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DARK • BYPASS

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This Channel is not intended to violate any condition of use. Copyright Disclaimer Under Section 107 of Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting. OWNER ➠ @DARKxAZANUR

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HK MOD DUMP.txt

🧬 ONLINE PANEL & PANEL FILES AVAILABLE  ONLY FOR DEVELOPER 🧬 ⭐New UI & Exciting Features⭐
🖥 Easy Login & Register 🕦 Single Device Login Added  ⭐️ User Dashboard & Profile 🔑 Rendom Key Generate ➕ Costom Keys Generate 🗓 Change UserName Added 📸 Reset All Keys 📸 Delete All Keys ✅ Extend Single Keys Added ✅ Extend All Keys Added 💸 Owner Referral System 💸 Admin Referral Syste Added ⚙ Panel Name Change Added 📱 Change Licence Added 😳 Key Price Change System Added ⚡ Add Balance System Added 📸 Delete User System Added 👤 Owner, Admin, Reseller Panel for Management 🛠 🛡 DDoS Protection 😹 No Single Error ⭐ Anti-Canary Protection 🤝 Key Generator Bot
📣 PRICES OF OWNER PANEL 📌 💵 1 Month: ₹99/- 💵 2 Months: ₹199/- ✅Private Kuro Panel & Multi Panel Files Also Available In Cheap Price 🙂 ✅Dm Here :- @Mr_Lezend_Op #Your_Name_Doming_Link_Available ❤️ Selling Proofs : T.me/LezendxSellingxProofs

Jaguar Mod Dump.cpp Credit :- SOURCELEAKS

🤪 PUBG Mobile Version: 4.4.0 🌐Official Website App 🗓Released Date : 11 .05.2026 @darkxdevoloper @darkxdevoloper @darkxdevoloper

PATCH_LIB("libanogs.so", "0x1DB944", "00 00 80 D2 C0 03 5F D6"); // Crash Fixer
32-bit Crash Fixer and stop Investigation into imgui Fix Termination Developer : #Nabeelnav7

if(CexyGun){
    auto WeaponManagerComponent = localPlayer->WeaponManagerComponent;
    if (WeaponManagerComponent) {
        auto Slot = WeaponManagerComponent->GetCurrentUsingPropSlot();
        if ((int) Slot.GetValue() >= 1 && (int) Slot.GetValue() <= 3) {
            auto CurrentWeaponReplicated = (ASTExtraShootWeapon *) WeaponManagerComponent->CurrentWeaponReplicated;
            if (CurrentWeaponReplicated) {
                auto ShootWeaponEntityComp = CurrentWeaponReplicated->ShootWeaponEntityComp;
                auto ShootWeaponEffectComp = CurrentWeaponReplicated->ShootWeaponEffectComp;
                if (ShootWeaponEntityComp && ShootWeaponEffectComp) {
                    if (BigGun) {
                        CurrentWeaponReplicated->RootComponent->RelativeScale3D.Y = Gun_Size;
                        CurrentWeaponReplicated->RootComponent->RelativeScale3D.Z = Gun_Size;
                        CurrentWeaponReplicated->RootComponent->RelativeScale3D.X = Gun_Size;
                    }}}}}}
//Menü

ImGui::Checkbox("Big Gun", &CexyGun);

if (CexyGun) {
    ImGui::SameLine();
    ImGui::SliderFloat("Gun Size", &Gun_Size, 0.5f, 5.0f, "%.2f");
}
Big weapon Developer #Nabeelnav7

__int64 (*osub_1D081C)(__int64 a1, __int64 a2, __int64 a3, __int64 a4) = 0;

__int64 __fastcall hsub_1D081C(__int64 a1, __int64 a2, __int64 a3, __int64 a4)
{
    return 0;
}
HOOK_LIB("libanogs.so", "0x1D081C", hsub_1D081C, osub_1D081C);
Report fix✅ GL KR TWN VNG ✅ 64 bit✅ CR:- #Nabeelnav7

if (AimBot[1]) {
    ASTExtraPlayerCharacter *Target = GetTargetForAim();            
    if (Target) {
        if (localPlayer->bIsWeaponFiring || localPlayer->bIsGunADS) {
            FVector targetAimPos = Target->GetBonePos("neck_01", {});
            targetAimPos.Z -= 1.2;

            if (auto WeaponManagerComponent = localPlayer->WeaponManagerComponent) {
                auto PropSlot = WeaponManagerComponent->GetCurrentUsingPropSlot();
                if (auto CurrentWeaponReplicated = (ASTExtraShootWeapon *) WeaponManagerComponent->CurrentWeaponReplicated) {
                    if (auto ShootWeaponComponent = CurrentWeaponReplicated->ShootWeaponComponent) {
                        if (auto ShootWeaponEntityComponent = ShootWeaponComponent->ShootWeaponEntityComponent) {

