Counter-Strike 2 Updates
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[UPDATE] 07 December 2023
Current version of the game:
1.39.8.0 (2000212)
There is no official changelog yet! Message will be updated if changelog pops-up.[UPDATE] 07 December 2023
Current version of the game:
1.39.8.0 (2000211)
There is no official changelog yet! Message will be updated if changelog pops-up.[UPDATE] 07 December 2023
Current version of the game:
1.39.7.6 (2000206)
[ GAMEPLAY ]
- Fixed an issue where the players shadow would sometimes show the incorrect animation state
- Weapon switching after releasing the fire button(s) will no longer cancel grenade throws (but round restart will)
- Various animation system optimizations
- Various minor bug fixes to demo playback
[ UI ]
- Fixed a bug where starting pistols werent showing in the Pistols tab of the Equipment view
- Fixed an issue where silencers would not be shown on weapons when held by characters in the UI
[ MAPS ]
Mirage:
- Fixed a gap under the door at Middle
Anubis:
- Added a grenade clip to the wall at Bridge
Vertigo:
- Changed the collision properties on railings to emit the correct footstep sounds
Nuke:
- Fix for the sun material not blooming and adjusted the size of the material
- Cleaned up redundant skins on metal_door models to prevent workshop mappers hitting fatal errors for missing assets
- Fixed a visibility bug at Garage when looking towards Hell
- Changed the collision properties on railings to emit the correct footstep sounds
Inferno:
- Changed the collision properties on railings to emit the correct footstep sounds
- Fixed an issue where some chimney models would disappear in the skybox
Dust2:
- Changed the collision properties on railings to emit the correct footstep sounds
___
The changelog is taken automatically from the official site![UPDATE] 04 December 2023
Current version of the game:
1.39.7.4 (2000204)
[ GAMEPLAY ]
- Fixed a bug where grenade throw strength adjustments were sometimes delayed
- Fixed a bug where attempting to switch to a grenade immediately after throwing it would cancel the throw
- You can now get an intermediate strength grenade throw without a delay by pressing primary and secondary attack simultaneously
- Fixed several cases of players sticking while sliding against geometry
- Player pings will now be displayed in the players color
[ MISC ]
- Fixed "Ace Round MVP" calculation bug when teams had a different number of players
- Fixed shorthanded bonus logic sometimes incorrectly accounting for kicked players
___
The changelog is taken automatically from the official site![UPDATE] 01 December 2023
Current version of the game:
1.39.7.4 (2000204)
There is no official changelog yet! Message will be updated if changelog pops-up.[UPDATE] 30 November 2023
Current version of the game:
1.39.7.4 (2000203)
There is no official changelog yet! Message will be updated if changelog pops-up.[UPDATE] 21 November 2023
Current version of the game:
1.39.7.3 (2000202)
There is no official changelog yet! Message will be updated if changelog pops-up.[UPDATE] 21 November 2023
Current version of the game:
1.39.7.2 (2000200)
[ MISC ]
- Fixed silencer attach and detach animations
- Fixed a bug that prevented refunding the Bizon
- Fixed a bug where players could respawn into a bad state during reconnect
- Fixed a bug where ramps were not correctly reducing fall damage
- Fixed a case where sub-tick movement timestamps were temporarily incorrect after changing host_timescale
- Various fixes and improvements to de_ancient
___
The changelog is taken automatically from the official site![UPDATE] 17 November 2023
Current version of the game:
1.39.7.2 (2000200)
There is no official changelog yet! Message will be updated if changelog pops-up.[UPDATE] 16 November 2023
Current version of the game:
1.39.7.1 (2000198)
There is no official changelog yet! Message will be updated if changelog pops-up.[UPDATE] 16 November 2023
Current version of the game:
1.39.7.1 (2000197)
There is no official changelog yet! Message will be updated if changelog pops-up.[UPDATE] 14 November 2023
Current version of the game:
1.39.6.8 (2000188)
• [ GAMEPLAY ]
Fixed a bug where collision between players was sometimes causing players to step up
Fixed a bug where players could slide up walls in Mirage mid
Fixed a movement systems bug where players could get stuck on geometry
Fixed a bug that prevented "Zoom Button Hold: Repeat Disabled" from working correctly
Fixed a case where switching weapons immediately after shooting would result in the shot not registering on the server
Fixed a case where players could shoot during freeze time at the ends of warmup, halves, and matches
___
The changelog is taken automatically from the official site![UPDATE] 10 November 2023
Current version of the game:
1.39.6.8 (2000186)
• [ MISC ]
Added support for accepting game invites and party invites from Steam Chat and Steam Overlay.
