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void (*SendChangeToGBFootBall)(void*) = nullptr;
void (*SendCancelGBFootBall)(void*) = nullptr;
bool (*CheckCanChangeGBFootBall)(void*) = nullptr;
bool FootballModeEnabled = false;
bool isFootballMode = false;
void Ghost_Send(void* local) {
if (FootballModeEnabled && local) {
if (!SendChangeToGBFootBall) {
SendChangeToGBFootBall = (void (*)(void*))Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("PlayerNetwork"), OBFUSCATE("SendChangeToGBFootBall"), 0);
SendCancelGBFootBall = (void (*)(void*))Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("PlayerNetwork"), OBFUSCATE("SendCancelGBFootBall"), 0);
CheckCanChangeGBFootBall = (bool (*)(void*))Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("CheckCanChangeGBFootBall"), 0);
}
if (!isFootballMode) {
if (CheckCanChangeGBFootBall && CheckCanChangeGBFootBall(local)) {
if (SendChangeToGBFootBall) {
SendChangeToGBFootBall(local);
}
}
} else {
if (SendCancelGBFootBall) {
SendCancelGBFootBall(local);
}
}
}
}
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