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Best Place for Learning Python Programming Free Notes of Programming languages 👇 • Python • Java • JavaScript • C • C++ Free Courses & Job Updates ☑️🔎🆓

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LEGEND Form Project 😅😀 ----------------------------------------------------- Complete Source Code 👇 ----------------------------------------------------- <html> <head> <style> .outer{  margin:auto; height:300px; width:400px; border:2px solid black; position:relative } p{ margin-left:80px; } .in{ margin-left:80px; padding:10px } #bt{ margin-top:20px; position:absolute; left:150px; } #bt:hover{ background:green; font-size:13px; cursor:pointer; color:white; } </style> <script> function fa(){ if(a.value=="" || b.value==""){ f() document.getElementById("a").style.border="3px solid red" document.getElementById("b").style.border="3px solid red" bt.value="Pahila data tak" } else{ document.getElementById("a").style.border="3px solid green" document.getElementById("b").style.border="3px solid green" bt.value="Ha thik ahe ata" bt.style.left="120px"; } } flag=1 function f(){ if(flag==1){ bt.style.left="210px" flag=2 } else if(flag==2){ bt.style.left="80px" flag=1 } } </script> </head> <body> <div class="outer"> <h1 style="text-align:center">Legend form</h1> <p>Enter Id</p> <input class="in" type="text" placeholder="Enter id" id="a"/> <p>Enter Confirm Pass</p> <input class="in" type="password" placeholder="Enter password" id="b"/> <br> <input type="submit" onmouseenter="fa()" onclick="alert('waaaa')" id="bt" /> </div> </body> </html>

Snake Game using Turtle in Python ✅ Source Code 👇👇 # import required modules import turtle import time import random delay = 0.1 score = 0 high_score = 0 # Creating a window screen wn = turtle.Screen() wn.title("Snake Game") wn.bgcolor("blue") # the width and height can be put as user's choice wn.setup(width=600, height=600) wn.tracer(0) # head of the snake head = turtle.Turtle() head.shape("square") head.color("white") head.penup() head.goto(0, 0) head.direction = "Stop" # food in the game food = turtle.Turtle() colors = random.choice(['red', 'green', 'black']) shapes = random.choice(['square', 'triangle', 'circle']) food.speed(0) food.shape(shapes) food.color(colors) food.penup() food.goto(0, 100) pen = turtle.Turtle() pen.speed(0) pen.shape("square") pen.color("white") pen.penup() pen.hideturtle() pen.goto(0, 250) pen.write("Score : 0  High Score : 0", align="center",           font=("candara", 24, "bold")) # assigning key directions def group():     if head.direction != "down":         head.direction = "up" def godown():     if head.direction != "up":         head.direction = "down" def goleft():     if head.direction != "right":         head.direction = "left" def goright():     if head.direction != "left":         head.direction = "right" def move():     if head.direction == "up":         y = head.ycor()         head.sety(y+20)     if head.direction == "down":         y = head.ycor()         head.sety(y-20)     if head.direction == "left":         x = head.xcor()         head.setx(x-20)     if head.direction == "right":         x = head.xcor()         head.setx(x+20) wn.listen() wn.onkeypress(group, "w") wn.onkeypress(godown, "s") wn.onkeypress(goleft, "a") wn.onkeypress(goright, "d") segments = [] # By - @pythonnotes1 # Main Gameplay while True:     wn.update()     if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:         time.sleep(1)         head.goto(0, 0)         head.direction = "Stop"         colors = random.choice(['red', 'blue', 'green'])         shapes = random.choice(['square', 'circle'])         for segment in segments:             segment.goto(1000, 1000)         segments.clear()         score = 0         delay = 0.1         pen.clear()         pen.write("Score : {} High Score : {} ".format(             score, high_score), align="center", font=("candara", 24, "bold"))     if head.distance(food) < 20:         x = random.randint(-270, 270)         y = random.randint(-270, 270)         food.goto(x, y)         # Adding segment         new_segment = turtle.Turtle()         new_segment.speed(0)         new_segment.shape("square")         new_segment.color("orange")  # tail colour         new_segment.penup()         segments.append(new_segment)         delay -= 0.001         score += 10         if score > high_score:             high_score = score         pen.clear()         pen.write("Score : {} High Score : {} ".format(             score, high_score), align="center", font=("candara", 24, "bold"))     # Checking for head collisions with body segments     for index in range(len(segments)-1, 0, -1):         x = segments[index-1].xcor()         y = segments[index-1].ycor()         segments[index].goto(x, y)     if len(segments) > 0:         x = head.xcor()         y = head.ycor()         segments[0].goto(x, y)     move()     for segment in segments:         if segment.distance(head) < 20:             time.sleep(1)             head.goto(0, 0)             head.direction = "stop"             colors = random.choice(['red', 'blue', 'green'])             shapes = random.choice(['square', 'circle'])             for segment in segments:                 segment.goto(1000, 1000)             segments.clear()             score = 0             delay = 0.1             pen.clear()             pen.write("Score : {} High Score : {} ".format(                 score, high_score), align="center", font=("candara", 24, "bold"))     time.sleep(delay) wn.mainloop()