                            if (localPlayer->bIsGunADS && localPlayer->bIsWeaponFiring) {
                                float dist = localPlayer->GetDistanceTo(Target) / 100.f;
                                targetAimPos.Z -= dist * 1.3f;
                            }

                            if (localPlayer->bIsWeaponFiring) {
                                // Camera position & target direction
                                FVector gunlocation = localPlayerController->PlayerCameraManager->CameraCache.POV.Location;
                                FVector dir = targetAimPos - gunlocation;

                                // Normalize
                                float len = sqrtf(dir.X * dir.X + dir.Y * dir.Y + dir.Z * dir.Z);
                                if (len > 0.001f) {
                                    dir.X /= len;
                                    dir.Y /= len;
                                    dir.Z /= len;
                                }

                                // Convert direction → pitch & yaw
                                FRotator aimrotation;
                                aimrotation.Yaw   = atan2f(dir.Y, dir.X) * (180.f / PI);
                                aimrotation.Pitch = atan2f(dir.Z, sqrtf(dir.X * dir.X + dir.Y * dir.Y)) * (180.f / PI);
                                aimrotation.Roll  = 0;

                                FRotator gunrotaton = localPlayerController->PlayerCameraManager->CameraCache.POV.Rotation;

                                FRotator deltaRotation;
                                deltaRotation.Pitch = aimrotation.Pitch - gunrotaton.Pitch;
                                deltaRotation.Yaw   = aimrotation.Yaw - gunrotaton.Yaw;
                                deltaRotation.Roll  = 0;

                                clampAngles(deltaRotation);

                                // Smooth aim
                                float smoothFactor = (localPlayer->bIsGunADS) ? 4.0f : 3.0f;
                                deltaRotation.Pitch /= smoothFactor;
                                deltaRotation.Yaw   /= smoothFactor;

                                localPlayerController->AddYawInput(deltaRotation.Yaw);
                                localPlayerController->AddPitchInput(deltaRotation.Pitch);
                            }
                        }
                    }
                }
            }
        }
    }
}
FIX AIMBOT Cr:- #Nabeelnav7

Test skin 1s fix
PATCH_LIB("libUE4.so", "0x6c081cc", "00 00 80 D2 C0 03 5F D6"); //1 second fixed
PATCH_LIB("libUE4.so", "0x7bb19d0", "00 00 80 D2 C0 03 5F D6"); //1 second fixed
PATCH_LIB("libUE4.so", "0x7d50e38", "00 00 80 D2 C0 03 5F D6"); //1 second fixed
Credit : #Nabeelnav7

😭 Mundo Base Crash Fixer 🌟
static void SigSegvHandler(int sig, siginfo_t* info, void* context) {
    LOGE("SIGSEGV caught!");
    LOGE("Fault address: %p", info->si_addr);
    _exit(0); // prevent infinite crash loop
}

static void InstallSigHandlers() {
    struct sigaction sa{};
    sa.sa_flags = SA_SIGINFO;
    sa.sa_sigaction = SigSegvHandler;
    sigemptyset(&sa.sa_mask);

    sigaction(SIGSEGV, &sa, nullptr);
    sigaction(SIGABRT, &sa, nullptr);
    sigaction(SIGBUS,  &sa, nullptr);
}
//By Yahdikallah
//Cr Remover = MF
Credit: #Nabeelnav7

0x67866e4 1F 20 03 D5
0x5952f70 00 00 80 D2 C0 03 5F D6  
0x5aeef64 00 00 80 D2 C0 03 5F D6
0x5bfe3e4 00 00 80 D2 C0 03 5F D6
0x6c50334 00 00 80 D2 C0 03 5F D6
0x5bfd0fc 00 00 80 D2 C0 03 5F D6
0x62b7a1c 00 00 80 D2 C0 03 5F D6

PATCH_LIB("libanogs.so","0x1DEA8C","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x41CBC4","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x4B03BC","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x4C9C48","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x505A44","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x507938","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x50C1F8","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x51E4BC","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x51EE78","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x37FD78","00 00 80 D2 C0 03 5F D6");

