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لا تقع ضحية للمخادعين! تيليمتريو يكتشف ويُميّز هذه القنوات 👉 إذا كنت تريد رؤية العلامة، اشترك

Grey Wolf Development

Grey Wolf Development

الذهاب إلى القناة على Telegram

Channel for developer updates / notices on what's going on with our bots. Support: @greywolfsupport.

إظهار المزيد

📈 نظرة تحليلية على قناة تيليجرام Grey Wolf Development

تُعد قناة Grey Wolf Development (@greywolfdev) في القطاع اللغوي الإنكليزية لاعباً نشطاً. يضم المجتمع حالياً 11 715 مشتركاً، محتلاً المرتبة 7 622 في فئة ألعاب والمرتبة 1 121 في منطقة دولي.

📊 مؤشرات الجمهور والحراك

منذ تأسيسه في невідомо، حقق المشروع نمواً سريعاً وجمع 11 715 مشتركاً.

بحسب آخر البيانات بتاريخ 14 نوفمبر, 2026، تحافظ القناة على نشاط مستقر. خلال آخر 30 يوماً تغيّر عدد الأعضاء بمقدار -27، وفي آخر 24 ساعة بمقدار -2، مع بقاء الوصول العام مرتفعاً.

  • حالة التحقق: غير موثّقة
  • معدل التفاعل (ER): يبلغ متوسط تفاعل الجمهور 20.40‎%. وخلال أول 24 ساعة من النشر يحصد المحتوى عادةً N/A‎% من ردود الفعل نسبةً إلى إجمالي المشتركين.
  • وصول المنشورات: يحصل كل منشور على متوسط 0 مشاهدة. وخلال اليوم الأول يجمع عادةً 0 مشاهدة.
  • التفاعلات والاستجابة: يتفاعل الجمهور بانتظام؛ متوسط التفاعلات لكل منشور يبلغ 0.
  • الاهتمامات الموضوعية: يركز المحتوى على مواضيع رئيسية مثل donation, developer, executrix, hunter, achievement.

📝 الوصف وسياسة المحتوى

يصف المؤلف القناة بأنها مساحة للتعبير عن الآراء الذاتية:
“Channel for developer updates / notices on what's going on with our bots. Support: @greywolfsupport.”

بفضل وتيرة التحديث المرتفعة (أحدث البيانات بتاريخ 15 نوفمبر, 2026) تحافظ القناة على حداثتها ومستوى وصول مرتفع. وتُظهر التحليلات تفاعلاً نشطاً من الجمهور، ما يجعلها نقطة تأثير مهمة ضمن فئة ألعاب.

11 715
المشتركون
-224 ساعات
-207 أيام
-2730 أيام
أرشيف المشاركات
German has been loaded (still in beta only)
German has been loaded (still in beta only)

Current languages being added: Brazilian (Portuguese) Bahasa (Indonesia) Russian Ukrainian German Italian Chinese Dutch Swedish

Remember, if you enjoy playing Werewolf Telegram, please take a moment to rate the bot: https://storebot.me/bot/werewolfbot

English language file has been completed, code is ready for language support. The file has been sent to a few players for translation. As part of this, I will need to take the bot down for a short time to change the database schema to allow setting language for each group (Yes - you will be able to set a specific language for your group) Right now it looks like a lot of games are running, so I will wait a while before doing this.

Update in a few minutes: - Fixed: Cult hunter was unable to kill Cult - Fixed: Minor text changes

You can see here though, the bot IS running and working.... just not for everyone.
You can see here though, the bot IS running and working.... just not for everyone.

Getting some transaction deadlocks today, probably due to high volume. Going to have to put the translation project on hold, and refactor the database calls to something safer. Apologies for the crashing.... we are reaching up to 100 concurrent games now, which I never anticipated / planned for. Give me some time, I'm working on a fix for it now

Due to a bug in the new /join and /startgame working together, maintenance lockdown does not work on /join. I will have to shut the bot down to apply a patch, which will terminate a couple games. Sorry :( Waiting on "Mamas" to finish their game (6 players remain) In this update: Set a max on the day cycle of 4 minutes. Added a few admin commands

Balance: Second wolf moved to nine players Modified: Max players increased to 35 Balance: If all wolves are dead, but cult members still alive, keep playing until village or cult wins Balance: Cult can convert every night Added: Second cultist at 19 players Fixed: Wild Child will become wolf if role model was killed for being AFK Modified: Names are now full names, not just first name Added: Blank player names, and "Skip", cannot join the game. Fixed: Message of cult member already dead was being sent to main group, not Cult Hunter Modified: Using markdown for some messages Modified: /players can only be used once every 10 seconds per group Modified: /startgame and /join will both start / join a game

Update coming up shortly.....

Just so everyone knows, I hope to get these changes done today. However, one of my PCs crashed, which has the most current version of the code, so I have to recover it first. I'm working on that now, but later today I am travelling out of town on business for a couple days... so we will just have to see what I can get done before I leave!

Coming updates, hopefully tomorrow - - Max players increase to 35 - At 23 players, game will begin with 2 cultists - Balancing for Cult: -Cult can convert every night, instead of every other night. Cult still cannot convert wolves. -If all wolves are dead, game will continue until village or cult wins, rather than immediate end

To make things easier, player and group stats are now searchable on the website http://werewolf.parawuff.com/Home/Stats#
To make things easier, player and group stats are now searchable on the website http://werewolf.parawuff.com/Home/Stats#

We are currently discussing some changes to the cultist roles, to balance the game more fairly towards the cult. As it stands
We are currently discussing some changes to the cultist roles, to balance the game more fairly towards the cult. As it stands, it is nearly impossible for the cult to win. Stay tuned for updates

as far as I can tell, the Telegram Bot API stopped responding. There's unfortunately nothing I can do about that.

Werewolf Moderator has been listed on the bot store: https://storebot.me/bot/werewolfbot

Bot is now online, have at it

(Still waiting on 4 games to finish up, then I can apply the update)

Bot is undergoing maintenance - patching logging method that was causing a (rare) crash. Moving said logs into their own directories.

Bot will be placed into maintenance mode shortly to patch an issue with log files.