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𝐁𝐎𝐓 𝐋𝐎𝐀𝐃𝐄𝐑 𝐒𝐄𝐓𝐔𝐏

𝐁𝐎𝐓 𝐋𝐎𝐀𝐃𝐄𝐑 𝐒𝐄𝐓𝐔𝐏

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المشتركون
-424 ساعات
-37 أيام
-3230 أيام
أرشيف المشاركات
Anogs ues mat karna crash ke liye ye ues kar lo
0xD49DE libanort.so
🍌🍌🎢🍌 🍌🍌 🍌⏺🍌

AGAR YE CRASH DE TO YE UES KRO
int (*osub_8A42A)(int a1, int a2, int a3, int a4, int a5, int a6); int hsub_8A42A(int a1, int a2, int a3, int a4, int a5, int a6) { if (a2 == 0xA) return osub_8A42A(0, 0, a3, a4, a5, a6); if (a5 == 0x64) return osub_8A42A(a1, a2, a3, a4, 0, a6); if (a4 == 0x64) return osub_8A42A(a1, a2, a3, 0, a5, a6); return osub_8A42A(a1, a2, a3, a4, a5, a6); } ---------------------------------------- HOOK_LIB("libanogs.so", "0x8A42B", hsub_8A42A, osub_8A42A); 🩸🫵🅱️🩸 3️⃣🩸3️⃣

int (*osub_8A42A)(int a1, int a2, int a3, int a4, int a5, int a6); int hsub_8A42A(int a1, int a2, int a3, int a4, int a5, int a6) { if ( a2 = 0xA ){ while (true) { a2 = 0; return a1 = 0; } } while (true){ if (a5 = 100 ){ a5 = 0; return a5=0; } if (a5 = 64) { a5 = 0; return a5=0 ; } } if (a4 = 100 ){ while (true){ a4 = 0; return a4 = 0; } } ---------------------------------------- HOOK_LIB("libanogs.so", "0x8A42B", hsub_8A42A, osub_8A42A); 3️⃣⏺3️⃣ 🩸🫵🅱️🩸

Mundo Source Available In Affordable Price All Device Support No Crash No Lag Both 32 And 64 Dm @YadavXModer

🆕CODE - 1105010019 [Sky Huntress - MG3 (Lv. 7)]💠 CR - UDAY
🆕CODE - 1105010019 [Sky Huntress - MG3 (Lv. 7)]💠
CR - UDAY

🆕CODE - 1103009042 [Seadream Melody - SLR (Lv. 3)]💠 CR - UDAY
🆕CODE - 1103009042
[Seadream Melody - SLR (Lv. 3)]💠
CR - UDAY

🆕CODE - 1103002094 [Industry Edge - M24 (Lv. 5)]💠 CR - UDAY
🆕CODE - 1103002094
[Industry Edge - M24 (Lv. 5)]💠
CR - UDAY

🆕CODE - 1101102025 [Mystic Kraken - ACE32 (Lv. 8)]💠
🆕CODE - 1101102025
[Mystic Kraken - ACE32 (Lv. 8)]💠

🆕CODE - 1101006067 💠[Deep Sea Terror - AUG (Lv. 5)]
🆕CODE - 1101006067
💠[Deep Sea Terror - AUG (Lv. 5)]

🆕CODE - 1101005090 [Primordial Remnants - Groza (Lv. 5)]💠
🆕CODE - 1101005090
[Primordial Remnants - Groza (Lv. 5)]💠

