X-File Reborn Setup / YouTube
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Repost from Learning heat
PUBG MOBILE SDK v2.6.3 64Bit
#define GNames_Offset 0x6b2227c
#define GEngine_Offset 0xbe98b58
#define GUObject_Offset 0xbc97330
#define GNativeAndroidApp_Offset 0xba0c8f0
#define GetActorArray 0x8437248
#define CanvasMap_Offset 0xbe72bf8
#define ShortEvent_Offset 165
#define Actors_Offset 0xA0
@Learing_heat
PUBGM_(v2.6.3)_64Bit.zip3.46 MB
BGMI IOS 2.1
Gworld Fun: 0x102518148
Gworld Data : 0x1081c6a18
Fname fun: 0x103a57280
Fname data: 0x107e3d240
LineofsightTo : 0x104a04830
By: Saudgl
29-12-22
Pubg Global 32 Bit Crash Fix Virtual:
writeBytes(ANOGS+0x263776 , vampystr("00 00 00 00"));
---------------------------------////////
Pubgm 2.3 Offsets
Black Sky = 0x344CBF4
Night Mode = 0x362B79C
No Trees = 0x4299B98
Ipad View = 0x40897E4
Less Recoil #1 = 0x1542054
Less Recoil #2 = 0x205CC89
Small Crosshair = 0x15427F8
WallShot = 0x4E8BCC8
Fly Car = 0x500E408
Fast Shoot = 0x205B74C
Black Body = 0x344CBF4
X Effect = 0x1D75930
Car Speed = 0x500770C
0 MS = 0x453AAC4
No HeadShot = 0x44D55F0
Instant Hit = 0x4120C2C
Credit: UC
PUBG Mobile V2.3 Middle Game ESP Disappear Fix Offset 64Bit
#define GetActorArray 0x58FFA00
std::vector<AActor *> getActors() {
auto World = GetWorld();
if (!World)
return std::vector<AActor *>();
auto PersistentLevel = World->PersistentLevel;
if (!PersistentLevel)
return std::vector<AActor *>();
struct GovnoArray {
uintptr_t base;
int32_t count;
int32_t max;
};
static thread_local GovnoArray Actors{};
Actors = *(((GovnoArray*(*)(uintptr_t))(UE4 + GetActorArray))(reinterpret_cast<uintptr_t>(PersistentLevel)));
if (Actors.count <= 0) {
return {};
}
std::vector<AActor *> actors;
for (int i = 0; i < Actors.count; i++) {
auto Actor = *(uintptr_t *) (Actors.base + (i * sizeof(uintptr_t)));
if (Actor) {
actors.push_back(reinterpret_cast<AActor *const>(Actor));
}
}
return actors;
}
#VNG v2.3.0 32BIT OFFSET
KURO SDK BASED OFFSET
UEngine_Offset: 0x7a36188 //UEngine
GEngine_Offset: 0x7f18dd8 //UlocalPlayer
GNames_Offset: 0x2cc3b68
GUObjectArray_Offset: 0x7db7980
GNativeApp_Offset: 0x7a2b63c
CanvasMap_Offset: 0x7f13d90
ProcessEvent_Offset: 0x3f0a234
FIND BY idragon cheats
SHARE WITH CREDIT...
FAST PARASHUT SDK BASE 32BIT & 64BIT
if (Config.HighRisk.Para)
{
UCharacterParachuteComponent *ParachuteComponent = localPlayer->ParachuteComponent;
if (ParachuteComponent)
{
ParachuteComponent->CurrentFallSpeed = 9276.9f;
}
}
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