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منشورات القناة
🚀 Saynaa IDE 1.0.6 — (LTS) We are proud to release Saynaa IDE 1.0.6, a major release focused primarily on performance, stability, and significant internal improvements. ✨ Highlights - ⚡ Performance-first improvements across the IDE and runtime - 🛠️ Major internal improvements for better stability and maintainability - 🔄 Renamed the runtime class path: com.saynaa.saynaajava → com.saynaa.runtime - 🧩 Continued improvements to the Saynaa runtime and IDE integration 📦 Download SaynaaIDE_1.0.6.apk This release establis 1.0.6 as the LTS version and provides a stronger foundation for future Saynaa development. Performance is the first goal. Major improvements are the result.t. #Saynaa #SaynaaIDE #LTS #Release #Programming #Development

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How to Add This Mod Menu to a Game 1. Modify classes.dex Open classes.dex and delete all classes except com/saynaa. For example, you can remove: - androidx - io/github/rosemoe/sora - kotlin - org The reason for removing these classes is that some games already contain their own versions of these libraries. Keeping both versions can cause issues such as duplicate classes when rebuilding the APK. Important: Do not use CodeEditor in your project. Saynaa itself does not depend on AndroidX, Sora, Kotlin, or these other libraries. Therefore, there is no need to include CodeEditor or its dependencies when integrating Saynaa into a game. 2. Add the Mod Menu to the Game Activity Open the game's main Activity and add the following code to onCreate(), onStart(), or another suitable lifecycle method: invoke-static {p0}, Lcom/saynaa/saynaajava/Main;->run(Landroid/content/Context;)V 3. Copy the Required Files Copy the following into the game: - assets - libs You **do not need to modify AndroidManifest.xml**.
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https://github.com/Mahdiware/ARMCall
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libmemory.so only provides memory patches, but the hook is adding soon if possible. Important note: if you have a tool or want low-level functionality, write C/C++ code and use the Saynaa API, then import it into your project.
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لا يوجد نص...
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If you wanna to create mod menu in 64-bit devices use condition import os if os.cpu == "arm" then ## arm32 code here elif os.cpu == "arm64" then ## arm32 code here end
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🚀 Mod Menu 1.0.0 — Updated The version of Mod Menu is now available! 🎉 ✨ Features - 🧩 Native libmemory.so support - ⚡ ARM32 & ARM64 support - 📦 Packaged as .syp - 🔧 Designed for SaynaaIDE - 🚀 Easy to load and use in your Saynaa projects 📦 File Mod Menu_1.0.0.syp Both ARM32 (armeabi-v7a) and ARM64 (arm64-v8a) are supported, so you can use the package on compatible 32-bit and 64-bit devVersio 1.0.0 1.0.0 * .syp .syp Platform: SaynaaIDE
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i don't test it arm64 but my ARMStub will work all arm32 and arm64 Make sure, the dist/libmemory.so don't depend on termux library This is fine ~/saynaa-packages $ ldd dist/libmemory.so libdl.so => /system/lib/libdl.so libm.so => /system/lib/libm.so libc.so => /system/lib/libc.so ld-android.so => /system/lib/ld-android.so
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i build libmemory.so only arm32, If you devices is arm64, use this code Replace Import memory To memory = loadlib("memory", "armeabi-v7a") Or buikd libmemory.so as arm64-v8a Use termux: install requirements tools pkg install git make clang ndk-multilib git clone https://github.com/Mahdiware/saynaa-packages $ make ==> Building project: hello/ Compiling C++ src/init.cpp Compiling common /data/data/com.termux/files/home/saynaa-packages/common/nativeapi.c Linking /data/data/com.termux/files/home/saynaa-packages/dist/libhello.so ==> Building project: memory/ Compiling C src/Substrate/hde64.c Compiling C++ src/Substrate/SubstratePosixMemory.cpp Compiling C++ src/Substrate/SymbolFinder.cpp Compiling C++ src/Substrate/SubstrateHook.cpp Compiling C++ src/Substrate/SubstrateDebug.cpp Compiling C++ src/KittyMemory/MemoryBackup.cpp Compiling C++ src/KittyMemory/KittyMemory.cpp Compiling C++ src/KittyMemory/KittyUtils.cpp Compiling C++ src/KittyMemory/MemoryPatch.cpp Compiling C++ src/helper/utils.cpp Compiling C++ src/helper/memory.cpp Compiling C++ src/helper/ARMStub.cpp Compiling C++ src/init.cpp Compiling C++ src/And64InlineHook/And64InlineHook.cpp Linking /data/data/com.termux/files/home/saynaa-packages/dist/libmemory.so
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Mod Menu_1.0.0.syp
