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MemoryPatch::createWithHex(_Libanogs, 0x500D20, "00 00 80 D2 C0 03 5F D6").Modify();
MemoryPatch::createWithHex(_Libanogs, 0x500690, "00 00 80 D2 C0 03 5F D6").Modify();
MemoryPatch::createWithHex(_Libanogs, 0x500858, "00 00 80 D2 C0 03 5F D6").Modify();
MemoryPatch::createWithHex(_Libanogs, 0x5009C0, "00 00 80 D2 C0 03 5F D6").Modify();
MemoryPatch::createWithHex(_Libanogs, 0x500ABC, "00 00 80 D2 C0 03 5F D6").Modify();
MemoryPatch::createWithHex(_Libanogs, 0x500AEC, "00 00 80 D2 C0 03 5F D6").Modify();
MemoryPatch::createWithHex(_Libanogs, 0x500B7C, "00 00 80 D2 C0 03 5F D6").Modify();
MemoryPatch::createWithHex(_Libanogs, 0x500C20, "00 00 80 D2 C0 03 5F D6").Modify();
MemoryPatch::createWithHex(_Libanogs, 0x505000, "00 00 80 D2 C0 03 5F D6").Modify();
MemoryPatch::createWithHex(_Libanogs, 0x505010, "00 00 80 D2 C0 03 5F D6").Modify();
MemoryPatch::createWithHex(_Libanogs, 0x505020, "00 00 80 D2 C0 03 5F D6").Modify();
MemoryPatch::createWithHex(_Libanogs, 0x107824, "00 00 80 D2 C0 03 5F D6").Modify();
MemoryPatch::createWithHex(_Libanogs, 0x50F508, "00 00 80 D2 C0 03 5F D6").Modify();
MemoryPatch::createWithHex(_Libanogs, 0x50F5A0, "00 00 80 D2 C0 03 5F D6").Modify();
MemoryPatch::createWithHex(_Libanogs, 0x50F618, "00 00 80 D2 C0 03 5F D6").Modify();
MemoryPatch::createWithHex(_Libanogs, 0x513788, "00 00 80 D2 C0 03 5F D6").Modify();
MemoryPatch::createWithHex(_Libanogs, 0x513790, "00 00 80 D2 C0 03 5F D6").Modify();
MemoryPatch::createWithHex(_Libanogs, 0x513798, "00 00 80 D2 C0 03 5F D6").Modify();2 646
5 sector rand reveal top 2 best modal
1st Jackson mummy
Range panjab to Northeast free service for India
2nd anand Mummy
Range bihar to delhi free service
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Repost from N/a
🎮 ANTS EXTERNAL SUPPORT 🎮
✅ Free Fire Max [x64]
✅ Version Name: 2.127.1
✅ Version Code: 2019118047
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👑 AincradClient v3.6 (Root)
🎮 Free Fire Max [x64]
✅ New Bypass Login 400
✅ Internal improvements.
🔑 GetKey: https://aincradmods.com/getkey
2 646
Free Fire Max External Offsets
Version: 2.127.1
Version Code: 2019118047
ARM : 64 bit
#pragma once
#include <cstdint>
namespace Offsets {
// Hardcoded & Base Offsets
constexpr uintptr_t MPJBGDJJJMJ = 0x660;
constexpr uintptr_t Transform = 0x10;
constexpr uintptr_t LPEIEILIKGC = 0x7D8;
constexpr uintptr_t GameFacadeOffset = 0xB4C41A0;
// Player Body Offsets
constexpr uintptr_t GetPlayerHeadTF = 0x640;
constexpr uintptr_t GetPlayerNeck = 0x648;
constexpr uintptr_t GetPlayerHipTF = 0x658;
constexpr uintptr_t GetPlayerPeTF = 0x668;
constexpr uintptr_t HeadCollider = 0x6D8;
constexpr uintptr_t PlayerAttributes = 0x708;
constexpr uintptr_t AvatarManager = 0x710;
constexpr uintptr_t IsDeadFlag = 0x7C;
constexpr uintptr_t IsAiming = 0x344;
constexpr uintptr_t PlayerRotation = 0x5B4;
constexpr uintptr_t DeadStateObject = 0x2290;
// Sub-Structures & Status Offsets
constexpr uintptr_t FastReload = 0xD9;
constexpr uintptr_t KnockState = 0x80;
constexpr uintptr_t UmaAvatarSimple = 0x138;
constexpr uintptr_t UmaAvatarActive = 0x101;
constexpr uintptr_t UmaData = 0x28;
constexpr uintptr_t UmaDataStatus = 0x81;
// Camera & Aiming Offsets
constexpr uintptr_t AimingInfo = 0xDD0;
constexpr uintptr_t RecoilModifier = 0x10;
constexpr uintptr_t AimDirection = 0x40;
constexpr uintptr_t BulletStartPos = 0x4C;
constexpr uintptr_t FollowCamera = 0x630;
constexpr uintptr_t MainCamera = 0x388;
constexpr uintptr_t MatrixWrapper = 0x100;
// Game Engine & Match Offsets
constexpr uintptr_t GameFacade_P2 = 0xB8;
constexpr uintptr_t BaseGame = 0x8;
constexpr uintptr_t TimeService = 0x20;
constexpr uintptr_t TimeScale = 0x2C;
constexpr uintptr_t M_Match = 0x90;
constexpr uintptr_t MatchIsRunning = 0xCC;
constexpr uintptr_t LocalPlayer = 0xD8;
constexpr uintptr_t PlayerDictionary = 0xC0;
// Unity Transform Matrix Offsets
constexpr uintptr_t TransformObj = 0x10;
constexpr uintptr_t MatrixBuffer = 0x18;
constexpr uintptr_t MatrixIndices = 0x20;
constexpr uintptr_t MatrixData = 0x38;
constexpr uintptr_t TransformIndex = 0x40;
constexpr uintptr_t MatrixTranslation = 0x80;
constexpr uintptr_t MatrixPosition = 0x90;
constexpr uintptr_t MatrixRotation = 0xA0;
}