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libUE4.so in version 3.5 is easier to mod than version 3.4, it seems to pack the previous lib so that many strings are hidden, but it seems that the developer has come to the conclusion that the lib they packed has a malfunction where some functions do not work as they should👍
int64_t __fastcall(*osub_176C2C)(int64_t a1, char * a2, char a3); int64_t __fastcall hsub_176C2C(int64_t a1, char* a2, char a3) { if (strstr(a2, ("opcode_crash")) || strstr(a2, ("crash_various_opcode"))) { return 0LL; } return osub_176C2C(a1, a2, a3); } HOOK_LIB("libanogs.so", "0x1749A8" ,hsub_176C2C, osub_176C2C); //C16 3.5 global 64 crash fixer
int64_t __fastcall(*osub_176C2C)(int64_t a1, char * a2, char a3);
int64_t __fastcall hsub_176C2C(int64_t a1, char* a2, char a3) {
if (strstr(a2, ("opcode_crash")) || strstr(a2, ("crash_various_opcode"))) {
return 0LL;
}
return osub_176C2C(a1, a2, a3);
}
HOOK_LIB("libanogs.so", "0x1749A8" ,hsub_176C2C, osub_176C2C); //C16
🎮🎮🎮Mod Features..
😀 Esp | Items | Vechiles
🌟 Grenade Warning
😀Set Wide View
😃Simulation Aim
😃Aim Smoothing
😀Mod Version : 3.5.0
🌟🌟 Device : Nonroot | Root
😀Key : No need
📢📢📢🎮🎮🐔🎮🎮🎮
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@mr_manny01
Global 64
Ue4 0xB55C190 // eglSwapBuffers
@#Copypasters ki maa ka bhosda
By @mr_manny01
