Coco Park Channel ($COPA)
Coco Park | Build, play, earn, and own your assets in the exciting Web3 world of Coco Park. Group: @cocopark_group Game: @cocopark_airdrop_bot ====================== - Partner - @daniel_copark - VC/Listing - @daniel_copark - MKT - @luke_cocopark
Show moreπ Analytical overview of Telegram channel Coco Park Channel ($COPA)
Channel Coco Park Channel ($COPA) (@cocopark_ann) in the English language segment is an active participant. Currently, the community unites 190 287 subscribers, ranking 338 in the Games category and 515 in the International region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 190 287 subscribers.
According to the latest data from 17 September, 2025, the channel demonstrates stable activity. Although there has been a change in the number of participants by -4 769 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 0%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as copa, tge, coco, cmc, bangladesh.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βCoco Park | Build, play, earn, and own your assets in the exciting Web3 world of Coco Park.
Group: @cocopark_group
Game: @cocopark_airdrop_bot
======================
- Partner - @daniel_copark
- VC/Listing - @daniel_copark
- MKT - @luke_cocoparkβ
Thanks to the high frequency of updates (latest data received on 18 September, 2025), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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