunlight or overcast skylight depending on scene. Hard shadows with defined edges, subtle ambient occlusion in corners. Reflections are screen-space and imperfect. Colors are slightly saturated with the recognizable GTA V color grading. Contrast is controlled but punchy. Materials must read as video game assets. Asphalt is flat and grainy. Metal has simple specular highlights. Glass is clean with limited reflection depth. Vegetation is slightly stiff and stylized. Nothing should appear physically accurate or cinematic-render realistic. Camera should feel like a gameplay or Rockstar Editor capture. Third-person or free camera perspective. Slight wide-angle distortion. Stable framing. No depth of field blur. No motion blur unless minimal and engine-based. Overall look is unmistakably GTA V. Real-time 3D. Polygon. Textured. Optimized. Stylized realism. Clearly not a photograph.
میدونستی من تو GTA VI حضور دارم 😎
پرامپتشم بزارم شماهم حضور پیدا کنی ؟
Create a hyper-realistic cinematic portrait of the person from the uploaded reference image inside a cramped, grimy public payphone booth at night. Preserve the person’s exact facial identity, facial proportions, skin tone, hairstyle, eyes, nose, lips, jawline, and natural imperfections — do not beautify or alter the face.
The subject is standing inside an old scratched glass telephone booth, holding a heavy glossy black telephone receiver to one ear. Beside them is a worn vintage metallic payphone with coin slots, battered keypad, scratched labels, faded instructions, and aged industrial details.
The booth glass is dirty, fogged, wet, scratched and covered with subtle graffiti and handwritten phrases. Outside the booth, show blurred nighttime city lights, rain reflections, soft bokeh and a dark anonymous urban environment.
Visual mood inspired by Fight Club (1999): gritty late-1990s urban realism, dirty green and yellow fluorescent lighting, sickly tungsten highlights, deep shadows, muted desaturated colors, high contrast, underexposed cinematic exposure, subtle halation, heavy organic film grain, realistic skin texture, imperfect practical lighting, analog 35mm film aesthetic.
Wardrobe: wrinkled off-white button-up shirt, slightly oversized and untidy, sleeves casually rolled up, loose dark patterned necktie hanging imperfectly, exhausted late-night office-worker appearance.
The subject has a tired, detached, emotionally numb expression, looking slightly past the camera rather than posing. Natural posture, slightly slouched shoulders, candid documentary feeling.
Condensation, fingerprints, stains and reflections should remain visible on the glass in front of the subject to create layered depth. Strong reflections from fluorescent lights appear across the booth windows.
Add subtle handwritten graffiti on the glass such as “SAME SHIT DIFFERENT DAY”, integrated naturally into the environment rather than appearing as clean digital typography.
Shot at approximately eye level with a 35–50mm cinematic lens, medium-close portrait framing, shallow depth of field, realistic optical imperfections, slight lens bloom, subtle chromatic aberration, natural film softness.
No clean modern environment, no beauty lighting, no fashion editorial polish, no overly perfect skin, no CGI look, no artificial symmetry.
The final image should feel like an authentic lost frame from a dark late-1990s psychological urban film.
دو هفتس باشگاه نرفتم قشنگ بدنم ریخته
حتی باشگاه هم بهت داره میگه که تو چه دنیا بی رحمی زندگی میکنیم
یکم شل کنی حتی اگه سال ها هم برای هرچیزی زحمت کشیده باشی ازت میگیرتش زندگی
