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The Tutorials for 2D & 3D Designer ZBRUSH Unreal_Engine 3DS_MAX MAYA BLENDER SUBSTANCE_PAINTER AFTER_EFFECTS و... آموزش دانلود برای کسانی که مشکل دارن: https://t.me/IR_3DTUTORIALS/645

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4️⃣1️⃣9️⃣ Terrains using Satellite Data in Houdini ساخت زمین توسط داده های ماهواره ای در هودینی In this online course, the viewer will build upon the workflows of the first tutorial and learn advanced techniques for generating more complex terrains and landscapes with Houdini and to use them inside a game engine like Unreal Engine 4. This course has been designed for intermediate users who have a good knowledge of Houdini and ideally who have watched the Introduction to Terrain Generation for Games with Houdini course. 🔸 The Size 8.5 GB 🔸 5 Hour 💵 The Price  $49.99 #intermediate #Houdini https://t.me/jabeeerbot?start=0a0c1157c5 ⚜️@IR_3DTUTORIALS ⚜️@IR_3DMODELS ⚜️@JABER_3D

4️⃣1️⃣8️⃣ Sci - Fi Growth - Houdini & Nuke VFX Course دوره طراحی جلوه های ویژه رشد و تکامل علمی تخیلی در nuke و houdini Creating the Geometry In this course we will be creating a mechanical sci-fi reveal from start to finish We will create all the geometry inside Houdini, using various procedural techniques and some non-procedural methods as well.  We will also talk about the best methods to create UV's and clean up the mesh so we can apply subdivisions at render time. Designing FX The main driver of this growth effects will be generated with particles. We will various vex functions such as volumesample, quaternions, cross products and also talk about how to set up timers to have complete control over the particles. For the final reveal, we will use a very simple propagation set-up that doesn't rely on overly-complicated solvers, which also offers a lot of freedom and control over the transition. 🔸 The Size 2.6 GB 🔸 4 Hour 💵 The Price $109.00 https://t.me/jabeeerbot?start=740b6648a2

4️⃣1️⃣7️⃣ Ash Disintegration - Houdini & Nuke VFX Course دوره طراحی جلوه های ویژه خاکستر شدن در nuke و houdini Fracturing We will start by fracturing the rose geometry, using a custom fracture method, which combines the common voronoi workflow with the boolean fracturing method. Custom Solver After we fracture the geometry, we are going to run the first simulation which will operate on our fractured pieces, and we are going to create a custom solver that drives this simulation. First Simulation And then on top of this simulation we will run a second simulation that will make each individual fractured piece turn into even smaller pieces that disappear entirely over time. So essentially, the geoemtry will first disintegrate into big pieces, and then these pieces will disintegrate into even smaller pieces, and we will be able to control 🔸 The Size 2.2 GB 🔸 3.5 Hour 💵 The Price $109.00 #Houdini #Nuke #Redshift https://t.me/jabeeerbot?start=34ae301609 ⚜️@IR_3DTUTORIALS ⚜️@IR_3DMODELS ⚜️@JABER_3D

4️⃣1️⃣6️⃣ Laser Reveal - Houdini & Nuke VFX Course دوره ایجاد ظاهر شدن یک کلاه خود، توسط لیزر VFX Welcome to a new Houdini Course: Laser Reveal Houdini We are going to start by creating a growth attribute that will be the main driver of our FX. From this attribute we will be able to generate a growing VDB mesh, and the laser Rays as well. We are going to set up different custom attributes to help later with shading. We are also going to generate smoke where the laser creates the geometry, and also create a simple fog volume to add a bit of ambience to the scene. Aside from the Helmet geometry which will be provided, we are going to create everything from scratch directly inside Houdini. 🔸 The Size 1.5 GB 🔸 3.5 Hour 💵 The Price $129.00 #Houdini #Nuke #Redshift https://t.me/jabeeerbot?start=5ce2d035a4 ⚜️@IR_3DTUTORIALS ⚜️@IR_3DMODELS ⚜️@JABER_3D