🆕CODE - 1101003195
🆕CODE - 1101003195

🩸🫵🅱️🩸 ➖3️⃣⏺3️⃣ 👻😇🥰😘💩✍️🍡🎈 🍌🍌🍌
💠PASS - @LORDUDAY

DWORD LibUe4 = 0XE0C36E0; DWORD Gname = 0x8C5E224; DWORD Gworld = 0x8FE9514; DWORD PersistentLevel = 0x20; DWORD NetDriver = 0x24; DWORD ServerConnection = 0x60; DWORD PlayerController = 0x20; DWORD AcknowledgedPawn = 0x390; DWORD LocalController = 0x3194; DWORD PlayerCameraManager = 0x3a0; DWORD CameraCache = 0x3a0; DWORD meshType = 0x150; DWORD Mesh = 0x37c; DWORD SkeletalMesh = 0x6d8; DWORD SkeletalMeshSocket = 0x124; DWORD Component2world = 0x20c; DWORD MinLOD = 0x6e4; DWORD RootComponent = 0x158; DWORD WeaponManagerComponent = 0x1ae0; DWORD CurrentWeaponReplicated = 0x40c; DWORD RelativeLocation = 0x120; DWORD bDead = 0xa54; DWORD Nation = 0x6ac; DWORD PlayerName = 0x6a0; DWORD TeamID = 0x6d4; DWORD CurrentStates = 0xb78; DWORD Health = 0xa3c; DWORD HealthMax = 0xa40; DWORD bIsAI = 0x76d; DWORD VehicleCommon = 0x490; DWORD HP = 0x200; DWORD HPMax = 0x1fc; DWORD FuelMax = 0x258; DWORD Fuel = 0x25c; DWORD PoseState = 0x1084; DWORD ScopeFov = 0x1404; DWORD PickUpDataList = 0x6f8; DWORD CurBulletNumInClip = 0xb90; DWORD CurMaxBulletNumInOneClip = 0xba4; DWORD NearDeathBreath = 0x1324; DWORD RelativeRotation = 0x12c; DWORD ComponentVelocity = 0x200; DWORD BulletRange = 0x560; DWORD ShootWeaponEntityComp = 0xcb8; DWORD LastRenderTimeOnScreen = 0x390; DWORD LastSubmitTime = 0x388; DWORD LastRenderTime = 0x38c; DWORD STExtraPlayerController = 0x30ec; DWORD ReplicatedMovement = 0x80; DWORD bIsWeaponFiring = 0x1074; DWORD bIsGunADS = 0xc19; DWORD IsTimeOut = 0x528; DWORD bIsAirOpen = 0x570; DWORD bIsSuperAirdrop = 0x410; DWORD bAutoDestroyWhenFinished = 0x138; DWORD WheelsCurrentHP = 0x248; DWORD LaunchGravityScale = 0x410; DWORD GameState = 0x13c; DWORD GameModeClass = 0x338; DWORD PlayerNum = 0x580; DWORD AlivePlayerNum = 0x814; DWORD AliveTeamNum = 0x818; DWORD PlayerNumPerTeam = 0xf7c; DWORD ElapsedTime = 0x378; DWORD SwitchWeaponSpeedScale = 0x1f3c; DWORD CurrentReloadWeapon = 0x2278; DWORD ShootWeaponEntity = 0xcb8; DWORD AccessoriesHRecoilFactor = 0x920; DWORD AccessoriesVRecoilFactor = 0x91c; DWORD AccessoriesRecoveryFactor = 0x924; DWORD RecoilKickADS = 0xa30; DWORD AnimationKick = 0xa4c; DWORD ShootInterval = 0x44c; DWORD bIsEngineStarted = 0x7b4; DWORD ExtraBoostFactor = 0x136c; DWORD ParachuteComponent = 0x1068; DWORD CurrentFallSpeed = 0x14c; DWORD SpeedScale = 0xc38; DWORD BulletFireSpeed = 0x420; DWORD GameDeviationFactor = 0x984; DWORD ShotGunHorizontalSpread = 0x980; DWORD ShotGunVerticalSpread = 0x97c; DWORD CurShootIntervalMode = 0xcc4;
PUBG MOBİLE 3.3 GLOBAL x32 Offsets💠

BHAI 3 baje ke bad sab ka DM dekhuga main thoda bahar 😘

PUBG GLOBAL 3.3 SDK & Offsets!!
Gworld : 0x8FE9514 Gname : 0x8C5E224 ViewWorld : 0x8FD0830 ProcessEvent : 0x46070D4 Player_Speed : 0x5C1E7CC Game_Speed : 0x62C7AD4 Anogs Case 10 : 0x8A42A

