leifa
الذهاب إلى القناة على Telegram
📈 نظرة تحليلية على قناة تيليجرام leifa
تُعد قناة leifa (@justleifa) في القطاع اللغوي الإنكليزية لاعباً نشطاً. يضم المجتمع حالياً 10 834 مشتركاً، محتلاً المرتبة 8 136 في فئة ألعاب والمرتبة 18 179 في منطقة الصين.
📊 مؤشرات الجمهور والحراك
منذ تأسيسه في невідомо، حقق المشروع نمواً سريعاً وجمع 10 834 مشتركاً.
بحسب آخر البيانات بتاريخ 13 سبتمبر, 2026، تحافظ القناة على نشاط مستقر. خلال آخر 30 يوماً تغيّر عدد الأعضاء بمقدار 2، وفي آخر 24 ساعة بمقدار 14، مع بقاء الوصول العام مرتفعاً.
- حالة التحقق: غير موثّقة
- معدل التفاعل (ER): يبلغ متوسط تفاعل الجمهور 59.93%. وخلال أول 24 ساعة من النشر يحصد المحتوى عادةً 23.69% من ردود الفعل نسبةً إلى إجمالي المشتركين.
- وصول المنشورات: يحصل كل منشور على متوسط 6 493 مشاهدة. وخلال اليوم الأول يجمع عادةً 2 567 مشاهدة.
- التفاعلات والاستجابة: يتفاعل الجمهور بانتظام؛ متوسط التفاعلات لكل منشور يبلغ 34.
- الاهتمامات الموضوعية: يركز المحتوى على مواضيع رئيسية مثل sunna, aria, attack, rev, zenless.
📝 الوصف وسياسة المحتوى
يصف المؤلف القناة بأنها مساحة للتعبير عن الآراء الذاتية:
“nothing else. just. Leifa.”
بفضل وتيرة التحديث المرتفعة (أحدث البيانات بتاريخ 14 سبتمبر, 2026) تحافظ القناة على حداثتها ومستوى وصول مرتفع. وتُظهر التحليلات تفاعلاً نشطاً من الجمهور، ما يجعلها نقطة تأثير مهمة ضمن فئة ألعاب.
10 834
المشتركون
+1424 ساعات
+797 أيام
+230 أيام
أرشيف المشاركات
10 834
It makes me sad that there are people who bother to cheat clears for higher scores with beta characters but then I don't know what's sadder: the fact people do it in the first place, or the fact that they don't even bother trying to hide how blatantly wrong it is 😭
And trust me, if there's even a suspicion a run is faked and it gets sent to me, there's a 99% chance I could tell you what is different with it so I really don't see the point vs providing an objective view of what's real at the current point in time 😭
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Also from this point on, runs shared will be a from a mix of me and other players working on ZZZAnalysis against the Training Dummy as I trust their gameplay enough at the same standards I use to be a good represnetation of how an Agent plays. The Test Dumny project is something Im very excited for too so hope that's ok with everyone! That doesnt mean Im never doing my own runs anymore but if others get a better showcase run than what I have quicker then their data is going to be the run submitted into the database.
10 834
[v3.3.2 Beta] ZZZAnalytics - Phoenix and Severian Initial Parses
I haven't mentioned this site on Telegram yet but ZZZAnalytics is a project to record and document Agent performance in a neutral environment at TC Standards of investment against the game's own Test Dummy enemy. This Test Dummy is a modified version of Dead End Butcher that I showed off previously with no resistances and no stage buffs, making for a true neutral scenario that beta servers also use to test Agents.
First runs for Phoenix and Severian are now available for those wishing to see gameplay!
Phoenix Velina Remielle - 3352 Score - Statistics / Gameplay
Severian Norma Sunna - 2222 Score - Statistics / Gameplay
These runs are not from me but submitted by other strong players helping to document parses. For the full list of teams documented so far, please check out the site at https://zzzanalytics.vercel.app 💙
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V3.3 Potential Banner Reruns
Current information from a little birdie suggests:
Norma
Velina
Order currently unknown and obviously STC as usual.
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Live now analysing Phoenix and Severian kits!! Plan to possibly do some sheets work afterwards also!
https://twitch.tv/leifavt
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I should probably clarify here. Disorders have always been treated a bit weirdly in this game where effects that target Attribute Anomaly don't target Disorder also. Eventually they made their lives easier and created groups so they can just assign a group as a target condition rather than list each Anomaly it affects separately and Disorder got included into none of these also. There have been a couple effects in the past that specified only Attribute Anomaly but also affected Disorder but this is uncommon.
On the bright side, when bosses say "Attribute Anomaly DMG Taken is decreased", these also do not target Disorder sooooo, ups and downs I guess... They aren't deliberately singling out anything by not including it because it's not included by default but obviously it'd be nice if there were more options to bring Disorder up to Vortex (it wont lmao).