4️⃣1️⃣5️⃣ Udemy – Unreal Engine 5 Beginners Guide to Building an Environment Unreal Engine 5 Beginners Guide to Building an Environment – Learn How to Crate Unreal Engine 5 Environments from Scratch Beginner to Professional Game Design Workflow Course Description Have you ever wanted to build an entire game world? Join ‘Unreal Engine 5 Beginners Guide to Building an Environment’ because there’s nothing like it! Be enthralled in a full guide to building a game environment in Unreal Engine 5 (UE5) from creating a landscape, to making water flow through your mountains, and the best way to place environmental details. If you have ever wanted to get into Unreal Engine 5 or are making the switch over from Unreal Engine 4, then this course is absolutely for you. 🔸 The Size 20 GB 🔸 19 Hour 💵 The Price $19.99 #Unreal_Engine https://t.me/jabeeerbot?start=dd6965e4b1 ⚜️@IR_3DTUTORIALS ⚜️@IR_3DMODELS ⚜️@JABER_3D

4️⃣1️⃣4️⃣ Aboutcg - Female Fantasy Knight - Chinese آموزش طراحی کاراکتر شوالیه زنانه فانتزی به زبان چینی This tutorial was recorded by Mr. Xu Yang and demonstrates the whole process of creating high-quality film and television characters using maya2018, arnold, zbrush, mair, substance painter, xgen, ue4, etc. 🔸 The Size 67 GB 🔸 34 Hour https://t.me/jabeeerbot?start=d860ed6b3b #Maya #ZBrush #Substance_Painter #Mari #Mudbox #Arnold #Photoshop #Unreal_Engine ⚜️@IR_3DTUTORIALS ⚜️@IR_3DMODELS ⚜️@JABER_3D

4️⃣1️⃣3️⃣ Gumroad – The Ultimate Introduction to Redshift 3 and 3.5 For Cinema 4D with Kamel Khezri I’m very glad to bring yo
4️⃣1️⃣3️⃣ Gumroad – The Ultimate Introduction to Redshift 3 and 3.5 For Cinema 4D with Kamel Khezri I’m very glad to bring you our new online course: “The Ultimate Introduction to Redshift For Cinema 4D”. It’s 952 minutes, more than 16 hours of on-demand videos in 86 lessons, covering everything about Redshift for Cinema 4D, including lighting, shading, Cameras, rendering, etc. UPDATE 01 MAY 15, 2022 We added 11 new videos to the course to cover new features in Redshift 3.5. UPDATE 02 AUGUST 1O, 2022 We added 2 new videos to the course to cover new features in Redshift 3.5.02 to 3.5.06. 🔸 The Size 15 GB 💵 The Price $159 #Cinema4D #Redshift https://t.me/jabeeerbot?start=6c047963ab ⚜️@IR_3DTUTORIALS ⚜️@IR_3DMODELS ⚜️@JABER_3D

4️⃣1️⃣2️⃣ HelloLuxx – learn Redshift for Cinema 4D : V01 includes over 48 videos covering topics such as introducing the renderview, the redshift material, Sampling, GI, texture workflow, area lights, triplanar projection, motion blur, depth of field, hdri’s and much more, all in a very detailed format. V01 is split over two projects, with Rich setting up both for final render, along with tips, tricks and all you need to get started with this exciting render engine. In the sample lesson below, Rich takes you through the process of creating a glossy wood texture in Redshift using Triplanar projection. 🔸 The Size 9 GB 💵 The Price $79.00 #Cinema_4D #Redshift https://t.me/jabeeerbot?start=8a97dd8066 ⚜️@IR_3DTUTORIALS ⚜️@IR_3DMODELS ⚜️@JABER_3D

4️⃣1️⃣1️⃣ HelloLuxx – Learn. Redshift for Cinema 4D : V02 Cinema 4D now uses the new Node Editor for Redshift materials, rather than the Xpresso interface. This training is created with Redshift 2.5, since then there have been new features added which are not covered. Most of this information in this training is still perfectly relevant, but due to the age of this training, we now offer with a 50% discount as this title will be discontinued shortly. 🔸 The Size 9 GB 💵 The Price $79.00 #Cinema_4D #Redshift https://t.me/jabeeerbot?start=cb045ab650 ⚜️@IR_3DTUTORIALS ⚜️@IR_3DMODELS ⚜️@JABER_3D

