donut leaker
الذهاب إلى القناة على Telegram
📈 نظرة تحليلية على قناة تيليجرام donut leaker
تُعد قناة donut leaker (@donutleaker) في القطاع اللغوي الإنكليزية لاعباً نشطاً. يضم المجتمع حالياً 11 899 مشتركاً، محتلاً المرتبة 7 431 في فئة ألعاب والمرتبة 3 011 في منطقة الولايات المتحدة.
📊 مؤشرات الجمهور والحراك
منذ تأسيسه في невідомо، حقق المشروع نمواً سريعاً وجمع 11 899 مشتركاً.
بحسب آخر البيانات بتاريخ 29 أغسطس, 2026، تحافظ القناة على نشاط مستقر. خلال آخر 30 يوماً تغيّر عدد الأعضاء بمقدار -21، وفي آخر 24 ساعة بمقدار 1، مع بقاء الوصول العام مرتفعاً.
- حالة التحقق: غير موثّقة
- معدل التفاعل (ER): يبلغ متوسط تفاعل الجمهور 25.56%. وخلال أول 24 ساعة من النشر يحصد المحتوى عادةً 14.71% من ردود الفعل نسبةً إلى إجمالي المشتركين.
- وصول المنشورات: يحصل كل منشور على متوسط 3 042 مشاهدة. وخلال اليوم الأول يجمع عادةً 1 751 مشاهدة.
- التفاعلات والاستجابة: يتفاعل الجمهور بانتظام؛ متوسط التفاعلات لكل منشور يبلغ 32.
- الاهتمامات الموضوعية: يركز المحتوى على مواضيع رئيسية مثل m0w1, donut, velina, damage, superconduct.
📝 الوصف وسياسة المحتوى
يصف المؤلف القناة بأنها مساحة للتعبير عن الآراء الذاتية:
“eepy”
بفضل وتيرة التحديث المرتفعة (أحدث البيانات بتاريخ 30 أغسطس, 2026) تحافظ القناة على حداثتها ومستوى وصول مرتفع. وتُظهر التحليلات تفاعلاً نشطاً من الجمهور، ما يجعلها نقطة تأثير مهمة ضمن فئة ألعاب.
11 899
المشتركون
+124 ساعات
-57 أيام
-2130 أيام
جاري تحميل البيانات...
القنوات المماثلة
سحابة العلامات
الإشارات الواردة والصادرة
---
---
---
---
---
---
جذب المشتركين
أغسطس '26
أغسطس '26
+74
في 8 قنوات
يوليو '26
+298
في 16 قنوات
Get PRO
يونيو '26
+144
في 10 قنوات
Get PRO
مايو '26
+134
في 7 قنوات
Get PRO
أبريل '26
+67
في 6 قنوات
Get PRO
مارس '26
+680
في 14 قنوات
Get PRO
فبراير '26
+740
في 16 قنوات
Get PRO
يناير '26
+509
في 19 قنوات
Get PRO
ديسمبر '25
+26
في 3 قنوات
Get PRO
نوفمبر '25
+98
في 4 قنوات
Get PRO
أكتوبر '25
+137
في 9 قنوات
Get PRO
سبتمبر '25
+472
في 16 قنوات
Get PRO
أغسطس '25
+307
في 14 قنوات
Get PRO
يوليو '25
+475
في 13 قنوات
Get PRO
يونيو '25
+351
في 14 قنوات
Get PRO
مايو '25
+791
في 24 قنوات
Get PRO
أبريل '25
+561
في 17 قنوات
Get PRO
مارس '25
+687
في 22 قنوات
Get PRO
فبراير '25
+592
في 15 قنوات
Get PRO
يناير '25
+803
في 14 قنوات
Get PRO
ديسمبر '24
+411
في 10 قنوات
Get PRO
نوفمبر '24
+491
في 14 قنوات
Get PRO
أكتوبر '24
+684
في 20 قنوات
Get PRO
سبتمبر '24
+578
في 12 قنوات
Get PRO
أغسطس '24
+488
في 10 قنوات
Get PRO
يوليو '24
+598
في 14 قنوات
Get PRO
يونيو '24
+365
في 9 قنوات
Get PRO
مايو '24
+401
في 8 قنوات
Get PRO
أبريل '24
+156
في 2 قنوات
Get PRO
مارس '24
+647
في 8 قنوات
Get PRO
فبراير '24
+1 092
في 9 قنوات
Get PRO
يناير '24
+847
في 2 قنوات
| التاريخ | نمو المشتركين | الإشارات | القنوات | |
| 30 أغسطس | +3 | |||
| 29 أغسطس | +2 | |||
| 28 أغسطس | +1 | |||
| 27 أغسطس | +10 | |||
| 26 أغسطس | +2 | |||
| 25 أغسطس | 0 | |||
| 24 أغسطس | 0 | |||
| 23 أغسطس | +3 | |||
| 22 أغسطس | +4 | |||
| 21 أغسطس | 0 | |||
| 20 أغسطس | +5 | |||
| 19 أغسطس | +1 | |||
| 18 أغسطس | 0 | |||
| 17 أغسطس | +1 | |||
| 16 أغسطس | +3 | |||
| 15 أغسطس | +5 | |||
| 14 أغسطس | +5 | |||
| 13 أغسطس | 0 | |||
| 12 أغسطس | +1 | |||
| 11 أغسطس | +3 | |||
| 10 أغسطس | +2 | |||
| 09 أغسطس | 0 | |||
| 08 أغسطس | 0 | |||
| 07 أغسطس | +1 | |||
| 06 أغسطس | +1 | |||
| 05 أغسطس | 0 | |||
| 04 أغسطس | +3 | |||
| 03 أغسطس | +2 | |||
| 02 أغسطس | +4 | |||
| 01 أغسطس | +12 |
منشورات القناة
