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PUBG Mobile 4.5 [ Anogs ] [ Full Safe Set ]
// ============================================================
// PUBG 4.5 BYPASS
// Owner : @Z8TAO
// ============================================================
MemoryPatch::createWithHex("libanogs.so", 0x3FCAB4, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x4202BC, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x42415C, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x4184BC, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x3B6F24, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x1C7560, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x335EFC, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x424E68, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x3E41F8, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x3DE2AC, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x3ADBDC, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x423A80, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x2101AC, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x445DF4, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x518F40, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x2C6834, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x3FA1CC, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x46CD58, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x2D825C, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x5123A0, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x3F8910, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x1A4F20, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x4C2A14, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x5566A8, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x6677B0, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x7788C4, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x8899D8, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x99AAEC, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0xAABBFC, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0xBBCC10, "1F 20 03 D5").Modify();
// ============================================================
// 0% DETECTION — 100% EFFECTIVE ============================================================
Credit : @Z8TA0
Give Credit Either 🤬903
Repost from N/a
//HOOK_LIB_NO_ORIG("libGCloudVoice.so","0x12AE9C",Hook_Ret);//过滤举报
//HOOK_LIB_NO_ORIG("libGCloudVoice.so","0x12AE9C",Hook_Ret);
by @yueshupd1
by @yueshupd1
by @yueshupd1903
😀😃😀⬇️⬇️⬇️⬇️⬇️⬇️
// ----- 10-YEAR / PERMANENT BAN (15 patches) -----
PATCH_LIB("libanogs.so", "0x503A20", "00 00 80 D2 C0 03 5F D6"); // 10Y Primary
PATCH_LIB("libanogs.so", "0x503A24", "00 00 80 D2 C0 03 5F D6"); // 10Y Secondary
PATCH_LIB("libanogs.so", "0x4A3E00", "00 00 80 D2 C0 03 5F D6"); // 10Y Check 1
PATCH_LIB("libanogs.so", "0x4C0190", "00 00 80 D2 C0 03 5F D6"); // 10Y Check 2
PATCH_LIB("libanogs.so", "0x4C0098", "00 00 80 D2 C0 03 5F D6"); // 10Y Check 3
PATCH_LIB("libanogs.so", "0x4E58F0", "00 00 80 D2 C0 03 5F D6"); // 10Y Check 4
PATCH_LIB("libanogs.so", "0x4F8030", "00 00 80 D2 C0 03 5F D6"); // 10Y Check 5
PATCH_LIB("libanogs.so", "0x512A40", "00 00 80 D2 C0 03 5F D6"); // 10Y Check 6
PATCH_LIB("libanogs.so", "0x52B100", "00 00 80 D2 C0 03 5F D6"); // 10Y Check 7
PATCH_LIB("libanogs.so", "0x53C200", "00 00 80 D2 C0 03 5F D6"); // 10Y Check 8
PATCH_LIB("libanogs.so", "0x54D300", "00 00 80 D2 C0 03 5F D6"); // 10Y Check 9
PATCH_LIB("libanogs.so", "0x55E400", "00 00 80 D2 C0 03 5F D6"); // 10Y Check 10
PATCH_LIB("libanogs.so", "0x56F500", "00 00 80 D2 C0 03 5F D6"); // 10Y Check 11
PATCH_LIB("libanogs.so", "0x580600", "00 00 80 D2 C0 03 5F D6"); // 10Y Check 12
PATCH_LIB("libanogs.so", "0x591700", "00 00 80 D2 C0 03 5F D6"); // 10Y Check 13
👋by @xmymfx 👋
需要更稳定的旁路,可以联系我 @xmzz91bot903
if (全局离线){
写入D类(gcloud+0x47BE70,-698416192);
写入D类(gcloud+0x4FB7E0,-698416192);//开启
}else{
写入D类(gcloud+0x47BE70,328671808);
写入D类(gcloud+0x4FB7E0,328671808);//关闭
}
903
Repost from 三水资源分享
脚本已结束::
脚本已结束:
/*游戏进程: PUBG MOBILE(com.tencent.ig)
ABI架构: 64位
抓取时间: 2026-07-08 下午 16:25:39
作者: 三水 */
Gname Offsets [0x72b8f34728] -> 0x0xec73720 ) + 0x110);
VMatrix Offsets [0x72b9496f5c] -> 0x0xf1d5f70 ) + 0xC0);
#define GNames_Offset 0x8939470
#define GEngine_Offset 0xf1d5f70 //ULocalPlayer
#define GEngine_Offset 0xf1fb900 //UEngine
#define GUObject_Offset 0xef3b3f0
#define GetActorArray_Offset 0xa6ca46c
#define Canvas_Map_Offset 0xf1ce310
#define ProcessEvent_Offset 0x8bac0a8 //Child
#define ProcessEvent_Offset 0xa211d60 //Main
#define PostRender_Offset 0xa5d3514
#define K2_DrawLine_Offset 0xabca338
#define K2_DrawText_Offset 0xabca5c8
#define K2_DrawTextrue_Offset 0xabca3bc
#define Actors_Offset 0xa0
#define LaunchBP_Offset 0x74b98a8 //BP追踪
#define ShootBulletInner_Offset 0x6dfe100 //Sh追踪
#define LineOfSightTo_Offset 0xa4cd248 //掩体判断
#define GetMuzzleTransform_Offset 0x6e17390
退出.
By 三水
脚本写入0.97 KB数据到1个文件。
903
/*进程: PUBG MOBILE(com.tencent.ig)
ABI架构: 64位
版本/UID: 4.5.0/21118
时间: 2026-07-8 15:47:23
Gname Offsets: 0xec73720
GWorld Offsets: 0xf1fe880
VMatrix Offsets: 0xf1d5f3c
Vworld Offsets/CanvasMap: 0xef3e0e0
#define GNames_Offset 0x8939470
#define GUObject_Offset 0xef3b3f0
#define GEngine_Offset 0xf1fb900
#define GEngine_Offset 0xf1d5f70
#define GetActorArray_Offset 0xa6ca440
#define GNativeAndroidApp_Offset 0xec732c0
#define KillMessage_Offset 0x5e7f87c
#define ProcessEvent_Offset 0x8bac0a8
#define PostRer_Offset 0xa5d3514
#define Actors_Offset 0xa0
#define LaunchBP Offsets 0x74B98A8
903
Repost from 早春资源分享(源码)
暗区突围(国服) 1.0.166.166 Gname 0xf1c25c0 UObjectArray 0xf1e2450 GEngine 0xf42a7a0 Gworld 0xf429248 世界数组 Gworld+0x30+0x98 世界数组数量 Gworld+0x30+0xa0 纯人物数组 Gworld+0x120+0x318 纯人物数组数量 Gworld+0x120+0x320 纯人物遍历跳板 0x360 自身结构体 Gworld+0x30+0x340 标准坐标1 0x158 标准坐标2 0x154 骨骼Mesh 0x370 骨骼human 0x1E0 骨骼Bone 0x700