4️⃣1️⃣0️⃣ Learn Stylized Game Art Creation : Blender and Painter Create stylized game ready assets for portfolio presentation and game engines What you'll learn In this course we will bake textures, create materials in Substance painter and make a render in Marmoset Toolbag 🔸 The Size 10 GB 🔸 7 Hour 💵 The Price $19.00 #Substance_Painter ⚜️@IR_3DTUTORIALS ⚜️@IR_3DMODELS ⚜️@JABER_3D

4️⃣0️⃣9️⃣ Udemy – Absolute Beginners Substance Painter Course So you have probably heard about this program that everyone talks about when it comes to texturing. It is used for movies, for games and for both characters and environment. And you maybe want to see what is it all about? Then this course is probably right for you. ✍🏻 In this course we will learn: ✅Exporting the high poly meshes from Zbrush ✅Exporting the low poly mesh from 3dsMax ✅Basics of Substance painter ✅Importing the meshes in to Substance painter ✅How to bake the textures in Substance painter ✅Making metal armor material Playing with dust and scratches ✅Making fabric material Making emissive glowing eyes ✅Exporting textures for UE4 ✅Importing the model and textures in Marmoset Toolbag ✅Learn all about Marmoset Toolbag ✅Rendering our model in Marmoset with lights and making a turntable 🔸 The Size 4.5 GB 🔸 7 Hour 💵 The Price $59.99 #Substance_Painter https://t.me/jabeeerbot?start=bbb8b16873 ⚜️@IR_3DTUTORIALS ⚜️@IR_3DMODELS ⚜️@JABER_3D

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4️⃣0️⃣8️⃣ Project NieR Automata - A2 Character Creation in Maya with Daz, Xgen and Arnold In this Tutorial I'll show you in 24 hours of video how to create an entire character image with Maya, Daz, Xgen and Arnold based on NieR Automata 2A character. ON PURCHASE YOU WILL RECEIVE : - 24 hours video (). (HD 1440p, 18 Go) - All resources files : HDRI, textures, scripts, references... - The final project scene. Pass: softsaaz.ir 🔸 The Size 53 GB 🔸 24 Hour 💵 The Price $20.00 https://t.me/jabeeerbot?start=a2d725129c ⚜️@IR_3DTUTORIALS ⚜️@IR_3DMODELS ⚜️@JABER_3D

4️⃣0️⃣7️⃣ Udemy – Human Anatomy for Artists using Zbrush and Photoshop Human Anatomy for Artists using Zbrush and Photoshop Draw & Sculpt Modeling the Character Human Figure using Photoshop & Zbrush Get Great at What you'll learn Understand what makes up the human anatomy in depth Draw and sculpt a more accurate presentation of the human body from head to toe Digitally sculpt the human anatomy ecorche Create more realistic drawing and sculpt Identify bony landmarks and muscles on the human body 🔸 The Size 20 GB 🔸 21 Hour 💵 The Price $99.99 #Zbrush #Photoshop https://t.me/jabeeerbot?start=c55b7c7d32 ⚜️@IR_3DTUTORIALS ⚜️@IR_3DMODELS ⚜️@JABER_3D

4️⃣0️⃣6️⃣ Advanced Character Creation with Ben Erdt Join senior Blizzard character artist Ben Erdt and learn to build advanced characters for game cinematics! You'll learn to analyse a concept sketch, sculpt your character in ZBrush, create materials in Painter, light and present your work, and much more. After completing the course, you'll have a deep understanding of how to create your own world-class character art. Cinematic Character Workflow Starting off in ZBrush, Ben will teach you advanced techniques for building your 3D character from scratch. When concept sculpting the model, we'll block in both the anatomy and hard surface mesh. Once the high-poly is done, we build the actual render mesh using clean and industry standard topology, built for animation and performance. The entire render mesh is UV mapped using UDIMS. Pass: softsaaz.ir #Blender #Zbrush #Substance_Painter 🔸 The Size 16 GB 💵 The Price $75.00 https://t.me/jabeeerbot?start=28188612d8 ⚜️@IR_3DTUTORIALS ⚜️@IR_3DMODELS ⚜️@JABER_3D