| 2 | This will very likely be the 7.7 character from the list yesterday
- Waves | 1 745 |
| 3 | [Genshin]
There will be an unknown lady character in late Snezhnaya, after 7.5
Thank you DK2 for the info. | 859 |
| 4 | 「HSR Future」
当你意识到流萤依旧是击破体系角色时,其实就该猜到 —— 卡芙卡依旧是持续伤害体系。
没错:终结命途流萤走击破体系、终结命途卡芙卡走持续伤害体系,另外还有追击体系的终结命途。
When you realize Firefly is still a Break unit, you should already guess — Kafka remains a DoT core.
Yes: Break‑Finality Firefly, DoT‑Finality Kafka, and also FUA‑Finality. | 1 124 |
| 5 | [HSR - Future] "Breaker" (Likely Temp Name) | Fire or Wind Finality
NOTE: This kit is heavily subject to change as it is currently in active development even more so than the previously leaked kits.
Please do not take these kits as final, this and any other kits posted by Dimbreath / Sakura Haven are likely to be adjusted before the associated beta
Basic ATK
Deals Fire DMG equal to X% of Breaker's ATK to one designated enemy.
Skill
Inflicts a "Debuff" state on all enemies, lasting for X turn(s). Then, deals Fire DMG equal to X% of Breaker's ATK to all enemies.
Enemy targets in the "Debuff" state have their DEF reduced by X% and will be implanted with Fire Weakness.
Ultimate
Increases the DMG Taken by all enemies by X% for each stack of "Death Mark", lasting until this current attack ends, then deals Fire DMG equal to X% of Breaker's ATK to all enemies.
Talent
When an enemy target enters the field, immediately inflicts "Death Mark" on them, stacking up to X times.
When an enemy target gets attacked, inflict X stack(s) of "Death Mark" on the target, and when an enemy is Weakness Broken, inflict X stack(s) of "Death Mark" on the target.
Targets with "Death Mark" receive X% increased Break DMG.
After Breaker attacks an enemy with "Death Mark" gain X Charge based on the number of stacks of "Death Mark" on the target.
When Charge reaches X, consumes X Charge and immediately launches 1 instance of Follow-Up ATK on all enemies, dealing Fire DMG equal to X% of Breaker's ATK.
Leader/Finality Talent
When Breaker is the Leader, Toughness Reduction inflicted by ally Finality characters increase the Finality Gauge. Gauge cannot be gained in this way during Burst Mode.
During Burst Mode, if Breaker is the Leader, increases the Weakness Break Efficiency of all allies by X% and allies can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to X% of the original Toughness Reduction value.
During Burst Mode, Breaker's SPD is increased by X%, and when an ally in Burst Mode attacks an enemy deals an instance of Wind Additional DMG to that enemy and reducing their Toughness. The Toughness Reduction increases with the target's "Death Mark" stacks and additionally scales with the target's maximum Toughness.
A2
When an enemy with "Death Mark" is defeated, up to X of the "Death Mark" stacks on them are distributed to other enemies.
A4
While Breaker is on the field, after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of X% Super Break DMG for Finality allies, or X% Super Break DMG for Non-Finality allies.
Further Note: This is based on an early interpretation of the mechanics and is subject to change | 1 014 |
| 6 | [HSR - Future] Firefly SP | Fire Finality
NOTE: This kit is heavily subject to change as it is currently in active development even more so than the previously leaked kits.