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---- Rose Source Code ---- import turtle def draw_flower():     turtle.penup()     turtle.left(90)     turtle.fd(200)     turtle.pendown()     turtle.right(90)     # Flower base     # by : @pythoncoder92     turtle.fillcolor("red")     turtle.begin_fill()     turtle.circle(10, 180)     turtle.circle(25, 110)     turtle.left(50)     turtle.circle(60, 45)     turtle.circle(20, 170)     turtle.right(24)     turtle.fd(30)     turtle.left(10)     turtle.circle(30, 110)     turtle.fd(20)     turtle.left(40)     turtle.circle(90, 70)     turtle.circle(30, 150)     turtle.right(30)     turtle.fd(15)     turtle.circle(80, 90)     turtle.left(15)     turtle.fd(45)     turtle.right(165)     turtle.fd(20)     turtle.left(155)     turtle.circle(150, 80)     turtle.left(50)     turtle.circle(150, 90)     turtle.end_fill()     # Petal 1     turtle.left(150)     turtle.circle(-90, 70)     turtle.left(20)     turtle.circle(75, 105)     turtle.setheading(60)     turtle.circle(80, 98)     turtle.circle(-90, 40)     # Petal 2     turtle.left(180)     turtle.circle(90, 40)     turtle.circle(-80, 98)     turtle.setheading(-83)     # Leaves 1     turtle.fd(30)     turtle.left(90)     turtle.fd(25)     turtle.left(45)     turtle.fillcolor("green")     turtle.begin_fill()     turtle.circle(-80, 90)     turtle.right(90)     turtle.circle(-80, 90)     turtle.end_fill()     turtle.right(135)     turtle.fd(60)     turtle.left(180)     turtle.fd(85)     turtle.left(90)     turtle.fd(80)     # Leaves 2     turtle.right(90)     turtle.right(45)     turtle.fillcolor("green")     turtle.begin_fill()     turtle.circle(80, 90)     turtle.left(90)     turtle.circle(80, 90)     turtle.end_fill()     turtle.left(135)     turtle.fd(60)     turtle.left(180)     turtle.fd(60)     turtle.right(90)     turtle.circle(200, 60)     turtle.done() # Call the function to draw the flower draw_flower()

--- Do you love me Source Code --- import tkinter as tk import random def show_popup(): popup = tk.Toplevel(root) popup.title("Popup") label = tk.Label(popup, text="Thanks for Accepting") label.pack(padx=20, pady=20) def move_button(event): x = random.randint(0, 350) y = random.randint(0, 350) no_button.place(x=x, y=y) root = tk.Tk() root.title("instagram: @pythonnotes1") root.geometry("400x400") question_label = tk.Label(root, text="Do you love me?") question_label.pack(pady=20) yes_button = tk.Button(root, text="Yes", command=show_popup) yes_button.pack() no_button = tk.Button(root, text="No") no_button.pack() no_button.bind("<Enter>", move_button) root.mainloop()

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