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ANOGS Bypas offset
Fixed ban 1 day PUBG GL
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@mr_manny01
Lib fix crash for Mundo Loader
All App with Mundo base use this Lib hook to fix they crash issue
Open source here
Added DWORD Support
Added Float Support
Usage Example:-
MemoryPatch::createWithFloat(UE4 + 0x0ffset, 0.0);
MemoryPatch::createWithInt(UE4 + 0x0ffset, 123);
MemoryPatch::createWithFloat(UE4 + 0xb0ee080, C0 03 5F D6); // server connect dataBy @mr_manny01
int64 fastcall mr_manny ( int64 a1, int64 a2, __int64 a3)
{
auto ret = reinterpret_cast<uintptr_t>(__builtin_return_address(0));
LOGI("ret : %0",ret);
if (ret == 0xE0970){
sleep(10000);
}
}
HOOK_LIB_NO_ORIG("libanogs.so", "0xE0970", mr_manny);
by @mr_manby01
@HUNTEROGMOD
This Mundo Crashfix Doesn't give any termination and doesn't trigger any type of ban but you still need some more things to fix your loader ban .
if (Config.HighRisk. showdamage) {
const int desiredGameReplayType = 2;
((ASTExtraPlayerController * )(
g_LocalPlayer->Controller))->GameReplayType = desiredGameReplayType;
}
https://t.me/HUNTEROGMOD/2467
By @mr_manny01
MemoryPatch::createWithHex("libUE4.so", 0xadd4170,"00 00 80 D2 C0 03 5F D6").Modify(); //munmap //10 mit
MemoryPatch::createWithHex("libUE4.so", 0xadd39c0,"00 00 80 D2 C0 03 5F D6").Modify(); //strncmp //30mit
MemoryPatch::createWithHex("libUE4.so", 0xadd56c0,"00 00 80 D2 C0 03 5F D6").Modify(); //mktime
MemoryPatch::createWithHex("libUE4.so", 0xadd5020,"00 00 80 D2 C0 03 5F D6").Modify(); //strcasecmp
MemoryPatch::createWithHex("libUE4.so", 0xadd4540,"00 00 80 D2 C0 03 5F D6").Modify(); //localtime
MemoryPatch::createWithHex("libUE4.so", 0xadd3670,"00 00 80 D2 C0 03 5F D6").Modify(); //.memchr
MemoryPatch::createWithHex("libUE4.so", 0xadd39a0,"00 00 80 D2 C0 03 5F D6").Modify(); //realloc 10yer
MemoryPatch::createWithHex("libUE4.so", 0xadd3540,"00 00 80 D2 C0 03 5F D6").Modify(); // calloc 10yer
@HUNTEROGMODhook_memcpy(char *dest, const char *src, size_t size) { if ((DWORD)src >= libanogsBase && (DWORD)src <= (DWORD)(libanogsBase + libanogsSize)) { Offset = (char *)(src - (char *)libanogsBase); NewBase = libanogsAlloc; src = &Offset[NewBase]; return memcpy(dest, src, size); } return memcpy(dest, src, size); } size_t hook_strlen(const char *s) { if (strstr(s, "eglswap")) { return 0; } return strlen(s); } HOOK_LIB_NO_ORIG("libUE4.so", "0xadd3150", hook_memcpy); HOOK_LIB_NO_ORIG("libUE4.so","0xb0eca40",hook_strlen);//EGLBLOCKUe4 hooks done 😂👍 no need to update egl By @mr_manny01
