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虫九资源分享(冲1K)

虫九资源分享(冲1K)

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泛滥和平无异常源码己复活 密码:家劳模nb

jni (7).zip 搬运请带频道已复活4.5赛季频道 @PUBGMYTNB

MemoryPatch::createWithHex(libUE4.so, 0x5F1084, h 1F 20 03 D5, 4).Modify(); MemoryPatch::createWithHex(libUE4.so, 0x5F0CC4, h 1F 20 03 D5, 4).Modify(); MemoryPatch::createWithHex(libUE4.so, 0x5F0424, h 1F 20 03 D5, 4).Modify(); MemoryPatch::createWithHex(libUE4.so, 0x5EFEC4, h 1F 20 03 D5, 4).Modify(); MemoryPatch::createWithHex(libUE4.so, 0x5EFBD4, h 1F 20 03 D5, 4).Modify(); MemoryPatch::createWithHex(libUE4.so, 0x5EFB78, h 1F 20 03 D5, 4).Modify(); MemoryPatch::createWithHex(libUE4.so, 0x5EFB04, h 1F 20 03 D5, 4).Modify(); MemoryPatch::createWithHex(libUE4.so, 0x5EF9C4, h 1F 20 03 D5, 4).Modify(); MemoryPatch::createWithHex(libUE4.so, 0x5EF6C8, h 1F 20 03 D5, 4).Modify(); MemoryPatch::createWithHex(libUE4.so, 0x5EF6A4, h 1F 20 03 D5, 4).Modify(); MemoryPatch::createWithHex(libUE4.so, 0x5EF68C, h 1F 20 03 D5, 4).Modify(); MemoryPatch::createWithHex(libUE4.so, 0x5EF678, h 1F 20 03 D5, 4).Modify(); MemoryPatch::createWithHex(libUE4.so, 0x5EF660, h 1F 20 03 D5, 4).Modify(); MemoryPatch::createWithHex(libUE4.so, 0x5EF604, h 1F 20 03 D5, 4).Modify(); MemoryPatch::createWithHex(libUE4.so, 0x5EF1F0, h 1F 20 03 D5, 4).Modify(); MemoryPatch::createWithHex(libUE4.so, 0x5EF1B4, h 1F 20 03 D5, 4).Modify(); MemoryPatch::createWithHex(libUE4.so, 0x5EF19C, h 1F 20 03 D5, 4).Modify(); 和平旁路

和平旁路

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备份一下防止误删.zip78.93 MB

绘制.h0.82 KB

libanogs.so 0x5003A4 修复egl追封 搬运不带频道全家暴毙 @HOOKPASS

libanogs.so 0x4DF174 线程清理 搬运不带频道全家暴毙 @HOOKPASS

libanogs.so 0x4F6CAC 0x4F6CC0 0x209E94 三个过一天地址 搬运带频道 @HOOKPASS 不带全家暴毙

BYKMNB886

if (美国子弹) { if (isValidMatch() && g_LocalPlayer->WeaponManagerComponent) { auto WeaponManagerComponent = g_LocalPlayer->WeaponManagerComponent; if (WeaponManagerComponent && Tools::IsPtrValid(WeaponManagerComponent)) { auto CurrentWeaponReplicated = (ASTExtraShootWeapon*)WeaponManagerComponent->CurrentWeaponReplicated; if (CurrentWeaponReplicated && Tools::IsPtrValid(CurrentWeaponReplicated)) { if (CurrentWeaponReplicated->IsA(ASTExtraShootWeapon::StaticClass())) { CurrentWeaponReplicated->BulletDecalScale.X = 50.0f; } } } } }

if (蹲下加速) { long int Self = getZZ(getZZ(getZZ(UE4+ 0xF1D5F70)+0x30)+0x4B8); long int rwdz = (Self)+0x1840; int 探头 = getDword(rwdz); long int rwsd = getZZ(Self+0x518)+0xce0; long int hqsdpz = Self+0x2c30; long int gx = getZZ(Self+0x518)+0x268; if(探头==1 or 探头==4) { WriteFloat(rwsd,4200); WriteFloat(hqsdpz,1.0e10); WriteFloat(gx,9999999); } else { WriteFloat(rwsd,670); WriteFloat(hqsdpz,1); WriteFloat(gx,8192); } }

和平直装[SDK引擎].zip48.30 MB

+2
失控进化例子(1).zip