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BangJO FOLDERS(OnlyDev?)

BangJO FOLDERS(OnlyDev?)

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إظهار المزيد
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المشتركون
-1824 ساعات
-407 أيام
-4430 أيام
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For Dev SignKill Only No crashes😍
By BangJO

SDK  PUBGM INDIA 3.6.0 | 64 BIT
PostRender : 0x94bd68c K2_DrawText : 0x9a7fa60 K2_DrawLine : 0x9a7f7d0 ShootBulletInner_Offset : 0x5e28298 (Shoot_Event) LaunchBP_Offset : 0x641bfcc CalcShootRot_Offset : 0x5e6ee64 CreateWeaponAndSkin_Offset : 0x56423f8 (Lobby Weapon Skin) SlotAvatarComponent_Offset : 0x4efd18c (Lobby Player Skin) FatalDamageParameter_Offset : 0x56e96dc (KillMess) GNames_Offset : 0x7543d4c GEngine_Offset : 0xd5b34f0 //ULocalPlayer GEngine_Offset : 0xd5d84e8 //UEngine GUObject_Offset : 0x9999990 GetActorArray_Offset : 0x95ac7ac Process_Event_Offset : 0x77a698c GNativeAndroidApp_Offset : 0xd00d3d0 Actors_Offset : 0xa0
By BangJO

SDK  PUBGM INDIA 3.6.0 | 64 BIT
PostRender : 0x94bd68c K2_DrawText : 0x9a7fa60 K2_DrawLine : 0x9a7f7d0 ShootBulletInner_Offset : 0x5e28298 (Shoot_Event) LaunchBP_Offset : 0x641bfcc CalcShootRot_Offset : 0x5e6ee64 CreateWeaponAndSkin_Offset : 0x56423f8 (Lobby Weapon Skin) SlotAvatarComponent_Offset : 0x4efd18c (Lobby Player Skin) FatalDamageParameter_Offset : 0x56e96dc (KillMess) GNames_Offset : 0x7543d4c GEngine_Offset : 0xd5b34f0 //ULocalPlayer GEngine_Offset : 0xd5d84e8 //UEngine GUObject_Offset : 0x9999990 GetActorArray_Offset : 0x95ac7ac Process_Event_Offset : 0x77a698c GNativeAndroidApp_Offset : 0xd00d3d0 Actors_Offset : 0xa0
By BangJO

New Code For Bullet Tracking
FRotator VectorToRotator(FVector rotation) {
    float hyp = sqrt(rotation.X * rotation.X + rotation.Y * rotation.Y);

    FRotator newViewAngle = {0};
    newViewAngle.Pitch = -atan(rotation.Z / hyp) * (180.f / (float) 3.14159265358979323846);
    newViewAngle.Yaw = atan(rotation.Y / rotation.X) * (180.f / (float) 3.14159265358979323846);
    newViewAngle.Roll = (float) 0.f;

    if (rotation.X >= 0.f)
        newViewAngle.Yaw += 180.0f;

    return newViewAngle;
}
FMinimalViewInfo GetPOV() {
auto localController = g_LocalController;
    if (localController) {
        auto PlayerCameraManager = localController->PlayerCameraManager;
        if (PlayerCameraManager) {
            FCameraCacheEntry CameraCache = PlayerCameraManager->CameraCache;
            return CameraCache.POV;
        }
    }
    return {};
}
void (*orig_shoot_event)(USTExtraShootWeaponComponent *thiz, FVector start, FRotator rot, void *unk1, int unk2) = 0;
void shoot_event(USTExtraShootWeaponComponent *thiz, FVector start, FRotator rot, ASTExtraShootWeapon *weapon, int unk1) {
if (thiz != 0) {
if (Config.SilentAim.Enable) {
ASTExtraPlayerCharacter *Target = GetTargetForAimBot();
if (Target) {
bool triggerOk = false;
if (Config.SilentAim.Trigger != EAimTrigger::None) {
if (Config.SilentAim.Trigger == EAimTrigger::Shooting) {
triggerOk = g_LocalPlayer->bIsWeaponFiring;
} else if (Config.SilentAim.Trigger == EAimTrigger::Scoping) {
triggerOk = g_LocalPlayer->bIsGunADS;
} else if (Config.SilentAim.Trigger == EAimTrigger::Both) {
triggerOk = g_LocalPlayer->bIsWeaponFiring && g_LocalPlayer->bIsGunADS;
} else if (Config.SilentAim.Trigger == EAimTrigger::Any) {
triggerOk = g_LocalPlayer->bIsWeaponFiring || g_LocalPlayer->bIsGunADS;
}
} else triggerOk = true;
if (triggerOk) {
FVector targetAimPos = Target->GetBonePos("Head", {});
if (Config.SilentAim.Target == EAimTarget::Chest) {
targetAimPos.Z -= 25.0f;
}
auto ShootWeaponEntityComponent = thiz->OwnerShootWeapon;
if (ShootWeaponEntityComponent) {
ASTExtraVehicleBase *CurrentVehicle = Target->CurrentVehicle;
if (CurrentVehicle) {
FVector LinearVelocity = CurrentVehicle->ReplicatedMovement.LinearVelocity;
float dist = g_LocalPlayer->GetDistanceTo(Target);
auto timeToTravel = dist / ShootWeaponEntityComponent->GetBulletFireSpeedFromEntity();
targetAimPos -= LinearVelocity * timeToTravel;
} else {
FVector Velocity = Target->GetVelocity();
float dist = g_LocalPlayer->GetDistanceTo(Target);
auto timeToTravel = dist / ShootWeaponEntityComponent->GetBulletFireSpeedFromEntity();
targetAimPos += Velocity * timeToTravel;
}
}
FVector localPos = GetPOV().Location;
rot = VectorToRotator(start - targetAimPos);
}
}
}
    }
    return orig_shoot_event(thiz, start, rot, weapon, unk1);
}
Tools::Hook((void *) (UE4 + 0x5FE98D4), (void *) shoot_event, (void **) &orig_shoot_event);

