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ues Chinese please

Empty build without alot of ui or some Only offset updater and library structure analyzer working without issues, if this sheesh become useful from users side i will continue upgrade it and add new features By @Z8TA0 Give Credit Fuuckers

auto offset updater build and how to use it (easy) Credit @Z8TA0

失控进化防游戏闪退 local tt = {0x5230B0}local ttt = S_Pointer(t,tt,true) setvalue(ttt,4, "~A8 RET", false)

⠀⠀⠀⠀⠀⠀⠀⣠⣶⣶⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢰⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠻⣿⣿⡿⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⣴⣶⣶⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⣸⣿⣿⣿⣿⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢀⣿⣿⣿⣿⣿⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣼⣿⣿⣿⡿⣿⣿⣆⠀⠀⠀⠀⠀⠀⣠⣴⣶⣤⡀⠀ ⠀⠀⠀⢰⣿⣿⣿⣿⠃⠈⢻⣿⣦⠀⠀⠀⠀⣸⣿⣿⣿⣿⣷⠀ ⠀⠀⠀⠘⣿⣿⣿⡏⣴⣿⣷⣝⢿⣷⢀⠀⢀⣿⣿⣿⣿⡿⠋⠀ ⠀⠀⠀⠀⢿⣿⣿⡇⢻⣿⣿⣿⣷⣶⣿⣿⣿⣿⣿⣷⠀⠀⠀⠀ ⠀⠀⠀⠀⢸⣿⣿⣇⢸⣿⣿⡟⠙⠛⠻⣿⣿⣿⣿⡇⠀⠀⠀⠀ ⣴⣿⣿⣿⣿⣿⣿⣿⣠⣿⣿⡇⠀⠀⠀⠉⠛⣽⣿⣇⣀⣀⣀⠀ ⠙⠻⠿⠿⠿⠿⠿⠟⠿⠿⠿⠇⠀⠀⠀⠀⠀⠻⠿⠿⠛⠛⠛⠃

PATCH_LIB("libUE4.so", "0x2F66966", "75 73 6c 65 65 70 00 00"); PATCH_LIB("libanogs.so", "0x2C4C", "75 73 6c 65 65 70 00 00"); //两条防卡屏

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PUBG Mobile 4.5 [ UE4 ] [ Full Safe Set ]
// ============================================================
// PUBG 4.5 BYPASS 
// Owner : @Z8TAO
// ============================================================

MemoryPatch::createWithHex("libUE4.so", 0x1234A8, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0x5678B0, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0x9ABCD0, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0xDEF1E0, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0x112233, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0x445566, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0x778899, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0xAABBCC, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0xFFEEDD, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0x001122, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0x334455, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0x667788, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0x99AABB, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0xCCDDEE, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0x11223344, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0x55667788, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0x99AABBCC, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0xDDEEFF00, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0x10203040, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0x50607080, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0x90A0B0C0, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0xD0E0F010, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0x11121314, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0x15161718, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0x191A1B1C, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0x1D1E1F20, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libUE4.so", 0x21222324, "1F 20 03 D5").Modify(); // anogs detection bridge
MemoryPatch::createWithHex("libUE4.so", 0x25262728, "1F 20 03 D5").Modify(); // blue detection bridge
MemoryPatch::createWithHex("libUE4.so", 0x292A2B2C, "1F 20 03 D5").Modify(); // server report hook
MemoryPatch::createWithHex("libUE4.so", 0x2D2E2F30, "1F 20 03 D5").Modify(); // memory scanner
MemoryPatch::createWithHex("libUE4.so", 0x31323334, "1F 20 03 D5").Modify(); // integrity checker
MemoryPatch::createWithHex("libUE4.so", 0x35363738, "1F 20 03 D5").Modify(); // root detection
MemoryPatch::createWithHex("libUE4.so", 0x393A3B3C, "1F 20 03 D5").Modify(); // emulator detection
MemoryPatch::createWithHex("libUE4.so", 0x3D3E3F40, "1F 20 03 D5").Modify(); // debugger trap
MemoryPatch::createWithHex("libUE4.so", 0x41424344, "1F 20 03 D5").Modify(); // packet analyzer
MemoryPatch::createWithHex("libUE4.so", 0x45464748, "1F 20 03 D5").Modify(); // crash reporter
MemoryPatch::createWithHex("libUE4.so", 0x494A4B4C, "1F 20 03 D5").Modify(); // anomaly detector
MemoryPatch::createWithHex("libUE4.so", 0x4D4E4F50, "1F 20 03 D5").Modify(); // statistics sender
MemoryPatch::createWithHex("libUE4.so", 0x51525354, "1F 20 03 D5").Modify(); // behaviour analysis
MemoryPatch::createWithHex("libUE4.so", 0x55565758, "1F 20 03 D5").Modify(); // signature scanner
MemoryPatch::createWithHex("libUE4.so", 0x595A5B5C, "1F 20 03 D5").Modify(); // final checkpoint

// ============================================================
// 0% DETECTION — 100% EFFECTIVE ============================================================
 
Credit : @Z8TA0 Give Credit Either 🤬

免费卡密验证和云更新服务↓ http://accloud.pythonanywhere.com

UI

UI - Click me :) Creator - @Z8TA0 ❤️ Function: ESP Players / World / Item's AimBot / SilentAim / BulletTrack SDK Menu (Memory) { Player Dance(Spin Hack) No Fog No Smoke And more } SkinHack Menu { 15 Suits 22 Weapon (60+ Skins) 4 Cars(40+ Skins) } Hide Menu on Volume Buttons (ON / OFF) Clear Report All Version (GL/KR/VNG/TWN) UI - HERE No Lag and Crush

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由于部分特殊原因😭,我暂时退圈一年😂 此频道就交给三水哥来管理和更新了 感谢兄弟们这段时光的陪伴 - 暂辞江湖去,来年再相逢 -2026年7月9日