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Will stream in a couple hours to do kit analysis for Phoenix and Severian + double check any other findings at the same time!
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Phoenix Anomaly CRIT Clarifications
When any Attribute Anomaly DMG considered as Burn, Shock, Corruption, Shatter, Assault, Windswept or Luminize hits an enemy, Phoenix grants her Anomaly CRIT Rate and Anomaly CRIT DMG buffs to that DMG instance.
As a result, this will also buff any Ablooms or Vortexes that also deal Attribute Anomaly DMG of the list above.
Notably, Disorder is considered a separate effect and is NOT currently buffed by Phoenix.
This effect is additive with other sources of Anomaly CRIT Rate and Anomaly CRIT DMG, such as Jane's Core Passive and Aria's 1st Mindscape.
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Repost from Gachabase.net
[Zenless Zone Zero] v3.3.2 Rev. 18895034 Update
Changelog: https://zzz.gachabase.net/changelog/beta#v3.3.2-rev-18895034
[Agents] Phoenix
|- Chinese: - (Full)
|- English: - (Full)
[Agents] Severian
|- Chinese: - (Full)
|- English: - (Full)
[W-Engines] Phoenix Test Engine
|- Chinese: - (Full)
|- English: - (Full)
[W-Engines] Severian Test Engine
|- Chinese: - (Full)
|- English: - (Full)
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Grace M6 Possible Bug
Calling this a "possible bug" because there's the off chance its intended but seems very weird if it is.
For some background info, Grace's M6 works by swapping out the animations for her Special Attack and EX Special Attack with identical ones that have a different Skill ID when she's at Max Zap, while also replaying the skill 1 more time upon cast. As a result, it activates the Special Skill ID twice and the EX Special three times.
The Skill Data for these IDs is identical to their M0 equivalents as expected, but with the DMG Multiplier doubled. Aka the Special Attack goes from 85% to 170% and the EX Special goes from 334.1% to 668.2%. This is all as expected. All the other values such as Daze, Decibels etc stay the same.
However, for her M6 Special Attack specifically, the Anomaly Buildup and Miasma are not the same as her M0 equivalent, with the Miasma Depletion going from 20.02 to 40.04, and the Anomaly Buildup going from 70.03 to 40.03. Her EX Special values do not change at all and due to the Miasma Depletion also doubling, I believe this to be an error with her Special Attack where the Anomaly Buildup is lower than expected.
Of course, because it throws 2 grenades rather than 1, she still does more Buildup on M6 than M0 because 80.06 > 70.03, but its a lot lower than the 140.06 prior calcs had expected.
After talking to players more familiar with Grace, this is a lot more significant of a finding than I first expected, and can lose out on a few Vortexes across a fight compared to what was expected.
Will Hoyo fix or change this? Probably not. There's the off chance its intended even as a weird balancing check to make her Special Attack not build up too much Anomaly. However, given the fact the Miasma Depletion doubles on the Special Attack only too, I would doubt this is the case personally. I also don't expect it to get changed because Rina's M1 is still broken to this day and has been since 1.0 despite me documenting it close to 2 years ago, I'm only documenting this finding for Grace also because it's something no one else would know naturally and is a very specific thing to check.
TLDR for those who cba to read: Grace Special Attack does less Buildup than expected at M6 because wording only says it doubles the DMG of her grenades rather than modify other stats. This only affects her Special Attack not her EX Special.
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Grace M6 Possible Bug
Calling this a "possible bug" because there's the off chance its intended but seems very weird if it is.
For some background info, Grace's M6 works by swapping out the animations for her Special Attack and EX Special Attack with identical ones that have a different Skill ID when she's at Max Zap, while also replaying the skill 1 more time upon cast. As a result, it activates the Special Skill ID twice and the EX Special three times.
The Skill Data for these IDs is identical to their M0 equivalents as expected, but with the DMG Multiplier doubled. Aka the Special Attack goes from 85% to 170% and the EX Special goes from 334.1% to 668.2%. This is all as expected. All the other values such as Daze, Decibels etc stay the same.
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Wake up,
Find out Grace's M6 may have been bugged for ages in a non meaningful way and no one ever noticed.
Good morning to you too.
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• Fixes an issue where, under certain circumstances, the Stun DMG Multiplier for the enemy Ye Shiyuan the Thrall would be abnormal after being hit by certain skills while Stunned.
My free 50% Stun Multi... 🥺
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Just realised I never properly documented innate Armorer mechanics either so maybe can finally stream tomorrow and work on writing up those??
I'm not pulling for Claret but should be able to test all I need to in Annihilation Simulacrum if people are interested in watching some more raw theorycrafting rather than just Claret runs!