For detec bot or Enemy👍

auto bEnsure = Player->bRepEnsure;

All Pubgm v3.6.0 x64
CreateWeaponAndSkin_Offset : 0x5802c98 (Lobby Weapon Skin) SlotAvatarComponent_Offset : 0x50bcd04 (Lobby Player Skin) FatalDamageParameter_Offset : 0x58aa9e0 (KillMess) ShootBulletInner_Offset : 0x5fe98d4 (Shoot_Event) LaunchBP_Offset : 0x65dd608 CalcShootRot_Offset : 0x60304a0
By BangJO

+1
Anort Mod VNG v3.6.0 32bit For kill & fix crash
By BangJO

Anort Mod Korea v3.6.0 32bit For kill & fix crash
By BangJO

For Dev SignKill Only No crashes😍
By BangJO

Obb Pubgm KOREA 64BIT

PUBG KR 64 BIT ORIGINAL

SDK PUBGM 3.6.0 | 64 BIT
Support GL/KR/VN/TW PostRender : 0x9699738 K2_DrawText : 0x9c5bb0c K2_DrawLine : 0x9c5b87c GNames_Offset : 0x771e2b4 GEngine_Offset : 0xdc10ff0 //ULocalPlayer GEngine_Offset : 0xdc35fe8 //UEngine GUObject_Offset : 0x9999990 GetActorArray_Offset : 0x9788858 Process_Event_Offset : 0x7981c68 GNativeAndroidApp_Offset : 0xd66ae50 Actors_Offset : 0xa0
By BangJO

Original Obb 3.6 64bit

GLOBAL 64BIT 3.6.0

Special New Year 2025 PUBG Global [Z] Mods Version : v3.5.0 Game Type : 64bit ➠ ESP ✓ ➠ AIMBOT ✓ ➠ HACK ✓ 👉Without Login Key👈
By BangJO
[Z] CHANNEL OFFICIAL

PUBG Mobile 3.6 Update is around the corner with a lots of new content. Ahead of major 3.6 update, PUBG Mobile Releases a pat
PUBG Mobile 3.6 Update is around the corner with a lots of new content. Ahead of major 3.6 update, PUBG Mobile Releases a patch with fixes of ongoing issues. PUBG Mobile 3.6 Update Release date has not been announced yet by officials. PUBG MOBILE will be updated on January 3 without stopping service. Players logged into the game will not be affected. Check out the changes coming with the new update The brand new patch will fix an issue that caused certain wall structures to rotate and shift from their original position after the creation gets published.

TRIAL ZMODS Game: PUBG / 1D License: VIPx1Dxuxk4YFpfzUjmZVJ Available for 1000 Devices Duration will start when license is logged in. DOWNLOAD V9 GLOBAL FIRST DOWNLOAD V9 VIETNAM DOWNLOAD KOREAN AND TAIWAM V9 SEND FEEDBACK @ARDI_NAUFAL ✅GLOBAL SAFE ✅KOREA SAFE ✅TAIWAN SAFE ✅VIETNAM SAFE
BY BangJO