IPAD VIEW
🔻Offset: 0x5BCC908 🔻Edit: 00 00 85 43
120 FPS && UHD:🔻
Offset: sub_2ACC368// uhd🔸 Edit: 05 00 a0 e3 1e ff 2f e1 Offset: sub_2ACC5C0// 120fps🔸 Edit: 78 00 a0 e3 1e ff 2f e1
Architecture : 32 bit Version : 3.3

case 10 = 0x8A42A case 34 = 0x910BC case 1 = 0x9FA98 case 16 = 0xBD57C case 35 = 0xB32DE case 37 = 0xB3574
MAKE PUBG 3.3 (GL) PROTECTION 32 BIT

REBRANDING AVILABLE 💠 BIT - 64 3.2 + 3.3 HACKS🔸 ESP AIMBOT BT ESP ITEM BAN FIXED 👇 Flag online 100% 10 year online 100% 10 year offline 100% Termination 99% DM TO BUY @LORDUDAY REBRANDING AVILABLE

Code: std::string getCurrentTimePlus(int sec) { using namespace std::chrono; // Get current time point system_clock::time_poi
Code:
std::string getCurrentTimePlus(int sec) { using namespace std::chrono; // Get current time point system_clock::time_point now = system_clock::now(); // Add 5 seconds to the current time system_clock::time_point future = now + seconds(sec); // Convert time_point to time_t to make time manipulations easier std::time_t future_time = system_clock::to_time_t(future); // Use stringstream and put_time to format the time string std::stringstream ss; ss << std::put_time(std::localtime(&future_time), "%Y-%m-%d %H:%M:%S"); return ss.str(); } ➿➿➿➿➿➿➿➿➿➿➿➿
Code:
int SendNotification(const char* dateTime, bool useDefaultTimeZone, const char* title, const char* body, int id) { JavaVM* java_vm = g_App->activity->vm; // Assuming g_App is your application's global state JNIEnv* java_env = NULL; // Get the current JNI environment jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6); if (jni_return == JNI_ERR) return -1; // Attach the current thread to the Java VM if necessary jni_return = java_vm->AttachCurrentThread(&java_env, NULL); if (jni_return != JNI_OK) return -2; // Get the Java class of the activity jclass native_activity_clazz = java_env->GetObjectClass(g_App->activity->clazz); if (native_activity_clazz == NULL) return -3; // Get the ID of the method to be called jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "AndroidThunkJava_LocalNotificationScheduleAtTime", "(Ljava/lang/String;ZLjava/lang/String;Ljava/lang/String;Ljava/lang/String;I)V"); if (method_id == NULL) return -4; // Prepare Java method parameters jstring jDateTime = java_env->NewStringUTF(dateTime); jboolean jUseDefaultTimeZone = useDefaultTimeZone ? JNI_TRUE : JNI_FALSE; jstring jTitle = java_env->NewStringUTF(title); jstring jBody = java_env->NewStringUTF(body); jstring jAction = java_env->NewStringUTF(""); // Call the Java method java_env->CallVoidMethod(g_App->activity->clazz, method_id, jDateTime, jUseDefaultTimeZone, jTitle, jBody, jAction, id);//@LORDUDAY // Clean up local references to prevent memory leaks java_env->DeleteLocalRef(jDateTime); java_env->DeleteLocalRef(jTitle); java_env->DeleteLocalRef(jBody); java_env->DeleteLocalRef(jAction); // Detach the current thread from the Java VM jni_return = java_vm->DetachCurrentThread(); if (jni_return != JNI_OK) return -5; return 0; // Success } ➿➿➿➿➿➿➿➿➿➿➿➿
Code:
SendNotification(getCurrentTimePlus(3).c_str(),true,"AnimeTone", "Hello From Cheat Bypass",1234);

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