𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒
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📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️
إظهار المزيد2 051
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2 054
if (Config.Magic){
uintptr_t Mesh = *(uintptr_t *)((uintptr_t)localPlayer + 0x510);
if (Mesh != 0){
uintptr_t Skeletal = *(uintptr_t *)(Mesh + 0x998);
if (Skeletal != 0){
uintptr_t Asset = *(uintptr_t *)(Skeletal + 0x138);
if (Asset != 0){
uintptr_t ArraySkeletal = *(uintptr_t *)(Asset + 0x38);//@PRESIDENTCHEATS
if (ArraySkeletal != 0){
uintptr_t SkeletalBodySetup = *(uintptr_t *)(ArraySkeletal + sizeof(uintptr_t) * 14);
if (SkeletalBodySetup != 0){
uintptr_t BoxElems = *(uintptr_t *)(SkeletalBodySetup + 0x28 + 0x30);
if (BoxElems != 0){
*(float *)(BoxElems + 0x98) = 120.0f;
*(float *)(BoxElems + 0x9C) = 120.0f;
*(float *)(BoxElems + 0xA0) = 170.0f;
}}}}}}}
Magic bullet code 4.42 054
bool NeonBarToggle(const char* label, bool* v, ImVec2 size = ImVec2(340, 48)) { ImGuiWindow* window = ImGui::GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiID id = window->GetID(label); ImVec2 pos = window->DC.CursorPos; const ImRect total_bb(pos, ImVec2(pos.x + size.x, pos.y + size.y)); ImGui::ItemSize(total_bb, 0.0f); if (!ImGui::ItemAdd(total_bb, id)) return false; bool hovered, held; bool pressed = ImGui::ButtonBehavior(total_bb, id, &hovered, &held); if (pressed) *v = !(*v); ImDrawList* draw = window->DrawList; float rounding = 5.0f; // Background and Border Colors ImU32 bg_col = IM_COL32(10, 10, 10, 255); ImU32 border_col = *v ? IM_COL32(120, 100, 255, 150) : IM_COL32(50, 50, 50, 255); // 1. Draw Background draw->AddRectFilled(total_bb.Min, total_bb.Max, bg_col, rounding); draw->AddRect(total_bb.Min, total_bb.Max, border_col, rounding, 0, 1.0f); // 2. Render Text draw->AddText(ImGui::GetFont(), 18.0f, ImVec2(pos.x + 15, pos.y + (size.y - 18) * 0.5f), IM_COL32(230, 230, 230, 255), label); // --- ICON LOGIC (IMAGE MATCHED) --- ImVec2 icon_pos = ImVec2(total_bb.Max.x - 35, pos.y + size.y * 0.5f); if (*v) { // --- ON STATE (UPAR WALA BUTTON: Glowing Light) --- // Background Glow (Purple/Pinkish) draw->AddCircleFilled(icon_pos, 18.0f, IM_COL32(150, 0, 150, 60), 30); // Outer Petals/Dots (Multicolor effect from image) float num_dots = 8; for (int i = 0; i < num_dots; i++) { float angle = (i * 2 * 3.14159f) / num_dots; ImVec2 dot_p = ImVec2(icon_pos.x + cosf(angle) * 10.0f, icon_pos.y + sinf(angle) * 10.0f); // Alternating colors like the photo (Yellow, Blue, Green) ImU32 dot_col = (i % 3 == 0) ? IM_COL32(255, 200, 0, 255) : (i % 3 == 1) ? IM_COL32(0, 200, 255, 255) : IM_COL32(100, 255, 100, 255); draw->AddCircleFilled(dot_p, 3.5f, dot_col, 12); } // Center Bright White Light (Main Glow) draw->AddCircleFilled(icon_pos, 6.0f, IM_COL32(255, 255, 255, 255), 20); // White core draw->AddCircleFilled(icon_pos, 9.0f, IM_COL32(255, 255, 255, 100), 20); // Outer white haze } else { // --- OFF STATE (NICHE WALA BUTTON: Green Ring) --- float outer_radius = 14.0f; float inner_radius = 6.0f; ImU32 off_green = IM_COL32(0, 230, 100, 255); // Neon Green // Outer Thin Ring draw->AddCircle(icon_pos, outer_radius, IM_COL32(0, 230, 100, 100), 40, 1.5f); // Inner Thick Green Circle (Solid looking but ring-style) draw->AddCircleFilled(icon_pos, inner_radius + 2.0f, IM_COL32(0, 200, 80, 255), 30); // Center Smallest Dot (Lighter green) draw->AddCircleFilled(icon_pos, 3.0f, IM_COL32(150, 255, 200, 255), 20); } // Subtle Hover Overlay if (hovered) draw->AddRectFilled(total_bb.Min, total_bb.Max, IM_COL32(255, 255, 255, 10), rounding); return pressed; }
2 054
𝐁𝐠𝐦𝐢 4.4 𝐇𝐚𝐜𝐤 𝐎𝐟𝐟𝐬𝐞𝐭 𝐗64
PATCH_LIB("libUE4.so", "0x5CA1AE0","E0 03 26 1E");//𝐋𝐞𝐬𝐬 𝐑𝐞𝐜𝐨𝐢𝐥
PATCH_LIB("libUE4.so", "0x646DB8C", "00 0F 80 D2 C0 03 5F D6");//120 𝐅𝐩𝐬;