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📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️

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+124 ساعات
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+23430 أيام
أرشيف المشاركات
BRPlayerCharacterBase.lua2.63 KB

TDR OFFLINE.zip1.23 KB

pcall(function()
                            local isMiniCar = _G.AK_GetVal("MINI_CAR") == 1
                            local scaleVal = (_G.AK_GetVal("MINI_CAR_SCALE") or 40) / 100.0
                            if scaleVal < 0.2 then scaleVal = 0.2 end
                            if scaleVal > 1.0 then scaleVal = 1.0 end

                            local VehicleClass = import("STExtraVehicleBase") 
                            local outVehicles = slua.Array(UEnums.EPropertyClass.Object, import("Actor"))
                            local allVehicles = UGameplayStatics.GetAllActorsOfClass(uLocalPlayer, VehicleClass, outVehicles)

                            for i = 0, allVehicles:Num() - 1 do
                                local veh = allVehicles:Get(i)
                                if slua.isValid(veh) then
                                    local targetScale = isMiniCar and import("Vector")(scaleVal, scaleVal, scaleVal) or import("Vector")(1.0, 1.0, 1.0)
                                    local currentScaleFlag = isMiniCar and scaleVal or 1.0
                                    
                                    if veh.AK_LastScaleFlag ~= currentScaleFlag then
                                        veh.AK_LastScaleFlag = currentScaleFlag
                                        
                                        pcall(function()
                                            if type(veh.SetActorScale3D) == "function" then
                                                veh:SetActorScale3D(targetScale)
                                            end
                                            if veh.Mesh and type(veh.Mesh.SetWorldScale3D) == "function" then
                                                veh.Mesh:SetWorldScale3D(targetScale)
                                            elseif veh.RootComponent and type(veh.RootComponent.SetWorldScale3D) == "function" then
                                                veh.RootComponent:SetWorldScale3D(targetScale)
                                            end
                                        end)
                                    end
                                end
                            end
                        end)
MINI CAR / BIG CAR

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