Maincard
Web3 and iGaming ecosystem based on sports fantasy management. Earn $MCN by predicting the results of sports events. Chat: https://t.me/MaincardOfficial Play: https://t.me/maincardton_bot For partnerships: @maincardmod
Show moreπ Analytical overview of Telegram channel Maincard
Channel Maincard (@maincard_official) in the English language segment is an active participant. Currently, the community unites 164 864 subscribers, ranking 384 in the Games category and 136 in the Malaysia region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 164 864 subscribers.
According to the latest data from 30 April, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -3 113 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 0%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as maincard, chelsea, manchester, victory, draw.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βWeb3 and iGaming ecosystem based on sports fantasy management. Earn $MCN by predicting the results of sports events.
Chat: https://t.me/MaincardOfficial
Play: https://t.me/maincardton_bot
For partnerships: @maincardmodβ
Thanks to the high frequency of updates (latest data received on 01 May, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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