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📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️

إظهار المزيد
2 142
المشتركون
+1124 ساعات
+777 أيام
+25030 أيام
أرشيف المشاركات
local IngamePhoneStateUI = require("GameLua.Mod.Library.Client.UI.IngamePhoneStateUI") local Lobby_Main_Wifi_UIBP = require("client.slua.umg.lobby.Main.Lobby_Main_Wifi_UIBP") local o_UpdateQuality = Lobby_Main_Wifi_UIBP.__inner_impl.UpdateQuality Lobby_Main_Wifi_UIBP.__inner_impl.UpdateQuality = function(self) if o_UpdateQuality then o_UpdateQuality(self) end self.UIRoot.WidgetSwitcher_Quality:SetActiveWidgetIndex(0) self.UIRoot.TextBlock_High:SetText("DEXTER") self.UIRoot.TextBlock_High:SetColorAndOpacity(FSlateColor(FLinearColor(1, 0, 0, 1))) self.UIRoot.TextBlock_Low:SetText("DEXTER") self.UIRoot.TextBlock_Low:SetColorAndOpacity(FSlateColor(FLinearColor(0, 1, 0, 1))) end local o_UpdateArtQualityUI = IngamePhoneStateUI.__inner_impl.UpdateArtQualityUI IngamePhoneStateUI.__inner_impl.UpdateArtQualityUI = function(self, _, _) if o_UpdateArtQualityUI then o_UpdateArtQualityUI(self, _, _) end self.UIRoot.TextBlock_quality:SetText("DEXTER") self.UIRoot.TextBlock_quality:SetColorAndOpacity(FSlateColor(FLinearColor(1, 0, 0, 1))) end local o_TickRefreshBatteryInfo = IngamePhoneStateUI.__inner_impl.TickRefreshBatteryInfo IngamePhoneStateUI.__inner_impl.TickRefreshBatteryInfo = function(self) if o_TickRefreshBatteryInfo then o_TickRefreshBatteryInfo(self) end self.UIRoot.ProgressBar_Battery:SetFillColorAndOpacity(FLinearColor(0.9, 0, 1, 1)) end local o_SetPingText = IngamePhoneStateUI.__inner_impl.SetPingText IngamePhoneStateUI.__inner_impl.SetPingText = function(self, ping, bLostNet) if o_SetPingText then o_SetPingText(self, ping, bLostNet) end self.UIRoot.TextBlock_Ping:SetColorAndOpacity(FSlateColor(FLinearColor(1, 0, 0.6, 1))) end

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local KillInfo = require("GameLua.Mod.BaseMod.Client.KillInfoTips.KillInfo")

local o_FileItem = KillInfo.__inner_impl.FileItem
KillInfo.__inner_impl.FileItem = function(self, DamageRecordData)
    local VictimName = DamageRecordData.VictimName
    if VictimName then
        CGameState:BroadcastUICustomBehavior("ShowRealTimeBlockingTips", "", VictimName)
        return
    end
    
    o_FileItem(self, DamageRecordData)
end

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