Please do not take these kits as final, this and any other kits posted by Dimbreath / Sakura Haven are likely to be adjusted before the associated beta
Basic ATK
Deals Fire DMG equal to X% of Firefly SP's ATK to one designated enemy.
Skill
Deals Fire DMG equal to X% of Firefly SP's ATK to all enemies, and inflicts 1 Weakness of a random Type to all enemies, lasting for X turn(s), with priority to Fire and any Weakness Type that the target doesn't already possess.
Enhanced Skill
Deals Fire DMG equal to (X × Break Effect + X%) of Firefly SP's ATK to this target. At the same time, deals Fire DMG equal to (X × Break Effect + X%) of Firefly SP's ATK to adjacent targets.
Then deals X instance(s) of Break DMG equal to X% of Firefly's Break DMG to each enemy target based on each Weakness Type the enemy has, and removes all Implanted Weaknesses.
Note: For example, if the enemy has Wind and Fire Weakness then Firefly SP would deal 1 Instance of Wind Break DMG and 1 instance of Fire Break DMG
Ultimate
Deals Fire DMG equal to (X × Break Effect + X%) of Firefly SP's ATK to all enemies, then deals X instance(s) of Break DMG equal to X% of Firefly SP's Fire Break DMG based on each Weakness Type the enemy is missing, and inflicts Weakness of those Types lasting for X turn(s).
Talent
When Firefly SP's, or an ally in Burst Mode's, turn starts, and when a Follow-Up ATK is used by an ally in Burst Mode - inflicts 1 Weakness of a random Type to all enemies, lasting for X turn(s), with priority to Fire and any Weakness Type that the target doesn't already possess.
Leader Talent
When Firefly SP is the leader, allies reducing an enemy's Toughness increases the Finality Gauge by X of the reduced value. Charge cannot be gained in this way during Burst mode.
When in Burst mode, increases her SPD by X (Flat SPD Buff) and Break Effect by X%
NOTE: This section is based on an early interpretation of the mechanic and is subject to change. | 869 |
| 7 | 「GI 7.X」
7.2 - Mitya
7.3 - Tsaritsa, Danica
7.4 - 5* Pyro Lady (Lantern Rite)
7.5 - Enjou
7.6 - Noy
7.7 - ???
7.8 - Dainsleif
#TeamRhinedottir #Anonymous | 1 734 |
| 8 | Little tease of Severian splash art | 5 257 |
| 9 | The skins will be free to obtain from events, both in 3.2 and 3.3 | 2 505 |
| 10 | Nangong and Promeia reruns
Code is FLINTWORKS | 2 356 |
| 11 | Lindverne new outfit | 2 468 |
| 12 | لا يوجد نص... | 1 693 |
| 13 | Phoenix reveal, looks great | 2 464 |
| 14 | 「HSR 4.6」
Boss name
Blood of the Fallen God · Yabuli
Apologies... I assumed from the hair and the previous leak about her being boss. Will be more careful in future, sorry again, I take responsibility 🙏
- Waves | 2 632 |
| 15 | They indeed add new animations for paid buff, especially Danheng•IL.
Basically it'll be a full remake of characters.
One free selection will be given when it's launched(dunno it's a limited event or not). As for the other two, you need to pay for it.
Thank you DK2 for the info. | 870 |
| 16 | [HSR - Future] Nihilux | Quantum Elation
NOTE: This is heavily subject to change as it is currently in active development.
Basic ATK
Deals Quantum DMG to one designated enemy and gains X Wish Point(s).
Skill
Grants "LingShi” to one designated ally character, other than herself, stacking up to X times, then Immediately launches the Additional Attack (see below) and gains X Wish Point(s).
Each stack of “LingShi” increases the Elation DMG dealt by the target by X%.
"LingShi" only takes effect on the most recent target of Nihilux's Skill.
When the character with “LingShi” uses an ability, they gain X stacks of “LingShi”
When "LingShi” reaches X stacks, Nihilux launches another Additional Attack (see below)
Additional Attack
Inflicts all enemies with a state that increases Elation DMG they take by X%, lasting for X turn(s).
Then deals X% Quantum Elation DMG to all enemies, gains X Punchline point(s), and gains X Wish Point(s).
Ultimate
Gains X Punchline point(s) and increases the Elation of all allies by X% for X turns.
Enhanced Ultimate
Consumes X Wish Point(s) and gains X Punchline point(s). Deals X% Quantum Elation DMG to all enemies. Then deals X instances of Quantum Elation DMG to one random enemy (bounce)
Elation Skill
Deals X% Quantum Elation DMG to all enemies. Then deals True DMG equal to X% of the current tally kept by Talent distributed evenly across all enemies and gains X Wish Point(s).
