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Tangina mong gago ka @OLINAD36 wala ka naman alam ineexpose mo lang ka c/phan mo gago, tignan mo nga sinabi nya string is a2
+2
Tangina mong gago ka @OLINAD36 wala ka naman alam ineexpose mo lang ka c/phan mo gago, tignan mo nga sinabi nya string is a2 eh putangina variable yan ng isang sub routine hinde yan string tadyakan kita putangina mo ka, puro ka memset tas memcpy you faggot, tas gamit mo pa skinhacks ko you asshole โœŒ๏ธโœŒ๏ธ๐Ÿคฎ๐ŸคฎโœŒ๏ธโœŒ๏ธ Gumagamit rin sya ng ai mwhuaahahaha para mag modify ng src. Delete convo? Asshole. #0xF4DEDONTOP #CZKONTOP

Tangina mong gago ka @OLINAD36 wala ka naman alam ineexpose mo lang ka c/phan mo gago, tignan mo nga sinabi nya string is a2
+1
Tangina mong gago ka @OLINAD36 wala ka naman alam ineexpose mo lang ka c/phan mo gago, tignan mo nga sinabi nya string is a2 eh putangina variable yan ng isang sub routine hinde yan string tadyakan kita putangina mo ka, puro ka memset tas memcpy you faggot, tas gamit mo pa skinhacks ko you asshole โœŒ๏ธโœŒ๏ธ๐Ÿคฎ๐ŸคฎโœŒ๏ธโœŒ๏ธ Gumagamit rin sya ng ai mwhuaahahaha para mag modify ng src.

Tangina mong gago ka @OLINAD36 wala ka naman alam ineexpose mo lang ka c/phan mo gago, tignan mo nga sinabi nya string is a2
+1
Tangina mong gago ka @OLINAD36 wala ka naman alam ineexpose mo lang ka c/phan mo gago, tignan mo nga sinabi nya string is a2 eh putangina variable yan ng isang sub routine hinde yan string tadyakan kita putangina mo ka, puro ka memset tas memcpy you faggot, tas gamit mo pa skinhacks ko you asshole โœŒ๏ธโœŒ๏ธ๐Ÿคฎ๐ŸคฎโœŒ๏ธโœŒ๏ธ

๐Ÿ“ข ANNOUNCEMENT ๐Ÿ“ข
We are excited to announce our collaboration!
We are now officially partnered:
- @SquizyyHello - @oxf4de
Stay tuned for upcoming updates, projects, and features.
Thank you for your continuous support!
โ€” Team Collab

This enemy counter will be also implemented in the new version of my premium mod on new season. This counts the real players on the match and the bots. It might be laggy on the video since rendering is too bad on my PC, but on the inside of the codm it will be no lag.

Hi, announcement lang I will be adding this improvements for the new mod menu on new season.
Changelogs : Much safer bypass ( can reach u leg without any bans / hold reports ) Hide record - ( the logic that I converted from pubgm will be implemented also for streamers / tiktokers. ) Fixed all bugs - ( all known bugs will be fixed. )
- @SquizyyHello

#include <Windows.h>
#include <unordered_map>

constexpr uintptr_t OFF_MESH = 0x510;
constexpr uintptr_t OFF_SKELETAL = 0x998;
constexpr uintptr_t OFF_ASSET = 0x138;
constexpr uintptr_t OFF_ARRAY_SKELETAL = 0x38;
constexpr uintptr_t OFF_BODY_SETUP_INDEX = 14;
constexpr uintptr_t OFF_BOX_ELEMS = 0x28 + 0x30;
constexpr uintptr_t OFF_EXTENT_X = 0x98;
constexpr uintptr_t OFF_EXTENT_Y = 0x9C;
constexpr uintptr_t OFF_EXTENT_Z = 0xA0;

static std::unordered_map<uintptr_t, float> g_originals;
static uintptr_t g_lastTarget = 0;

uintptr_t SafeDeref(uintptr_t ptr, uintptr_t off) {
    if (!ptr) return 0;
    __try { uintptr_t v = *(uintptr_t*)(ptr + off); return (v < 0x10000) ? 0 : v; }
    __except (EXCEPTION_EXECUTE_HANDLER) { return 0; }
}

void SetMagicBulletEnabled(bool enable, uintptr_t localPlayer, float scale = 3.0f) {
    if (!localPlayer) return;
    if (!enable) {
        for (auto& p : g_originals) {
            DWORD old;
            if (VirtualProtect((LPVOID)p.first, sizeof(float), PAGE_READWRITE, &old)) {
                *(float*)p.first = p.second;
                VirtualProtect((LPVOID)p.first, sizeof(float), old, &old);
            }
        }
        g_originals.clear();
        g_lastTarget = 0;
        return;
    }
    if (g_lastTarget != localPlayer) {
        g_originals.clear();
        g_lastTarget = localPlayer;
    }
    uintptr_t mesh = SafeDeref(localPlayer, OFF_MESH);
    if (!mesh) return;
    uintptr_t skeletal = SafeDeref(mesh, OFF_SKELETAL);
    if (!skeletal) return;
    uintptr_t asset = SafeDeref(skeletal, OFF_ASSET);
    if (!asset) return;
    uintptr_t arr = SafeDeref(asset, OFF_ARRAY_SKELETAL);
    if (!arr) return;
    uintptr_t body = SafeDeref(arr, sizeof(uintptr_t) * OFF_BODY_SETUP_INDEX);
    if (!body) return;
    uintptr_t box = SafeDeref(body, OFF_BOX_ELEMS);
    if (!box) return;

    DWORD old;
    if (!VirtualProtect((LPVOID)box, 0x100, PAGE_READWRITE, &old)) return;

    uintptr_t addrs[3] = { box + OFF_EXTENT_X, box + OFF_EXTENT_Y, box + OFF_EXTENT_Z };
    for (int i = 0; i < 3; ++i) {
        if (g_originals.find(addrs[i]) == g_originals.end()) {
            g_originals[addrs[i]] = *(float*)addrs[i];
        }
        *(float*)addrs[i] = g_originals[addrs[i]] * scale;
    }
    VirtualProtect((LPVOID)box, 0x100, old, &old);
}
PUBGM MAGIC BULLET 4.4
LOGIC : The code expands the target's collision box by modifying three float values (X,Y,Z extents) at specific offsets from the localPlayer pawn pointer. It uses pointer dereferencing with SEH for crash safety, VirtualProtect to make memory writable, stores original values in a map for restoration, and toggles on/off. When enabled, it multiplies the stored originals by a scale factor (default 3.0) and writes them back; when disabled, it restores the originals.
Note! - logic of pubgm
- @SquizyyHello