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Everyday Unity

Everyday Unity

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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting Website: https://gamedev.center Most used tags are: #performance #shader #interview Author: @alexmtr

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How we got one million players to give a dam about Timberborn A huge write-up on how developers achieved the success starting from the alpha version up to the latest content updates. https://www.gamedeveloper.com/marketing/deep-dive-how-we-got-one-million-players-to-give-a-dam-about-timberborn #marketing

DebugUI A framework for building debugging tools built on Unity UI Toolkit. https://github.com/AnnulusGames/DebugUI #debug #t
DebugUI A framework for building debugging tools built on Unity UI Toolkit. https://github.com/AnnulusGames/DebugUI #debug #tools #uitoolkit

Simple Water Tutorial: I've made a simple water plane material with some common features/techniques shared below. 🫧 + Depth Fog + Animated Normals "Refraction" + Underwater Blur (nodes for fog + refraction in 🧵) https://twitter.com/TheMirzaBeig/status/1728560272405606558 #water #shadergraph

Unity-Style-Guide: This article contains ideas for setting up a projects structure and naming convention for scripts and assets in Unity A great place to start creating your own project style guide. You can tweak it from the start, or take as is and tailor for your needs as your project grows. https://github.com/justinwasilenko/Unity-Style-Guide #style #rules

My favourite animation trick: exponential smoothing https://lisyarus.github.io/blog/programming/2023/02/21/exponential-smoothing.html #smoothing #math

ProjectAuditor: Project Auditor is an experimental static analysis tool for Unity Projects. The tool made by Unity field engineers who help studios optimize their games. Project Auditor is a static analysis tool that analyzes assets, settings, and scripts of the Unity project and produces a report containing: Code and Settings diagnostics, the last BuildReport, and assets information https://github.com/Unity-Technologies/ProjectAuditor #optimization #analysis #auditor

How QUIC Is Displacing TCP for Speed and Security A short history of http to understand what difference each version has and why updates were needed as well as latest improvements with 3.0 and QUIC https://engineeringatscale.substack.com/p/how-quic-is-displacing-tcp-for-speed #network

Arch.Unity: Arch ECS integration for Unity. One of the fastest C# ECS implementations is now available in Unity. Provides: - VContainer Integration - Arch Hierarchy (similar to Entities Hierarchy from Unity.Entities) - Jobs support (reference types and structural changes are not allowed since there is no EntityCommandBuffer; however, based on my experience with Unity.Entities structural changes can be done via NativeArray, which is filled with entities to be changed, and the actual structural change is performed after the job on the main thread, this approach can be even faster than ECB) - Conversion Workflow https://github.com/AnnulusGames/Arch.Unity #ecs

Unity selected objects History Window Also provides the favorites window. I tried a few open source solutions and this one looks the most straightforward. https://github.com/acoppes/unity-history-window #history #favorites #editortools

NEW Unity ECS Profiling and Analysis Tools - Unity DOTS I haven't noticed these new graphs in the profiler while working with Unity ECS for quite some time: entities structural changes and entities memory. So I thought this video might be helpful to get acquainted with these new features. The entities journaling in 1.0 is already added as a separate editor window, so the hassle with the debugger is not needed anymore. https://www.youtube.com/watch?v=UOH56gkfG4Y #profiling #dots

How to spy on your competition Do you ever look at popular games and think “How did they do it?” Why are they so popular? How can I do that too? Should I be Tweeting more? (Hint: probably not). There are a couple tricks to deconstruct how those popular games get so damn popular. https://howtomarketagame.com/2021/01/25/how-to-spy-on-your-competition/ #marketing #gamedesign

Unity WebGL platform and version comparisons with a lot of nice extras Build reference collection for various Unity WebGL builds with different build settings. These live builds show the size, loading speed and capabilities of Unity WebGL builds to help you make an educated decision on what version might be best suited for your project. https://github.com/JohannesDeml/UnityWebGL-LoadingTest #webgl

FakeRopeSimulation: Create a fake simulated rope, connecting between 2 point https://github.com/Ali10555/FakeRopeSimulation #rope

Top 7 Unity Architecture Mistakes in Match3 Games A great post that covers practices that must be followed if you want to build a top-grossing game that remains successful over long periods of time. You might think that all this advice is overkill or that no one follows it all in game development, but that's the harsh reality of modern top mobile games. Of course there are exceptions to this and from time to time we see ultra successful games that don't follow it, check "the survivorship bias". But still keeping the success up for many years requires incorporating these practices sooner or later. It's great that experts like Siarhei share their invaluable experience from working on a number of the most successful mobile games. https://www.linkedin.com/pulse/top-7-unity-architecture-mistakes-match3games-siarhei-khalandachou-uyklf/ #architecture #process

Rider 2024.1 EAP 5: Collections Visualizer, Sticky Lines, Improved GitHub Actions Support, and More Collections visualizer and sticky lines definitely gonna be helpful during investigations and debugging https://blog.jetbrains.com/dotnet/2024/02/16/rider-2024-1-eap-5/ #rider

LitMotion — High-performance tween implementation with data-oriented design in Unity An amazing post about tween library design approaches and which one is used by LitMotion, acclaimed by its authors the fastest. Delves into details of achieving the maximum performance and why design of previous tween libs leads to performance issues. Also it describes the sparse set data structure in very simple terms. https://medium.com/@annulusgames/litmotion-fastest-tween-implementation-with-data-oriented-design-in-unity-07c9aa14d9dd #performance #sparseset #tween

kyubuns/Auto9Slicer: Auto 9 slice sprite generator on Unity https://github.com/kyubuns/Auto9Slicer #sprite #slice #editortool

animation.gif3.45 MB

AnnulusGames/LitMotion: Lightning-fast and Zero Allocation Tween Library for Unity. Annulus Games shared a lot of great packages on their GitHub, make sure to check their repos. Some of them I've already shared here too. https://github.com/AnnulusGames/LitMotion #tween