Talent
While Nihilux is on the field, Aha's base SPD is determined by Nihilux's SPD instead.
Nihilux will tally the non-True DMG dealt by ally targets during the current Aha Instant, and when an Aha Instant ends, if Punchline point(s) were consumed, gain X% of the consumed Punchline point(s) as "Certified Banger". Overflow DMG will not be tallied.
After using an ability, if Nihilux has X or more Wish Points, the ultimate is enhanced.
Technique
When entering battle Aha immediately gains 1 extra turn where a fixed amount of X Punchline point(s) is taken into account. This turn does not consume Punchline point(s).
A2
When Punchline point(s) is gained, for every X point(s) gained at once, Nihilux gains X points of "Certified Banger" up to a maximum of X per turn
A4
Nihilux gains X Wish Point(s) at the start of combat.
A6
When SPD is X or higher, increases this unit's Elation by X% and additionally increases Aha's base SPD by X%. | 881 |
| 17 | [HSR - Future] Finality MC | Imaginary Finality
NOTE: This is heavily subject to change as it is currently in active development.
Basic ATK
Deals Imaginary DMG equal to X% of Trailblazer's ATK to one designated enemy.
Enhanced Basic ATK
Deals Imaginary DMG equal to X% of Trailblazer's ATK to all enemies then deals X instances of Imaginary DMG equal to X% of Trailblazer's ATK to one random enemy (bounce)
Skill
Grants one other designated ally "Finality Invite," increasing their ATK by X% and Break Effect by X%.
While the team is in Burst Mode, "Finality Invite" additionally increases the holder's Burst DMG by X%.
"Finality Invite" only takes effect on the most recent target of Trailblazer's Skill.
Ultimate
Increases SPD of all allies by X% for X turn(s), and increases the Finality Gauge by 100.
Talent
When entering Burst Mode, all Finality characters advance action by 100%.
While in Burst Mode, reduces the DEF of all enemies by X%, increases their Toughness reduction received and enhances Trailblazer's Basic ATK.
The duration of "Finality Invitation" is not reduced while Burst Mode is active, and using Trailblazer's Basic ATK, Skill or Ultimate causes the character with "Finality Invitation" to immediately gain 1 extra turn in which they can insert the use of their Ultimate
Finality/Leader Talent
While Trailblazer is the leader (likely determined by the character that initates combat), using their Basic ATK or Skill increases the Finality Gauge by X. SPD is increased by X% during Burst Mode.
While in Burst Mode, for each instance of DMG dealt by all ally targets, deals 1 additional instance of True DMG equal to X% of the original DMG.
Charge cannot be gained in this way during burst mode
-----
This part is overall for Finality as a path:
Finality Gauge
When there is a Finality character in the team, Finality appears on the action bar (like Aha) where it's speed is affected by the SPD of the Finality Characters in the team (think Aha Instants and Elation characters)
The Finality Gauge is a shared value in the team from 0 to 200 where "burst mode" activates when the value hits 100 or above
Charge can be gained from Finality Characters
NOTE: This section is based on an early interpretation of the mechanic and is subject to change. | 739 |
| 18 | [HSR - Future] New Equipment
This is the equipment for Jing Yuan:
When Lightning-Lord’s accumulated attack count reaches 10 or more, its next action is enhanced, increasing its number of hits to 16
NOTE: This is heavily subject to change as it is currently in active development. | 1 072 |
| 19 | [HSR - Future] New Equipment
Continuing from Dims post, this is the equipment for DHIL.
At the start of battle, DHIL gets a temporary buff which makes his DMG dealt become 200% of the original DMG.
When DHIL consumes enough Skill Points through enhanced Basic ATKs, he automatically launches an additional attack against all enemies.
He also gains a 4th level to his Enhanced Basic Attack which consumes 4 Skill points.
NOTE: This is heavily subject to change as it is currently in active development. | 1 049 |
| 20 | [HSR - Future] New Equipment
As Sakura Haven previously posted, new equipment will be released. The first batch for this new equipment will be for Acheron, DHIL and Jing Yuan.
Given each get new attacks, it's possible they will get new animations added with this although we have no confirmation on that at this time.
This is how the equipment works when used with Acheron:
Once per turn, when an enemy that has a stack of Crimson Knot is attacked, Acheron launches a follow-up attack against all enemies dealing Lightning DMG in four successive slashes.
Each of these follow-up attacks increase a counter by 1.
Once this count reaches 3, Acheron immediately gains access to an additional Ultimate while preserving her previous Slashed Dream progress.
NOTE: This is heavily subject to change as it is currently in active development. | 963 |
