Блог инженера Шмакова
- Subscribers
- Post coverage
- ER - engagement ratio
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Приглашаем на конференцию Saint HighLoad++ 2024, которая пройдет 24 и 25 июня в Санкт-Петербурге! Программа, подробности и билеты по ссылке:
https://vk.cc/cuyIqx-------- -------- Профессиональная конференция разработчиков высоконагруженных систем Saint HighLoad++ 2023 Генеральный партнер конференции Garage Eight. Презентация и тезисы:
https://highload.ru/spb/2023/abstracts/10442Микросервисная архитектура, когда ее звезда только взошла на небосклоне разработки ПО, казалась нам решением всех наших проблем и ответом на все наши чаяния. ... -------- Нашли ошибку в видео? Пишите нам на [email protected]
Brandon Jones - Graphics and XR on the web
This... is text! Let's figure out how to draw it. Starring: Bézier curves and (so many) floating point problems. Source code: currently in early access on Patreon, but will be freely available on the 25th. If you'd like to support my work (and get early access to new projects) you can do so here:
https://www.patreon.com/SebastianLaguehttps://ko-fi.com/sebastianlague
Resources:
https://developer.apple.com/fonts/TrueType-Reference-Manual/https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf
https://wdobbie.com/post/gpu-text-rendering-with-vector-textures/
Font and Music Credits:
https://github.com/SebLague/Misc-Project-Info/blob/main/Coding-Adventures/TextRenderingChapters 0:00:00 Intro 0:01:58 The Font Directory 0:04:27 Loading Simple Glyphs 0:10:42 Bézier Basics 0:13:42 The Character Map 0:15:47 Implied Points 0:18:11 Compound Glyphs 0:20:25 Size and Spacing 0:21:27 Rendering Glyphs with Lots of Triangles 0:22:17 Optimized Curve Rendering (Loop-Blinn) 0:28:20 A Brief Look at SDF Rendering 0:30:33 The Counting Method 0:31:48 Ray-Bézier Intersections 0:34:09 Point in Glyph Test 0:36:35 Shader Time 0:38:37 Floating Point Problems 0:41:22 The Evil Artifact Detector 0:45:36 The Closest Curve Method 0:50:48 Curve Splitting 0:54:31 Defeating the Evil Artifacts 0:58:58 Anti-Aliasing 1:02:47 Performance and Legibility 1:05:11 The Counting Method Returns 1:09:45 Outro
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