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DRFT Party Announcement

DRFT Party Announcement

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Merge cars, get NFTs and compete with other racers. Don’t forget to drift! Join our chat: @DRFTParty_Community X/Twitter: https://x.com/Drft_Party Game: @drft_party_bot @drft_sports_bot PvP: @drft_pvp_bot Partnership: @drft_partnership

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📈 Analytical overview of Telegram channel DRFT Party Announcement

Channel DRFT Party Announcement (@drft_party) in the English language segment is an active participant. Currently, the community unites 171 043 subscribers, ranking 359 in the Games category and 389 in the International region.

📊 Audience metrics and dynamics

Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 171 043 subscribers.

According to the latest data from 03 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -5 724 over the last 30 days and by -144 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 0%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 0 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
  • Thematic interests: Content is focused on key topics such as drft, vroom, pvp, врум, гонщики.

📝 Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
Merge cars, get NFTs and compete with other racers. Don’t forget to drift! Join our chat: @DRFTParty_Community X/Twitter: https://x.com/Drft_Party Game: @drft_party_bot @drft_sports_bot PvP: @drft_pvp_bot Partnership: @drft_partnership

Thanks to the high frequency of updates (latest data received on 04 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

171 043
Subscribers
-14424 hours
-1 3407 days
-5 72430 days
Attracting Subscribers
June '26
June '260
in 0 channels
May '260
in 0 channels
Get PRO
April '260
in 0 channels
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March '260
in 0 channels
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February '260
in 0 channels
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January '26
+2
in 0 channels
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December '25
+12
in 2 channels
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November '25
+3
in 9 channels
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October '25
+5
in 7 channels
Get PRO
September '25
+1 137
in 9 channels
Get PRO
August '25
+102
in 12 channels
Get PRO
July '25
+14
in 4 channels
Get PRO
June '250
in 16 channels
Get PRO
May '25
+1
in 13 channels
Get PRO
April '25
+9
in 6 channels
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March '25
+247
in 18 channels
Get PRO
February '25
+167
in 77 channels
Get PRO
January '25
+4 190
in 239 channels
Get PRO
December '24
+3 424
in 101 channels
Get PRO
November '24
+5 305
in 7 channels
Get PRO
October '24
+56 718
in 82 channels
Get PRO
September '24
+45 673
in 27 channels
Get PRO
August '24
+334 019
in 122 channels
Get PRO
July '24
+5 082
in 0 channels
Date
Subscriber Growth
Mentions
Channels
04 June0
03 June0
02 June0
01 June0
Channel Posts
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