Added an execution delay for certain commands that can be specified on command line to be deferred until main menu fully loads (e.g. econ action preview commands, match download commands, playdemo, and similar).
Fixed a bug that caused game events to not appear in CSTV demos recorded in tv_record_immediate mode.
CSTV auto record now requires either an active CSTV server or tv_record_immediate to be enabled.
Performance optimizations in game server demo recording code.
___
The changelog is taken automatically from the official site![UPDATE] 09 November 2023
Current version of the game:
1.39.6.7 (2000185)
• [ GAMEPLAY ]
The visual and audio feedback from sub-tick input—such as movement acceleration and muzzle flashes—will now always render on the next frame
Random numbers used for shooting spread are now synchronized between clients and servers by default. This makes tracers and decals match their server-authoritative trajectories more closely. Note: Spread has been synchronized on Valve official servers since 10/14
Fixed a bug where pressing a movement key immediately after jumping resulted in an inconsistent jump height
• [ MATCHMAKING ]
Parties of four are now able to queue for Premier mode
Added vote-kick immunity for solo players who get matched on the same team with a party of four players
Adjusted the algorithm for re-establishing CS Rating after a period of inactivity in Premier mode
• [ AUDIO ]
Reduced the maximum audible distance of grenade bounce sounds
Improved occlusion filter quality
Addressed issue where sometimes headshot dink sounds playing as feedback for the attacker could be mistaken for incoming damage
Lowered volume of sound for headshot damage with no armor from a victims perspective to bring it inline with volume of other headshot sounds
Changed jump land sounds to have the same maximum audible distance as footstep sounds
Changed volume falloff curve of jump landing sounds to better convey distance
Improved molotov extinguish effects to sound better when multiple are playing at once
Brought back spark sound feedback when bomb defuse is cut short due to player spinning
Fixed issue where at very close proximity, a victims death groan could be mistaken as coming from the attacker
Fixed a case where unsilenced m4a1-s did not have any distant gunfire sounds
• [ MAPS ]
Mirage
Fixed clipping on bench in palace
Lowered the height of box on A site to match CS:GO
• [ EFFECTS ]
Improved performance of blood effects at close range
Improved bomb light visibility from back of bomb
Reduced muzzle flash during quickswitch from scoped rifles
Reduced the strength of the kill streak HUD effect after five kills
• [ CSTV ]
Added setting "tv_record_immediate" to control when CSTV demo file will start recording content. If the setting is enabled then content will start at the moment when tv_record is executed on the server. If the setting is disabled then content will start recording from tv_delay earlier
CSTV demos can now be recorded without delayed CSTV spectating enabled. Requires setting "tv_record_immediate 1" and executing "tv_record" at the moment when recording should start
• [ MISC ]
Adjusted wear values of some stickers to better match CS:GO
Fixed a bug with workshop tools that would prevent light_environment from baking static shadows in some circumstances
Improved quality of Performance HDR rendering mode
Enabling the upload of workshop maps for Wingman mode
___
The changelog is taken automatically from the official site![UPDATE] 03 November 2023
Current version of the game:
1.39.6.7 (2000185)
There is no official changelog yet! Message will be updated if changelog pops-up.[UPDATE] 03 November 2023
Current version of the game:
1.39.6.7 (2000182)
There is no official changelog yet! Message will be updated if changelog pops-up.[UPDATE] 03 November 2023
Current version of the game:
1.39.6.6 (2000180)
Updated Redemption UI to show remaining time before weekly rollover
Competitive Rating will now be updated after returning to main menu from a win
Added notice to end of match for when CS Rating had been adjusted midmatch (e.g. due to the outcome of a match that the player was kicked from or abandoned, or recovering lost points from playing against a cheater)
Various bug fixes and tweaks
___
The changelog is taken automatically from the official site![UPDATE] 02 November 2023
Current version of the game:
1.39.6.6 (2000180)
There is no official changelog yet! Message will be updated if changelog pops-up.[BLOG] - The Maps Workshop
https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/3381077/9b5fa738bb8617b7799066bedc75c1ab47ce6b23.png
The Maps workshop is now open for business.
Community map makers can start uploading their maps to the workshop, and community servers can host those maps. If youd like to try some workshop maps offline, subscribe to them on the workshop and head to the Play menu.
There are a bunch of other workshop tool updates today, along with a host of other fixes and adjustments to CS2. Check out the notes, play some matches, and keep that feedback coming!
https://store.steampowered.com/news/app/730/view/3787024475483064536