4️⃣0️⃣5️⃣ Old Western Wagon Tutorial Full Process This is a full process of modeling, unwrapping, texturing, and Rendering an old western wagon. You should have basic knowledge of this software to follow up correctly. (17.5 Hours) Modeling +12 hours of modeling process of the old western wagon in the blender,3ds max, And Zbrush. Everything is clear, and you can follow up easily on the modeling process. Unwrapping & Texturing + 4 hours of unwrapping in rizom UV and Texturing in Substance painter. or each part we select the best choice for the workflow. at the first, we set our UV, and after that started baking high poly to low poly for this project and at the end work on the texture in substance painter. Rendering in the rendering phase, we select the best real-time render engine marmoset toolbag. After importing the model and textures we create materials and set light and camera for the final presentation. https://t.me/jabeeerbot?start=40501edea5

4️⃣0️⃣4️⃣ Artstation – Vertical Drill Tutorial Milad Kambari This is a full process of modeling, unwrapping, and texturing a vertical drill in the lovely blender and substance painter! You should have basic knowledge of these software to follow up correctly. Modeling 3+ hours of modeling process of the vertical drill in the blender, everything is clear, and you can follow up easily on the modeling process. UV In this part, we use the most powerful software in unwrap area! We load the model in Rizom UV and Unwrap the model in Multi UV Tile(Udims Method)! Texturing For the texturing part, Substance painter is the right choice, and we start our process in it by baking mesh maps and categories our model in 2 folder. In the continues, we focus on each folder separately and create the materials. In the end, we used the marmoset toolbag for the final presentation quickly and easily! #Blender #Substance_Painter #Marmoset_Toolbag https://t.me/jabeeerbot?start=548dd12258

4️⃣0️⃣3️⃣ Artstation – OLD GUN Tutorial ( Modeling, Texturing, Lighting ) Includes: – 21 Full HD Video Files – Duration: 8hrs 17 min video MP4 format with full audio commentary in English The project file includes : – Essential reference images – VRay and Corona Files Overview: In this tutorial, you will learn how to model an antique gun from scratch, start with standard poly and hard surface modeling techniques to texturing and even lighting setup/tips for the final presentation. Notice although this course primarily focuses on 3ds Max, it is demonstrated as such to easily apply the same principles to any other digital creation tools like Maya. Who is this course for? This course is created for Junior level users who want to jump and experience a more complex project and see the complete production of a high poly asset. 🔸 The Size 4 GB 🔸 8 Hour 💵 The Price $19.00 #3DS_MAX #Substance_Painter #vray #corona https://t.me/jabeeerbot?start=28cdc65b69

4️⃣0️⃣2️⃣ ARTSTATION – RIFLE GUN TUTORIAL BY MILAD KAMBARI This is a full process of modeling, unwrapping, and texturing a rifle with a scope from bioshock infinite’s gun concepts in the lovely blender and substance painter! You should have basic knowledge of these software to follow up correctly. Modeling 4+ hours of modeling process of stylized old rifles with scope in the blender, everything is clear, and you can follow up easily on the modeling process. in the end, we'll add fabric parts in marvelous designer. UV In this part, we use the most powerful software in unwrap area! We load the model in Rizom UV and Unwrap the model in one UV Tile! Texturing For the texturing part, Substance painter is the right choice, and we start our process in it by baking mesh maps and categories our model in 4 different folders. 🔸 The Size 2 GB 🔸 4 Hour 💵 The Price $10.00 https://t.me/jabeeerbot?start=8dce88bee5 #Blender #Marvelous_Designer #Substance_Painter ⚜️@IR_3DTUTORIALS ⚜️@IR_3DMODELS ⚜️@JABER_3D