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🚀 SaynaaIDE 1.0.3 (103) — Performance Update SaynaaIDE is getting faster. ⚡ This release brings performance improvements to the Saynaa VM → Java bridge, with faster runtime communication and Android UI operations. 📊 Benchmark results - Saynaa Map Get/Set — 2.0 µs - Java "setId()" — 30 µs - Java "setPadding()" — 42 µs - Java "setLayoutParams()" — 33 µs - Java View Constructor — 62 µs - Java LayoutParams Constructor — 55 µs The Java bridge now uses cached method resolution and optimized runtime communication between Saynaa and Android, reducing overhead during UI operations. 🔥 Version: 1.0.3 🔢 Version Code: 103 More optimizations and improvements are on the way as SaynaaIDE continues to evolve. SaynaaIDE — Build Android apps with Saynaa. 🚀 #SaynaaIDE #Saynaa #Android #Programming #Performance #Optimization #Release #Developer
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🔨 1 new commit to saynaa-packages:main: ad53278: added memory library by Mohammed Abdifitaax (Mahdiware)
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https://github.com/Mahdiware/saynaa-packages
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https://github.com/Mahdiware/ARMStub
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Usage -- patch no required to use hex bytes+1
Usage -- patch no required to use hex bytes
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First test, mod menu build in SaynaaIDE+1
First test, mod menu build in SaynaaIDE
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🚀 Saynaa Mod Menu Development I’m currently working on a set of Mod Menu tools for Saynaa, which will be used with SaynaaIDE to build Mod Menus. If you have any useful C/C++ tools, native libraries, utilities, or ideas that could be useful for Mod Menu development with Saynaa, feel free to share them with me. I’d like to explore and integrate useful tools into the ecosystem. Saynaa can load native .so modules, so these tools can be written in C/C++, built independently, and used from Saynaa through its native API. There is currently an Android limitation I’m working on: Android doesn't allow the .so libraries to be loaded normally from external/shared storage such as /storage/emulated/0. Loading the same libraries from the app's internal storage works correctly. I’m currently working on a solution so the workflow can be more flexible. The goal is to make SaynaaIDE a practical environment for building Mod Menus, while allowing developers to extend it with their own native tools. 🔥 If you have something useful that could fit this project, share it with me! #Saynaa #SaynaaIDE #ModMenu #Android #C #Cpp #Termux #NativeDevelopment
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Soon...
Soon...
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⚠️ Important — Existing SaynaaIDE Projects Projects created with older versions of SaynaaIDE may not work directly in SaynaaIDE 1.0.1. This release contains major internal changes, so older projects may need to be updated. For example, in init.sa: activity.getSaynaaDir()  should now be used instead of: java.saynaadir  This is especially important because SaynaaIDE now supports creating Mod Menus, where SaynaaActivity may not be available. The package name has also changed: com.android.saynaa → com.saynaa There are also other internal changes that may require modifications to older projects. ### 🆕 loadfile() has been updated The built-in loadfile() now supports: loadfile([module:Module], path:String, [mode:Number=0]) -> Var  Modes: 0: CLONE  — Create child module from parent context 1: SHARED — Execute inside parent module; changes affect parent 2: NEW    — Create empty module with no parent context  package.loadfile has been removed because it was a duplicate of the built-in loadfile(). 🔧 If you are updating an old project, make sure to review these changes and update your code accordingly. #SaynaaIDE #Saynaa #Update #BreakingChanges #Development
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⚠️ Important — Existing SaynaaIDE Projects Projects created with older versions of SaynaaIDE may not work directly in SaynaaIDE 1.0.1. This release contains major internal changes, so older projects may need to be updated. For example, in init.sa: activity.getSaynaaDir() should now be used instead of: java.saynaadir This is especially important because SaynaaIDE now supports creating Mod Menus, where SaynaaActivity may not be available. The package name has also changed: com.android.saynaa → com.saynaa There are also other internal changes that may require modifications to older projects. ### 🆕 loadfile() has been updated The built-in loadfile() now supports: loadfile([module:Module], path:String, [mode:Number=0]) -> Var Modes: 0: CLONE — Create child module from parent context 1: SHARED — Execute inside parent module; changes affect parent 2: NEW — Create empty module with no parent context package.loadfile has been removed because it was a duplicate of the built-in loadfile(). 🔧 If you are updating an old project, make sure to review these changes and update your code accordingly. #SaynaaIDE #Saynaa #Update #BreakingChanges #Development
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