0x228168
0x33049
0x3315A0
0x338680
0x373064
0x3A564C
0x51FA80
Dominator Dump

Yo yo
+1
Yo yo

Anyone Have Vps I am looking to Give Free Encryption Bot For All users , for it to run I need Vps If anyone can give contact me @ZENINXOP

photo content
+1

Hehe
+1
Hehe

__int64 (*osub_1D081C)(__int64 a1, __int64 a2, __int64 a3, __int64 a4) = 0;

__int64 __fastcall hsub_1D081C(__int64 a1, __int64 a2, __int64 a3, __int64 a4)
{
    return 0;
}
HOOK_LIB("libanogs.so", "0x1D081C", hsub_1D081C, osub_1D081C);
Report fix✅ GL KR TWN VNG ✅ 64 bit✅ CR:- #Nabeelnav7

if (AimBot[1]) {
    ASTExtraPlayerCharacter *Target = GetTargetForAim();            
    if (Target) {
        if (localPlayer->bIsWeaponFiring || localPlayer->bIsGunADS) {
            FVector targetAimPos = Target->GetBonePos("neck_01", {});
            targetAimPos.Z -= 1.2;

            if (auto WeaponManagerComponent = localPlayer->WeaponManagerComponent) {
                auto PropSlot = WeaponManagerComponent->GetCurrentUsingPropSlot();
                if (auto CurrentWeaponReplicated = (ASTExtraShootWeapon *) WeaponManagerComponent->CurrentWeaponReplicated) {
                    if (auto ShootWeaponComponent = CurrentWeaponReplicated->ShootWeaponComponent) {
                        if (auto ShootWeaponEntityComponent = ShootWeaponComponent->ShootWeaponEntityComponent) {

                            if (localPlayer->bIsGunADS && localPlayer->bIsWeaponFiring) {
                                float dist = localPlayer->GetDistanceTo(Target) / 100.f;
                                targetAimPos.Z -= dist * 1.3f;
                            }

                            if (localPlayer->bIsWeaponFiring) {
                                // Camera position & target direction
                                FVector gunlocation = localPlayerController->PlayerCameraManager->CameraCache.POV.Location;
                                FVector dir = targetAimPos - gunlocation;

                                // Normalize
                                float len = sqrtf(dir.X * dir.X + dir.Y * dir.Y + dir.Z * dir.Z);
                                if (len > 0.001f) {
                                    dir.X /= len;
                                    dir.Y /= len;
                                    dir.Z /= len;
                                }

                                // Convert direction → pitch & yaw
                                FRotator aimrotation;
                                aimrotation.Yaw   = atan2f(dir.Y, dir.X) * (180.f / PI);
                                aimrotation.Pitch = atan2f(dir.Z, sqrtf(dir.X * dir.X + dir.Y * dir.Y)) * (180.f / PI);
                                aimrotation.Roll  = 0;

                                FRotator gunrotaton = localPlayerController->PlayerCameraManager->CameraCache.POV.Rotation;

                                FRotator deltaRotation;
                                deltaRotation.Pitch = aimrotation.Pitch - gunrotaton.Pitch;
                                deltaRotation.Yaw   = aimrotation.Yaw - gunrotaton.Yaw;
                                deltaRotation.Roll  = 0;

                                clampAngles(deltaRotation);

                                // Smooth aim
                                float smoothFactor = (localPlayer->bIsGunADS) ? 4.0f : 3.0f;
                                deltaRotation.Pitch /= smoothFactor;
                                deltaRotation.Yaw   /= smoothFactor;

                                localPlayerController->AddYawInput(deltaRotation.Yaw);
                                localPlayerController->AddPitchInput(deltaRotation.Pitch);
                            }
                        }
                    }
                }
            }
        }
    }
}
FIX AIMBOT Cr:- #Nabeelnav7

Test skin 1s fix
PATCH_LIB("libUE4.so", "0x6c081cc", "00 00 80 D2 C0 03 5F D6"); //1 second fixed
PATCH_LIB("libUE4.so", "0x7bb19d0", "00 00 80 D2 C0 03 5F D6"); //1 second fixed
PATCH_LIB("libUE4.so", "0x7d50e38", "00 00 80 D2 C0 03 5F D6"); //1 second fixed
Credit : #Nabeelnav7

😭 Mundo Base Crash Fixer 🌟
static void SigSegvHandler(int sig, siginfo_t* info, void* context) {
    LOGE("SIGSEGV caught!");
    LOGE("Fault address: %p", info->si_addr);
    _exit(0); // prevent infinite crash loop
}

static void InstallSigHandlers() {
    struct sigaction sa{};
    sa.sa_flags = SA_SIGINFO;
    sa.sa_sigaction = SigSegvHandler;
    sigemptyset(&sa.sa_mask);

    sigaction(SIGSEGV, &sa, nullptr);
    sigaction(SIGABRT, &sa, nullptr);
    sigaction(SIGBUS,  &sa, nullptr);
}
//By Yahdikallah
//Cr Remover = MF
Credit: #Nabeelnav7

SAGAR-PUBGM-SDK-4.4.zip PUBGM_GL RAM 64 BIT SDK VERSION_4.4 NEW UPDATE SDK VERSION ORIGINAL SDK ENJOY
PASSWORD @SagarModsOfficial